Fallout New Vegas

Well, I'm glad to see this mod had such a positive reception thus far! Thanks everyone for your kind comments.

Ever since I first posted this mod, I've been on-and-off working on the more "improved" version of this mod, one that better fits my personal "vision". Right now I've tackled getting human enemies to "freeze" in place shortly before collapsing to the ground, the end result being both very cool and very funny to witness. Big thanks to nexus user Asterra for showing me a couple scripting tricks needed to make this happen!

In addition to that, I've also been tooling around with the actual particle effects that occur during skeletonization. They look okay as-is, but I want to make it look more like their bodies are actually dissolving away to bones rather than simply spewing out a bunch of brightly-colored splotches. I can't say when that'll be done, but at the moment it's pretty close to what I want. The most annoying thing really is how slow testing can be. I really wish there was a way to test effect shaders that doesn't involve opening up the game every single time.

I still haven't figured out how to add skeletonizing effects to energy-based ammo for non-energy weapons (dragon's breath shells, 40mm Plasma grenades, etc), nor have I started trying to make skeletonizing effects for other creatures like Super Mutants or ghouls. That last one is definitely gonna take some more time. Still haven't heard from the person I found who made a deathclaw skeleton.

I've also found one minor problem regarding limb damage: as I stated before, if a human enemy is dismembered upon death, the dismembered limb will not skeletonize along with the rest of the body. Before this looked alright, but with the new "freezing", it just doesn't look right, especially when someone's head gets blown off, because then it results in a skeleton body with a bloody neck stump floating above its shoulders. This is especially noticeable with the Bloody Mess perk, which results in a lot of bodies that turn into a bunch of floating meat chunks surrounding a ribcage that falls to the ground a second later.

The only solution I've found for this to set the "On Hit" setting for each energy weapon to "No Dismember/Explode", however, if I do that, it would require a patch for any other mod that changes energy weapon stats in any way. This also doesn't change how Bloody Mess works. Maybe there's something I can put in the scripts that can fix it?

So my goals right now are as follows, from greatest to least priority:

1: Finish the particle effects

2: Fix the dismemberment issues

3: Add skeletonizing effects to energy-based ammo

4: Make more skeletons for other creatures

Article information

Added on

Written by

Omny

0 comments