Fallout New Vegas

New in 7.50+

New in 7.46
Fix decrease in ref activation distance (regression in 7.45)
WASD Menus - add thumbstick support to list overscroll

New in 7.45
NPCs Drop Live Grenades - makes NPCs drop a live grenade if crippled/killed mid-throw
Visible Weapon During Dialogue - keep player weapon visible during dialogue
Hide Crosshair In Third Person - hide crosshair in third person
Sneaking Doesn't Force Power Attacks - allow non-power attacks while sneaking
Silent Sneak Power Attacks - prevent player shouting during power attacks if sneaking
Remove 'Allow selecting console refs while menus are open' as it was more inconvenient than useful.
Save Manager - decrease post load door autosave delay to 32 frames (from 60).
Save Manager - add save on pickpocket success.
WASD Menus - add option to wraparound when scrolling up/down at the top/bottom of a list.
Fix vanilla bug where the Dialog Menu would show when speaking to sleeping NPCs even if they had no dialogue lines.
Restore the TelekinesisEffect Archtype (0x15) leftover from Oblivion.

New in 7.40
Separate Horizontal Sensitivity - add a slider for horizontal sensitivity in the controls menu
No Despawn Visible Stuck Projectiles - prevent stuck projectiles despawning if you can see them
Hide No Fast Travel Undiscovered Message - prevent the 'sNoFastTravelUndiscovered' mesasge when clicking on an undiscovered map marker
Explosions Don't Push Collectible Objects - prevent explosions moving items if they can be taken
2 Hotkey Restored - automatically unbind the Ammo Swap key.
Allow Take All In Companion Containers - add controller support.
Save Manager - add option to replace the 'Continue' pause menu option with 'Quicksave'.
Vendors Obey Their Buy/Sell Flags - always show items marked as 'Caravan Money' (NCR and Legion money).
WASD Menus - fix rebinding RT on controller.
Switch Controller/Mouse By Clicking/Pressing A - fix crash when switching inputs in the Rebinding menu.
Take All Doesn't Close Container Menu - address crash with xNVSE.
Fix vanilla bug where 'You have not discovered this location yet.' could show while dragging in the map menu.

New in 7.35
Barter Quantity Menu Shows Value - show value in the barter quantity menu
Barter Show Total When Over Sell Limit - show the total barter amount even if it's more than the merchant's caps
Fix Kill Challenge Source Weapon - use the last weapon that damaged an NPC instead of the currently equipped weapon for kill challenges
Use Aid At Max Health - allow using stimpaks and doctors bags at max health
Numbered Dialog Hotkeys - add controller button B to highlight or select last option.
Numbered Dialog Hotkeys - make Tab click through NPC text.
Pickpocket Overhaul - add option to only lose karma when reverse pickpocketing item is a live grenade.
Pickpocket Overhaul - add chance options to in-game menu.
Prevent Reloading Non-Empty Weapons - add option to ignore reload loop weapons.
Save Character Selector - hide the redundant 'Version Info: ENGLISH' string.
Error Logging - prevent 'Removing previous ADD for... navmesh' messages.
Companions Use Location Font on Map - fix font occasionally resetting when zooming.
Fix Quest Menu crash when using the COC command from main menu (regression in 6.25).
Fix vanilla bug where the HUD CND arrows ignored HUD visibility flags when changing weapons.
Prevent reloading if current clip ammo is larger than the weapon's clip size.

New in 7.30
Remove Queued Cripple/Critical Messages For Dead NPCs - remove 'Critical Hit'/Crippled Limb' corner messages when the target dies
Show [Use Password] On Terminals With Password Note - show [Use Password] if you have collected the password
Companions Use Location Font on Map - make companions use the same font as locations on the map
Explosion Knockback Direction Fix - push actors away from explosions instead of who created the explosion
Hide Read Notes - filter out read notes in the PipBoy
Using Keys Rewards XP - add scale for vanilla XP.
Custom Console Key - allow rebinding actions to the ~ key in the vanilla settings menu.
No Lock Encounter Zone Levels - fix 'StrictMinimumLevel' flag being ignored if you're a higher level than the encounter zone.
Menu Search - improve World Map loading speed.

Vanilla improvements:
- Show warning if sCharGenQuest is invalid when clicking 'New Game'.
- Show sSaveNotAvailable when quickloading with no saves available 'No valid save game found.'.
- Fix pickpocket live grenades not working if target has ammo equipped.
- Fix fForegroundMouseMult being ignored if fForegroundMouseBase is 0.

New in 7.26
Inline Vanilla Functions - fix culling objects with z = 0 (regression in 7.25).
Scope Weapon Zooming - clamp minimum zoom to 5.0 to avoid strange behaviour when zooming too far.
Fix vanilla level-up menu softlock when reaching max points while using the iSkillPointsTagSkillMult gamesetting.

