
- Plasma projectiles now travel much faster, to make them competitive with other ranged weapon types.
- Melee weapon reach has been rebalanced to be logical; the switchblade is no longer the farthest reaching weapon in the game.
- Thrown weapons are now found in large quantities among vendors. They are lighter, their projectile speed now makes sense for the form factor, and are less expensive to purchase.
- All weapons are capped to a minimum of 0.1 spread to bring long-range weapon effectiveness more in line with short to mid-range fully-automatic weapons.
- This can be configured or disabled in Vicious Wastes.ini with the 'fMinGunSpread' setting.
- This can be configured or disabled in Vicious Wastes.ini with the 'fMinGunSpread' setting.
- Un-playable Companion Weapons all deal 30% of their vanilla damage to make equipping companions with better weapons worth it.
- This can be configured or disabled in Vicious Wastes.ini with the 'fCompanionWeapDamMult' setting.
- This can be configured or disabled in Vicious Wastes.ini with the 'fCompanionWeapDamMult' setting.
Every change can be customized or removed by editing the config files found in .../data/Vicious Wastes/items/weapons.txt
DAMAGE
- LAER: Damage from 65 to 40.
- Elijah's Advanced LAER: Damage from 65 to 40.
- Proton Axe: Damage from 50 to 40. Crit damage from 25 to 15.
- Protonic Inversal Axe: Damage from 58 to 48. Crit damage from 45 to 25.
- Protonic Inversal Throwing Axe: Damage from 60 to 50. Crit damage from 29 to 35.
- Bozar: Damage from 19 to 22. Crit damage from 19 to 22.
CONDITION
- Laser Rifle: HP from 125 to 300.
- AER14 Prototype: HP from 100 to 240.
- Plasma Caster: HP from 80 to 125.
- Plasma Rifle: HP from 75 to 200.
- LAER: HP from 75 to 125.
- Elijah's Advanced LAER: HP from 50 to 75.
- Elijah's Jury Rigged Tesla Cannon: HP from 30 to 100.
- Multiplas Rifle: HP from 50 to 150.
MELEE REACH
- Nail Board: Reach from 0.75 to 1.0.
- Sledgehammer: Reach from 0.75 to 1.0.
- 9 Iron: Reach from 0.6 to 1.0.
- Baseball Bat: Reach from 0.6 to 0.8.
- Switchblade: Reach from 1.0 to 0.5.
- Machete: Reach from 0.5 to 0.75.
- Boone's Machete: Reach from 0.5 to 0.75.
- Machete Gladius: Reach from 0.5 to 0.75.
- Lead Pipe: Reach from 1.25 to 0.7.
- Raul's Lead Pipe: Reach from 0.75 to 0.7.
- The Humble Cudgel: Reach from 0.75 to 0.85.
- Tire Iron: Reach from 1.0 to 0.75.
SPREAD
- Automatic Rifle: Spread from 2.5 to 1.6
WEIGHT
- Recharger Pistol: Weight from 7 to 4.5.
- Recharger Rifle: Weight from 15 to 7.
- Laser RCW: Weight from 4 to 5.5.
- Trail Carbine: Weight from 5.5 to 7.5
- Brush Gun: Weight from 5 to 7.
- Service Rifle: Weight from 8.5 to 8.
- Throwing Knife: Weight from 0.5 to 0.25.
- Throwing Hatchet: Weight from 2 to 0.75.
- Throwing Spear: Weight from 0.5 to 1.
- Should-Mounted Machine Gun: Weight from 17 to 22.
- Single Shotgun: Weight from 7 to 5.
- Sturdy Caravan Shotgun: Weight from 3 to 6.
- Caravan Shotgun: Weight from 3 to 6.
- Silenced .22 Pistol: Weight from 3 to 1.5.
- 9mm Pistol: Weight from 1.5 to 2.
- Maria: Weight from 1.5 to 2.
- Euclid's C-Finder: Weight from 15 to 7.
- Tesla Cannon: Weight from 8 to 15.
- Tesla-Beaton Prototype: Weight from 8 to 15.
- Elijah's Jury-Rigged Tesla Cannon: Weight from 8 to 12.
- .45 Auto Pistol: Weight from 1.5 to 2.5.
- A Light Shining in Darkness: Weight from 1.2 to 2.
- Police Pistol: Weight from 3 to 2.5.
VALUE
- Laser RCW: Value from 2150 to 1600
- Throwing Knife: Value from 20 to 10.
- Throwing Hatchet: Value from 20 to 15.
- .45 Auto Pistol: Value from 1750 to 950.
- LAER: Value from 8000 to 2500.
- Elijah's Advanced LAER: Value from 8500 to 3600.
- K900 Cyberdog Gun: Value from 7500 to 3800.
- FIDO: Value from 9500 to 4600.
- Proton Axe: Value from 3500 to 900.
- Protonic Inversal Axe: Value from 4000 to 1200.
- H&H Tools Nail Gun: Value from 5000 to 1100.
- Blade of the West: Value from 5700 to 3000.
- Bowie Knife: Value from 1000 to 750.
- Tomahawk: Value from 75 to 20.
- Saturnite Super-Heated Fist: Value from 2400 to 1600.
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