Stats coming later in the form of GECK screenshots.
One quick word on the design philosophy i adopted for this mod : all of the uniques here can be obtained, no matter quest choice, advancement in the story or anything, with only one being in a DLC, and even that one leaves you the possibility to go back where you came from once you get it. They are all placed either in NPCs of varying power, or in corpses in places hard to reach, full of enemies. Some of these enemies are very, very hard to kill, as you will see shortly. Keep in mind this is my first mod ever, and that the balance is not final. Nearly all of the uniques are more accurate, and some have higher crit chance/damage than their counter part. Do not take the DPS value as the be all, end all, as some of these weapons make up in other ways.
Inferno Incinerator, unique heavy incinerator -> Deathclaw Sanctuary, DC, on a Stranded Hellfire Trooper.
https://imgur.com/ynl53c2
Ol' Painful, unique AM Rifle -> Silver Peak Mine, Mojave, on the body of a Veteran Ranger. A reference to Ol' Painless.
https://imgur.com/za0antH
Hush!, unique .22 pistol -> Dead Wind Cavern, Mojave, on the body of a complete madman who brought a .22 pistol to a deathclaw fight while high as a kite.
https://imgur.com/jnsqF34
TheDoughboy, unique 1911 pistol -> Nevada Highway Patrol Station, Mojave, on the Jackal Psychopath
https://imgur.com/C9SkTOg
Deserter's Rifle, unique Service Rifle -> Wolfhorn Ranch House, Mojave, on a Derserter from Camp Searchlight.
https://imgur.com/y5rH3Lu
ArmorMelter, unique Plasma Caster -> Rockopolis, DC, on a Rogue Outcast Defender. He is the first very, very tough miniboss you will face. This plasma caster ignores entirely your armor, but consumes 3 times the ammo of a regular caster. I might give the NPC a unique version of his armor in the future, who knows ?
https://imgur.com/DgyNplB
The Barman, unique BAR/automatic rifle -> Searchlight Firestation, Mojave, on an insane NCR heavy trooper, very dangerous not only because of his gear, as he heals from the +10 rads present in the cell. He also has an improved variant of the NCR Salvaged Set.
https://imgur.com/avlJN9Y
LeadSpitter, unique LMG -> Roosevelt Academy, DC, on a Super Mutant Raid Leader. Based this one of the DC Overlords, so lots of HP to go through, paired with a bullet hose.
https://imgur.com/knJXw0t
12.7 mm PDW, unique 12.7mm SMG -> South Vegas ruins, Mojave, on Duke. While he is a lackluster boss in vanilla, I gave him a slight upgrade compared to whatever crappy weapon he was using in vanilla. Also upgraded his armor to a reinforced variant.
https://imgur.com/3YA78E6
Tommy Gun, unique .45 SMG -> Violet's compound, Mojave, on Violet. Very, very lackluster in the base game, now has a little more bite.
https://imgur.com/41n1s9g
Lead Sprayer, unique riot shotgun -> Fort Bannister, DC, on commander Jabsco. He is meant to be a boss in base TWW, however he is armed with a missile launcher, which means his effectiveness is near non-existant, and he kills his own men. Now he should prove a proper challenge.
https://imgur.com/Re3ckdK
Big Iron, unique Ranger Sequoia -> Bloodborne Cave, Mojave, on the body of another Veteran Ranger. You know I had
https://imgur.com/ecClgKa
The Riveting One, unique Railway rifle -> Fallschurch's Metro, DC, on a Greedy Prospector, mildly dangerous, can deal a lot of damage quickly.
https://imgur.com/7CNijb2
The Nailer, unique Nail Gun -> Hopeville Missile Silo, Divide, on the Marked Man Guardian.
https://imgur.com/moNFkfe
Hyperbreeder Epsilon, unique recharger rifle -> Goodsprings Cave, Mojave, on the body of a Bright Martyr. The only exception to the "hard to access" rule, but recharger rifles are very limited when it comes to prolongued engagements, and as it is found in bad condition, you'll need to repair it immediately should you want to use it.
https://imgur.com/Gbx6tS1
Heavy Laser Repeater -> Cliffside Cavern, DC, on a Raider Criminal. Mildly dangerous enemy.
https://imgur.com/5i5ddeD
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