New in 7.25
No Stealing After Repair - place caps in merchant containers instead of their inventory when using repair services
Prevent NPC Comments - prevent NPCs commenting on various player actions (e.g. knocking over items)
Tweaks Menu - minor improvement to menu speed and fix compatibility for yUI.
Havok Error Warnings - prevent the 'Old hkpRigidyBody' warnings by default.
MenuSearch/Crafting Condition Uses Repair Skill - address conflict with NVAC when opening crafting menu (regression in 7.20).
MenuSearch - fix objectives list occasionally not updating when changing filters.

New in 7.21
Improved Hacking - add option to mark guesses as duds.
Pipboy Light Stays On After Cell Change - option to turn light off if entering an exterior cell during daytime.
No Skill Tags - add option to hide misc stat and challenge corner messages.
VATS Ignores Companions - option to ignore them in combat only
WASD Menus - fix slots machine not working (regression in 7.20).

New in 7.20
Scale Explosion Shake - scale the hud and camera shake caused by explosions
Reload While Firing - allow reloading while firing animations play
Repair Scales Crafting Condition - scale crafted item health by repair skill
Menu Alternate Ammo Type Indicator - show a + beside inventory ammo count if you have alternate ammos
Mark Nearby Locations On Map - permanently reveal locations on the pipboy map when passing nearby
Inline Vanilla Functions - minor improvements to Note, Quest, Inventory and Save menu loading speeds.
Fallout 76 Encumbrance - optional scale to movement speed while running overencumbered.
Sit To Wait - option to show current time when pressing the wait key while standing.
Talk While Sneaking If Shift Held - option to invert shift behavior.
Weightless Worn (Power) Armor - add configurable scale to worn weight.
Cap Skills By SPECIAL - fix tagged skills over their max values preventing point assignments.
Charged Attacks Cost AP - fix AP being charged when using any weapon with no ammo type selected.
Fix vanilla crafting menu using incorrect condition on the condition bar and show notch midway along bar for armors.

New in 7.17
Add compatibility between 'Disable Reloading Non-Empty Clip' and 'Reloading With Full Clip Switches Ammo Type'.

New in 7.10
No Lock Encounter Zone Levels - don't freeze the level of encounter zones when they are first visited
Changing Container Category Scrolls To Top - scroll to the top when changing container/barter categories
Remember Selected Console Ref - fix rare crash when reopening the console after clicking a non-persistent ref.
Living Anatomy Shows DR - fix rare crash when the target dies.
Player Melee Range Scale - fix menu config.
Weightless Aid Items In Non-Hardcore - also affect books and ingredients.

New in 7.05
Player Melee Distance Scaling - scale the reach of all melee weapons
Player Placed Marker Height Indicator - show whether the player placed map marker is above/below the player
Place Marker At Pos - use the fast travel marker instead of the location marker, since the height is wrong on most vanilla markers.
No Aid Items In Combat - fix doctors bags not increasing their usage misc stat.
Hide Hotkeyed Items In Repair Menus - close the menu when there's no more items to repair a hotkeyed item.

New in 7.00
Per Bullet Looping Reload - require pressing reload N times to load N rounds for looping reload weapons
Ammo Label Uses Long Name - use the longer name for ammo on the HUD
No Player Stagger Anims - prevents the player staggering when crippled
Console Print Timestamps - add the current time to each line in the console
Allow localization of most strings in the mod.
Quick Use - use sInventoryUse gamesetting for the 'Use' string.
WASD Menus - add shift scale support to moving in the hacking menu.
Tweaks Menu - add warning that the game needs restarted for changes to be applied.
Fix mod bug where caravan caps not being removed from vendor containers (e.g. No-bark)
Fix vanilla bug where radio volume stayed quiet when opening submenus (Barter etc.)

New in 6.95
Hide Hotkeyed Items In Repair Menu - prevent repairing with hotkeyed items
Improved Hacking - single line prints - remove brackets for longer words.
XP Scale - no longer affects using RewardXP in console.
Pickpocket Worn Items - recalculate DR/DT after pickpocketing.
Fix vanilla bug where lockpick prevented movement keys after forcing a lock.

New in 6.91
Disarming Mines Picks Them Up - auto collect mines when disarming them

New in 6.90
Run And Gun Mult In Combat Only - only use the fActionPointsRunAndGunMult gamesetting when in combat
Crit Chance Ignores Firerate - don't divide automatic weapon crit chance by their fire rate
Hide Misc Quest Items - show ears and dogtags.
Cap Skills By SPECIAL - fix float settings getting truncated.
Grabbing Items Is A Crime - fix crime being reported if player is in faction.
SPECIAL Softlock Fix - use _MaxValue trait for checking max special values (instead of 10).
Fix vanilla bug where bloody mess prevented explosives gibbing limbs.

New in 6.86
Cap Skills by SPECIAL - cap the max value for skills in the Levelup Menu based on SPECIAL stats (thanks TheMany for the idea)
Mousewheel Scrolls Weapon Hotkeys - cycle through hotkeyed weapons using the mousewheel
Manual Reload - add option to reload when firing with empty clip.
Inline Vanilla Functions - improvements to saving time.
Power Armor Scales Fall Damage - add player only option.
Compass Dead NPC Indicator - lower ignore time from 1000ms to 500ms.
No Controller Deadzones - add compatibility with JIP controller functions
Unequip Weapon Mods - fix crash when removing a mod that increases weapon health if the weapon is undamaged.
Fix fTweaksMovementPenalty gamesetting scaling improperly when using a controller.
Fix incompatibility between 'Weightless Ammo' and 'Individual Hardcore Features'.

