Fallout New Vegas


OVERVIEW
  • Plasma projectiles now travel much faster, to make them competitive with other ranged weapon types.
  • Melee weapon reach has been rebalanced to be logical; the switchblade is no longer the farthest reaching weapon in the game.
  • Thrown weapons are now found in large quantities among vendors. They are lighter, their projectile speed now makes sense for the form factor, and are less expensive to purchase.
  • All weapons are capped to a minimum of 0.1 spread to bring long-range weapon effectiveness more in line with short to mid-range fully-automatic weapons.
    • This can be configured or disabled in Vicious Wastes.ini with the 'fMinGunSpread' setting.
  • Un-playable Companion Weapons all deal 30% of their vanilla damage to make equipping companions with better weapons worth it.
    • This can be configured or disabled in Vicious Wastes.ini with the 'fCompanionWeapDamMult' setting.


Every change can be customized or removed by editing the config files found in .../data/Vicious Wastes/items/weapons.txt

DAMAGE
  • LAER: Damage from 65 to 40.
  • Elijah's Advanced LAER: Damage from 65 to 40.
  • Proton Axe: Damage from 50 to 40. Crit damage from 25 to 15.
  • Protonic Inversal Axe: Damage from 58 to 48. Crit damage from 45 to 25.
  • Protonic Inversal Throwing Axe: Damage from 60 to 50. Crit damage from 29 to 35.
  • Bozar: Damage from 19 to 22. Crit damage from 19 to 22.

CONDITION
  • Laser Rifle: HP from 125 to 300.
  • AER14 Prototype: HP from 100 to 240.
  • Plasma Caster: HP from 80 to 125.
  • Plasma Rifle: HP from 75 to 200.
  • LAER: HP from 75 to 125.
  • Elijah's Advanced LAER: HP from 50 to 75.
  • Elijah's Jury Rigged Tesla Cannon: HP from 30 to 100.
  • Multiplas Rifle: HP from 50 to 150.

MELEE REACH
  • Nail Board: Reach from 0.75 to 1.0.
  • Sledgehammer: Reach from 0.75 to 1.0.
  • 9 Iron: Reach from 0.6 to 1.0.
  • Baseball Bat: Reach from 0.6 to 0.8.
  • Switchblade: Reach from 1.0 to 0.5.
  • Machete: Reach from 0.5 to 0.75.
  • Boone's Machete: Reach from 0.5 to 0.75.
  • Machete Gladius: Reach from 0.5 to 0.75.
  • Lead Pipe: Reach from 1.25 to 0.7.
  • Raul's Lead Pipe: Reach from 0.75 to 0.7.
  • The Humble Cudgel: Reach from 0.75 to 0.85.
  • Tire Iron: Reach from 1.0 to 0.75.

SPREAD
  • Automatic Rifle: Spread from 2.5 to 1.6

WEIGHT
  • Recharger Pistol: Weight from 7 to 4.5.
  • Recharger Rifle: Weight from 15 to 7.
  • Laser RCW: Weight from 4 to 5.5.
  • Trail Carbine: Weight from 5.5 to 7.5
  • Brush Gun: Weight from 5 to 7.
  • Service Rifle: Weight from 8.5 to 8.
  • Throwing Knife: Weight from 0.5 to 0.25.
  • Throwing Hatchet: Weight from 2 to 0.75.
  • Throwing Spear: Weight from 0.5 to 1.
  • Should-Mounted Machine Gun: Weight from 17 to 22.
  • Single Shotgun: Weight from 7 to 5.
  • Sturdy Caravan Shotgun: Weight from 3 to 6.
  • Caravan Shotgun: Weight from 3 to 6.
  • Silenced .22 Pistol: Weight from 3 to 1.5.
  • 9mm Pistol: Weight from 1.5 to 2.
  • Maria: Weight from 1.5 to 2.
  • Euclid's C-Finder: Weight from 15 to 7.
  • Tesla Cannon: Weight from 8 to 15.
  • Tesla-Beaton Prototype: Weight from 8 to 15.
  • Elijah's Jury-Rigged Tesla Cannon: Weight from 8 to 12.
  • .45 Auto Pistol: Weight from 1.5 to 2.5.
  • A Light Shining in Darkness: Weight from 1.2 to 2.
  • Police Pistol: Weight from 3 to 2.5.

VALUE
  • Laser RCW: Value from 2150 to 1600
  • Throwing Knife: Value from 20 to 10.
  • Throwing Hatchet: Value from 20 to 15.
  • .45 Auto Pistol: Value from 1750 to 950.
  • LAER: Value from 8000 to 2500.
  • Elijah's Advanced LAER: Value from 8500 to 3600.
  • K900 Cyberdog Gun: Value from 7500 to 3800.
  • FIDO: Value from 9500 to 4600.
  • Proton Axe: Value from 3500 to 900.
  • Protonic Inversal Axe: Value from 4000 to 1200.
  • H&H Tools Nail Gun: Value from 5000 to 1100.
  • Blade of the West: Value from 5700 to 3000.
  • Bowie Knife: Value from 1000 to 750.
  • Tomahawk: Value from 75 to 20.
  • Saturnite Super-Heated Fist: Value from 2400 to 1600.

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