Equip Last Weapon Key:
- fix throwables not switching (regression in 6.50)
- prevent mousewheel weapon switching if not using tweaks to prevent mousewheel switching 1st->3rd person

Fix vanilla bug where reload AP was charged when changing weapons if the fActionPointsRunAndGunMult gamesetting is non-zero.
Fix rare UI related crash when switching between controller and mouse.

New in 6.80
Item Repair List Preview - make holding ALT and opening the repair menu show which weapons/armors can repair the hovered item
Explosion Knockdown Avoidance Chance Uses Strength - check strength instead of agility when calculating knockdown avoidance chance
Equip Last Weapon Key - add Mousewheel Support
Hide HUD Key - add option to hide HUD by default
Movement Penalties - add (read-only) gamesetting 'fTweaksMovementPenalty' to get current movement penalty
Adjustable Scope Zoom - fix rare random zooming if keyboard hotkeys aren't set
Quick Use - remove holotape support as it was not functioning correctly
Doubled Caravan Payout Fix - fix engine bug with not receiving caps if target has >32,768 caps
Place Markers At Locations:
- add support for local map (doors)
- fix rare bug where markers would be placed at the center of the worldspace

Tweaks Menu:
- clicking on slider text now lets you type a value
- add warning if JIP or UIO aren't installed
- set selection square for tweak when enabling hotkey settings
- cycle subsetting values no longer reset when re-hovering a tweak
- fix first Pipboy Key press being ignored after closing Tweaks menu with the Tab key

Prevent vanilla crash when viewing an item whose effects list string is too long
Fix vanilla bug where you could land on a fake ledge while falling.

New in 6.76
Adjustable Scope Zoom - add keyboard hotkeys to zoom in/out.
Fix menu slider values showing incorrectly for some settings.
Fix auto melee weapons attacking slowly in godmode.
Fix potential instability with controller vibration (regression since 6.75).

New in 6.75
In-Game Settings Editor - allow adjusting tweaks values in-game (requires restart)

Spoiler:  
Show

Recently Dead NPC Indicator - add option to only show player damaged NPCs.
Enhance: UK Keyboard - also change the sKeyboardBackslash and sKBOEM102 gamesettings to fix display of the # and \ keys.
Barter Sorting no longer reverts when using Synchronized Container Categories.
Fix tiny vanilla memory leak whenever controllers vibrate.

New in 6.70
Billy Goat Mode (Climb Steeper Angles) - allow adjusting of max walking/jumping/autowalk climbing angle
Switch Controller/Mouse By Clicking/Pressing A - allow switching between controller/keyboard input by pressing A/Clicking
Rename bPipboyAPCost -> iPipboyAPCost.
Spin Weapon Sound Fix - also fix vanilla bug where weapons being silent when tap firing (thanks Kormakur).
Fix vanilla bug where saves list would be empty after confirming a deletion of a save with Enter/Space.

New in 6.65
No Drop Weapon Sound On Player Death - prevent the 'clunk' of items being unequipped when dying
No Melee Weapon Damage If Target Dead - don't decrease weapon condition when hitting dead NPCs
Lockpick/Hacking Requirement Message Shows Current Skill Level - show current skill level in skill required messages
Decrease Dialogue And Start Menu Click Delay - add controller support.
Lockpick Keyboard Controls - add DPAD support for controllers.
Save Character Selector - make mousewheel obey bInvertContainerTitleScrollwheelDirection.

Custom Crafted Item Health Percentage - also scale displayed DR/Damage/Value.
Show Book Effects - Fix missing space after 'Permanent' when viewing book effects.
Inventory Sort - fix filter resetting when changing categories with synchronized tabs.
Fix mod bug where SPECIAL was capped incorrectly when SetSPECIALPoints was used if the player already has points assigned (TTW Quickstart for example).

Fix vanilla crash related to loading without a race mod a save was created with.
Fix fCombatMissileStickDepth and fCombatMissileImpaleDepth gamesettings only being checked for first projectile of the session.
Fix invisible DR display after viewing an armor with DR and DT.
Fix rare vanilla crash with dismembered pinned limbs.

New in 6.60
Allow Take All In Companion Containers - show the 'Take All' button in companion inventories
Auto Continue Game - automatically load the last save when starting the game
Prevent Bush Passthrough Sounds - prevent the bush passthrough sounds
Randomize Killcam Mode - randomly alternate between player view and cinematic killcams
Show Book Effects - show 'Permanent {{Skill}} +n' in the Effects tab for books in the inventory
Sort Misc Stats - sort the Stats Menu's misc stats page alphabetically
Synchronize Container Categories - make switching categories in containers/barter change both inventories
Terminal Number Hotkeys - add number hotkeys to select terminal entries

Add support for overriding main tweaks INI: .ini files in the Data/NVSE/Plugins/Tweaks/INIs/ folder will override the main INI (excluding GameSettings).

Agility Scales Movement Speed - add player/NPC options.
Equip Last Weapon Hotkey - remember last selected weapon through saves.
Living Anatomy Shows DR - option to show health bars of full-health NPCs.
Map Marker Reputation Shows Faction Name - option to hide the reputation/name if you have no reputation with the faction.
Remember the stored ammo type for modded ammos.
Unequip Weapon Mods - return weapon mods when repairing with a modded weapon.
Wear Power Armor Without Training - Make the GetPCCanUsePowerArmor command return true.

Container Store All - hide the store all prompt in companion and rock-it-launcher containers.
Partial Reloads - fix rare crash if anims are freed (when returning to start menu).
Prevent [Hotkeys] set to the escape button (i.e. key = 1).
Tab Exits Terminals - add support if a controller is connected.

Add ALT-F4 support during load-screens.
Add a '+' after modded weapon names in the repair menu.
Remove vanilla 1000 saves limit.
StopMagicShaderVisuals no longer spams console if it's open while a script calls it.
Fix vanilla bug where [SpeedTree] bForceFullLOD = 1 reset to 0 when opening the PipBoy.

New in 6.56
Hide Hotkeyed Items in Barter/Containers - hide items that are in the 1-8 hotkey slots in barter/container menus
Fix rare crash when equipping items (regression from 6.55).

New in 6.55
Right Click Changes To Previous Container Category - make right clicking the title cycle to the previous category in containers/barter/recipe
WASD Menus - add support for the Hacking Menu.
Improved Hacking - add option to jump to the top when scrolling past the bottom.
Improved Character Menu - sort hairs and facial hairs alphabetically.
Improved Character Menu - add pan speed multipliers.
Compass Door Indicator - minor optimisations.
Repair/Modding Requires Workbench - count EDE as a workbench.
Unsafe Container Warning - hide prompt for companions.
Fix various crashes in debug builds (thanks Kormakur!).
Inventory Sorting - sort by weight now sorts alphabetically if weights are equal.
Container Quick Use - make right click only work when mouse hovering over an item.
Fix vanilla bug where debug bobby pin health display was incorrect when opening the lockpick menu.
Allow hotkeying books and the implant GRX.
Fix vanilla bug where recipe component counts could become negative.
Fix the [GamePlay] bHealthBarShowing setting so it also affects the crosshair actor.

New in 6.50
Improved Character Edit Menu - add right click/Y to allow panning in the character creation menu
Crippled Legs Prevent Fast Travel - prevent fast travel if a leg is crippled
Map Marker Reputation Shows Faction Name - show (Faction name - reputation) when hovering over a location, e.g. (NCR - Neutral)
Prevent Repair If Not At Workbench - prevent repairing if not looking at a workbench
Hotkeying Equipped Items Holsters Them - pressing the hotkey for an item that's already equipped will holster it instead of unequip
Hide Reputation Tab If Empty - hide the stats menu reputation tab if you haven't met any factions
Show Active Quest Notes Shows All Started Quests - show notes for all started, non-completed quests instead of just the current quest
Equip Last Weapon Hotkey - equip the highest durability item.
Improved Hacking - add option to show attempts on a single line.
Remove Weapon Mods - add option preventing modding weapons if not at a workbench.
Remove Weapon Mods - give back the correct number of weapon mods when removing them from a stack of modded weapons.
No PipBoy Sway - fix position being offset if you open the PipBoy while moving.
Recently Dead NPC Indicator - don't hide indicator pips if bNoCompassPipsIfNotInDanger is enabled.
Save Character Selector - fix crash if changing characters with no saves.
Fix rare NVAC warning if viewing certain weapons with 'Compare Weapon Stats' enabled.
Fix vanilla bug where aid item durations weren't modified by perks in the inventory UI.
Fix vanilla crash related to stealing items.

New in 6.46
Save Character Selector - make case sensitive and match the exact name instead of just containing the name.

New in 6.45
Save Character Selector - add a character name selector to the Save/Load menu for switching between playthroughs
Disable Pipboy Idle (Sway) Anims - prevent idles playing while in the pipboy (vanilla uses them for swaying)
Anim Debugging - add support for MenuMode.
Menu Search - add support for the Save/Load menu.
Godmode Needs No Ammo - allow firing an empty Rock-It launcher while in godmode.
No Out Of Bounds TCL Reset - add support for exteriors, and only affect the player.
Compass Door Indicator - correctly scale opacity in exteriors.
Fix rare vanilla crash when moving very quickly (speedmult 10k+) near multibounds.
Optimise the save/load menu to improve menu load time.
Fix vanilla bug where the mouse did not function correctly in barter/container menus if a terminal is open.

New in 6.40
HUD Weapon Name Label - briefly show the current weapon name when a weapon is equipped
Hide Healthbar In Killcams - hide the healthbar during killcams
Compass Rotates In Vanity Camera - also rotate the compass while holding the POV button to look around
Compress Duplicate Console Prints - print the count beside duplicate consecutive single console lines
General Console Prints - Shorten hkpRigidBody error; remove newline after Audio file missing errors.
Extended Console Details/Anim Debug Prints - align text to match vanilla console messages.
Quick Use - use sTargetTypeEquip gamesetting for Equip string.
Extra Console Details:
- enable by default
- add option to show mesh path, and always show mesh path if the mesh is missing
Colored HUD Bars - fix AP color not updating when AP is instantly fully restored.
Prevent vanilla softlock when gaining SPECIAL points when already at max.
Prevent potential vanilla freeze when moving too quickly in exteriors.
Extend vanilla XML keybindings to support Numbers, F1-F12, CAPS, TAB and ALT. e.g. _PCBUTTON_1, _PCBUTTON_F10, _PCBUTTON_CAPS, _PCBUTTON_TAB, etc.

New in 6.35
Skip Radio Track/Topic Key - add a key to skip the current radio track
Level-Up Always Shows Perks - show the perk selection screen even if there are no points to assign
Change Radio Station Hotkeys - add next/previous radio station keys
Allow Pickpocket If Already Caught - allow pickpocketing even if the NPC has already caught you
Place Map Marker At Hovered Location - places map markers directly at the location if one is hovered
Hide Crosshair In Killcams - hides the crosshair during cinematic/player view killcams
WASD Menus - add delete key to delete a save.
Godmode needs no ammo - ignore demigod mode.
Fix vanilla crash when gaining XP above level 99.

New in 6.30
Smooth Camera Hotkey - adds a hotkey to toggle a cinematic/smooth camera
General Debug Prints - suppress 'Set show time %s: %f', 'OCCLUSION DISABLED' and '===TARGET RESET==='.
Sort Recipe Menu - fix nvac warning when using mods that set the skill of a recipe to 'none'.
Timescale Affects Reload Sounds - fix downpitched reload sounds when using high agility or rapid reload.
Clip Size Matters - no longer prevents NPCs using grenades (regression from 6.25).
Fix vanilla bug where 'GetVATSValue' could be printed to console if called from scripts.
Fix vanilla bug where VATS hit percentages being zero when using Steady with a weapon with 0 min-spread.

New in 6.25
Living Anatomy Shows DR - show the damage resistance of the target, remove useless decimal places for DT and hide DR/DT if the target has none
No Ammo From Taking NPC Weapons - prevents earning additional ammo when taking an NPCs weapon
No Main Menu Exit Confirmation - remove the confirmation prompt when clicking quit game in the main menu
No Poison Confim - remove the confirmation prompt when poisoning a weapon
Sort Recipe Menu - sort uncraftable recipes by if you have the required skill for them
Timescale Affects Reload Sounds - scale reload sound pitch and length with timescale
Drop Equipped Weapon Hotkey - adds a hotkey to drop the equipped weapon
Remember Weapon Ammos - no longer replaces the vanilla dropped ammo feature.
Print Havok Errors - shorten '... contains an old hkpRigidBody!' messages.
Weapon Requirements Matter - ignore weapons that destroy forcefields (for Old World Blues).
Entering VATS Costs AP:
  - 'fail only' option now functional while using NVAC
  - add compatibility between  'fail on exit' and 'only charge AP when exiting without targets'.
Manual Reload - allow queueing VATS shots with an empty clip.
Clip Size Matters - now only affects the player.
No Scale NPC Weapon Damage By Condition - now correctly uses 100% condition (the tweak previously made NPC weapons behave as if they had less condition).
Save On Exit - now works with xNVSE.
Player View killcams no longer force you to stop aiming (regression from 6.20).
Fix rare vanilla crash if an actor is disarmed while performing a looping reload.
Speed up quest/note menu (originally part of 'cached quest/note menu').
Remove settings and enable by default:
- AddItem Console Commands Need No Count
- Center On Cell Accepts Form IDs
- Deselect Quests
- Drop Items In Midair
- Godmode Needs No Ammo
- Godmode Prevents Crippled Head Effect
- Near/Far Weapon Sound Blend Fix
- Select Console Refs While Menus Open
- VATS Dpad Changes Body Part

New in 6.20
Bloody Mess Only Gibs Targeted Limb - prevent arms, legs or head being dismembered when shooting an NPC's torso
Un-hotkey Items - allow removal of a hotkey from an item by selecting it again
Controller Cycles Weapon Hotkeys:
- add weapon requirements matter support.
- fix potential nvac warning.
Fix vanilla bug where aiming during cinematic killcams would cause the screen to flicker.

New in 6.15
Container Store All Hotkey - holding shift stores items instead of taking items in containers
Container Take All Confirmation Prompt - adds a confirmation prompt if taking more than 10 items (configurable)
Saving Doesn't Close Pause Menu - keep the pause menu open after saving
Take All Doesn't Close Container Menu - keep container menu open after using take/store all
Prevent Companion Disarm - now also prevents their weapon being dropped if it breaks.
Hide HUD Key - add option to hide sneak label.
Print Errors To Console - fix potential rare crash (race condition) when printing havok errors and ignore 'Matching Bip01' messages.
MenuSearch and Barter Buy/Sell flags are now compatible.
Fix NVAC warning when opening the pipboy if using a pipboy remover.
Compare Armor Stats - fix potential nvac log when viewing armor in inventories.
Cached Quest Menu - don't show all objectives on completed quests (regression from 6.05).
Fix vanilla bug where DR/DT weren't recalculated when a vendor repaired equipped armor.

New in 6.10
Lockpick Keyboard Controls - add (control/shift) left+right to move the bobby pin and jump to spin the screwdriver
Hacking Improved - add option to make 'dud removed' not pick guessed words.
Hold Breath - ignore skill/strength requirements in godmode.
Inline Vanilla Functions - fix quiet static in interiors for some users.
Partial reloads - now correctly handles reload variants.
Better Map Zoom - fix map opening at the top corner for some users using bMenuSearch.

New in 6.06
Compass Distance Based Alpha and Closest Map Marker Visible - address conflict that caused issues with some NPCs.
Remember Weapon Ammos - equipped throwables no longer show and X beside their damage.
Recent Dead NPC Indicator - fix rare nvac warning when an NPC unloaded.

New in 6.05
Compass Always Shows Nearest New Location - always show the nearest undiscovered location on the compass or map
Controller Cycles Weapon Hotkeys - use left/right on d-pad for cycling through weapon hotkeys
Skill Level Matched Weapon Repairs - disallow repairing a weapon if your repair skill is less than the weapon's skill requirement
VATS Max Distance Uses Weapon Max Range - allow VATS targeting from a larger distance with snipers than pistols
Less Frequent Player Combat Pain Sounds - add a minimum interval between player pain sounds
More Frequent NPC Light Updates - decreases the time between NPC light detection updates
Allow Weapon Hotkeys While Equipping - allow weapon hotkeys while switching weapons
Better Map Zooming - zoom in where the cursor is on the map menu
Remember Ammo Count/Type On Load and 'Caravan Payout, Looping Reload Ammo Swap Clip Refill, Console Visibility, Perk Menu, and TCL Diagonal Movement' fixes are no longer optional.
Cached Quest Menu - significantly improve initial quest menu load speed (versus vanilla).
Hide Completed Quests - now speeds up quest menu.
Inline Vanilla Functions - further improve save/load speed.
Slower Backpedaling/Run Slower While Aiming - add controller support.
Manual Reload - option to ignore non-automatic weapons.
WASD Menus - add spacebar/enter to click in recipe menu.
Weapon Requirements Matter - option to only enforce strength requirement for 2HH and 2HL weapons.
Sneak Criticals Melee Only - also include melee throwables.
Enhance: Save Manager - prevent saving while aiming weapons.
Recent Dead NPC Indicator - Fix rare NVAC warning when loading a save.
Fix potential rare crash when viewing weapons with Remember Weapon Ammos.
Quest objectives are now hidden if all quests are filtered out while using Menu Search.
Fix vanilla bugs:
- Automatic weapons with ammo use > 1 function correctly in VATS
- Fix rare bug where pipboy light effect stayed on when viewing your inventory
- Prevent crash when an NPCs race couldn't be resolved - default to using the CaucasianVanilla race
- Prevent crash when a disabled object has LOD, and print the ID of the object to console
- Fix crash with broken facegen files
- Fix crash related to console prints

New in 6.02
Optimise Vanilla Functions
- fix enemies not choosing their optimal weapon
- fix issue with UI not showing

New in 6.00
Partial Reloads - use reload animations ending in _partial.kf when player reloads with a non-empty clip
Optimise Vanilla Functions - rewrite various vanilla functions to decrease loading/saving time and improve general performance
Inactive Window Scroll Fix - prevent scroll-wheel affecting windows outside NV
Faster Enter Lockpick Menu - speed up the animation for entering the lockpick menu
No Scale NPC Weapon Damage By Condition - don't scale damage from NPCs based on their weapon condition
Using Keys Rewards XP - gain XP when using keys on doors
NPCs Earn Ammo Casings - allow NPCs to earn ammo casings
Drowning Drains Action Points - drain action points before taking damage when drowning
Added To Inventory Message Uses Item Icon - use item icon instead of 'present' icon when gaining items
Anim Debug Prints - show which anims are active for the player in the console
Remove XP Popups - add options to prevent specific popups (location discovery, kills, RewardXP command, etc.).
Extended Console Details - add option to show current cell name or editor ID.
Interior Fog Remover - add minimum distance to keep fog and keep fog in TTW metros.
Anim Variants - add support for Aim and AimIS (Up/Down).
Two Hotkey Restored - fix rare bug where a [2] icon could appear in the center of the HUD.
Revert fix for HighlightBodyPart added in 5.90 as it caused a rare bug where hit percentages were 0%.
Inventory Sorting - Sort by Weight now takes hardcore into account.
Remember Weapon Ammos - fix projectile count being incorrect when hovering over multi-projectile ammos.
Reload Current Save Hotkey - no longer triggers if console is open.
Rename setting bWadingMovementMult to fWadingMovementMult and iRightStrageSpeedPercentage to iRightStrafeSpeedPercentage.
No PipBoy In Combat - fix rare nvac warning when pressing pipboy hotkeys before main menu loaded.
Fix vanilla bug where last scaled anim time was not reset when blending/morphing anims.
Fix vanilla bug where armor recipes used the armor's message icon instead of inventory icon.
Fix vanilla crash relating to NPC reload loop animations.
Fix vanilla crash viewing a weapon that has mod flags for a weapon modification that is no longer present.
Added a warning if using iPerksPerLevel = 1, since it is often mistaken for the iLevelsPerPerk gamesetting.

New in 5.95
Run Slower In Water - scale movement speed when wading through water depending on depth in water (thanks JazzIsParis)
Reload Jams Affected By Agility - scale reload jam speed by reload speed multipliers
Agility Scales Jump Height - jump higher based on agility
Use Anim Variants - allow equip/unequip and reload variants (renamed from bUseReloadVariants)
PipBoy Light and Weapon Holster Timers Ignore Timescale - make pipboy light and holstering hotkeys take the same time regardless of game speed
Hostiles Use Neutral Color On Compass - make hostiles the same color as friendlies on the compass
List Missing Mods On Load, TCL Prevents Player Position Reset, Disintegrations Stat Fix, Item Mod Menu Unequip Fix, Rapid Reload Fix and Run/Gun Negative AP Fix - are no longer optional (and are compatible with Johnny Guitar).
Scope Hold Breath - make keyboard key customisable.
WASD Menus - add keyboard input for Quantity Menu.
Remember Selected Console Ref - now supports loading saves with the Load console command.
Menu Fades Ignore Timescale - also affect VATS zooming in and target selection.
Call DebugBreak if ExitProcess is called and a debugger is present (for nvse plugin developers).
Holdable Mines - fix throwing taking longer than in vanilla and make optional.
Hold Activate To Steal - no longer affects owned live mines.
Reload Variants - remove support for reload loop weapons.
Container Respawns Message - no longer disappears when hovering over an item with Pickpocket Percent enabled.
Remember Weapon Ammos - fix being unable to reload when switching to hotkeyed weapons that have none of their stored non-default ammo type.
Fix crash if using ammo weight in non-hardcore alongside weightless ammo.
Show an error if loading the plugin with a NoGore exe.
Fix vanilla crash relating to explosions near water.
Fix vanilla crash when loading with a weapon modification that has weight.

New in 5.90
Compass Left Side Fade - fade icons for NPCs, doors etc. on the left side of the compass (works well with a centered compass)
Near/Far Weapon Sound Blend Fix - fixes an engine bug where weapon near and far sounds did not blend properly
Activating While Seated Doesn't Stand Up - prevents standing up when you press 'Activate' without a selected while seated
Hip Fire VATS - hip fire in VATS if entered while not aiming
Console Output Text Shadow - darken and add a faint shadow to console output text
Alternate Level-up Sounds - play different level-up sounds every A or B levels (e.g. every 5 or 10 levels)
No Skill Book Message If Increase Is Zero - prevent the 'Skill increased by ...' message if the skill didn't increase
XP Sound For Minigames At Max Level - play XP sounds when hacking or lockpicking at max XP
Select Console Refs While Menus Open - allow clicking on refs in console while menus are open
Reload Current Save Key - add support in menus and flycam.
AP-HP Visible While Scoped - add option to customize visibility of other hud elements.
Melee Locational Damage - add separate setting for NPC-NPC Attacks.
Inventory Sort Button - add option to brighten/fade the button for showing if sorting is active instead of using a separate icon.
Recently Dead NPC Indicator - indicators persist if NPCs are still dead when loading a save.
Exit VATS Key - now rewards Action Points for Grim Reapers Sprint.
Unspoken NPC Indicator - works with essential NPCs.
Stats Menu Percentage XP - fix regression in 5.85 that caused crashing on load without NVAC.
Fix vanilla crash when Actors highlighted using HighlightBodyPart and HighLightAdditionalRef were unloaded.
Fix vanilla bug where NPC weapon idle sounds could be heard from anywhere (most noticeable with the Chainsaw or Ripper).

New in 5.85
Show Doors On Compass - show nearby teleport doors on the compass
Weapon Reload Variant Support - add support for reload animation variants
Custom Hacking Answer Length - customize the hacking word length, min/max, difficulty multiplier and 'Computer Whiz' perk bonus
NPCs Use High-Res Weapon Models - use 1st person (high-res) models for NPCs' weapons
Alternate Sighting Node Hotkey - add a hotkey to switch to using ##SightingNode2 if the weapon has one
Toggle Sneak Indicator Hotkey - add a hotkey to hide the sneak indicator
Encumbrance Includes Grabbed Items - include the weight of the grabbed ('Z' key) item stack for determining if player is overencumbered
Critical Hit Messages Include Limb Name - include the limb name in critical hit messages
No NPCs on Compass Unless In [Danger] - hide all NPCs on the compass if you aren't in [Danger]
Menu Fades Ignore Timescale - ignore timescale (turbo, bullet time etc.) when fading menus in/out
Custom Buy/Sell Scale Per Category - add Weapon Mod multipliers.
Custom SPECIAL Points - distribute points equally and start with 5 remaining points like in vanilla.
Hold And Release Throwables - add support for mines.
Locational Melee Damage - options to affect only player or nonplayer attacks.
Recently Dead Actor Indicator - color now configurable.
Toggleable Night Vision - add PipBoy key to toggle.
2 Hotkey Restored - include Hotkeys.xml to prevent conflicts that lead to a '2' key showing on the HUD.
Cached Notes Menu - updates when notes are removed.
Custom SPECIAL Points - add Intense Training perk support.
Stats Menu Percentage XP - show current level progress instead of overall progress (which would be 90% for most high levels).
Fix console lines becoming squashed if invalid gamesettings were added to the INI (regression from 5.80).
Fix intro video skipping when pressing the 'Activate' button to select new game in the main menu (regression from 5.35).
Explosion flag 'bit 31' can now be used for marking an explosion as 'does not shake camera'.

New in 5.81
Remember Weapon Ammos - fix regression from 5.80 which lead to recharger weapons not using their stored ammo count when equipped outside of a menu.

New in 5.80
2 Hotkey Restored - replaces the 'Ammo Swap' icon with a functional weapon slot '2' (rebinding the Ammo Swap Key may be required)
Use Hip Fire Anims While Scoped - use hip fire animations and recoil patterns while scoped to prevent weapons lingering in your face when unscoping
Allow Weapon Hotkeys While Firing - allow weapon switch hotkeys while firing
Move While Pipboy Opens - allow movement while the PipBoy is opening
Add timescale support to Scope Visibility Delay, 76 Encumbrance, Running Costs AP and Scope Hold Breath.
WASD Menus:
- add scrollwheel support to CharGen and SPECIALBook Menus
- 'Tab' to highlight last option in dialog menu now works even if the topics box isn't highlighted
Numbered Dialog Hotkeys - 'Tab' now highlights the last dialog topic, optionally clicking on it instead.
Allow Unsafe Fast Travel - add optional warning when fast travelling from 'no fast-travel' locations.
Entering VATS Costs AP - add option to charge AP if exiting VATS Menu without selecting targets
COC Accepts FormIDs - fix crash if formID was not for a cell.
Remember Weapon Ammos:
- fix ammo count being stored for throwables
- fix NVAC warning and incorrect ammo displayed in Barter/Container menus
- fix stored ammo type being ignored if you have no 'default' ammo for the weapon
- fix clip refilling when loading a save while using mods that re-equips weapons when loading in (e.g. TTW)
Save Manager - incremental saves now function when COCing from the main menu.
Fix vanilla crash relating to BSMasterParticleSystem's.
Rock-It-Launcher projectiles now show their 'Take' prompt as in Fallout 3.
GameSettings are now read earlier to allow modification of settings that are used before the main menu.

New in 5.75
Custom Num SPECIAL Points - set a custom number of special points to allocate in the vigor tester/special book (TTW)
Save Manager - add option to prevent scripted saves.
Ammo Count/Type Memory:
- fix bug where clip was not refilled when automatic reloading (i.e. clip ran out).
- fix bug where clip was filled when switching to a weapon with no default ammo rounds.

New in 5.70
Locational Melee Damage - use body part damage multipliers for melee and unarmed hits
Ammo Count/Type Memory Per Weapon Ref - remember ammo type and count for all player weapons - replaces a vanilla feature where looting an NPC's weapon would also give some ammo
Fatal Non-Sneak Crits Always Gib - make fatal (non-sneak attack) critical hits always explode or dismember limbs
Center On Cell Accepts Form IDs - make the COC command accept form IDs
Skip Vigor Tester SPECIAL Pages - skip to the vigor tester review page to assign points
No Character Name Limit - remove the name length restriction when creating a character
Queue Holster Weapons While Anims Play - pressing holster weapon while animations play will holster the weapon when they are finished
Delay Post Combat Reputation Message Box - add a 3s delay after combat the reputation changed message box will show
No Lock Failed Terminals - don't lock terminals when they are failed
Looping-Reload AmmoSwap Refill Fix - fix a vanilla bug where double tapping the ammo swap key would fully load a reload-loop weapon
No Free Barter Items - set a minimum cost for buying free items (e.g. ammo casings)
Grabbing Items Is A Crime - make grabbing items carry the same penalty as stealing
Save Manager - add option for saving pre-levelup.
Respawned Cell Indicator - make respawned/unvisited optional.
Scope Hold Breath - add options for requiring weapon skill/strength.
WASD Menus:
- add mouse-wheel support to the Vigor Tester menu
- wasd keys no longer repeat in console
Allow Activate While Anim Plays - restrict activating while scripted anims play.
Show Firing Enemies On Compass - don't show NPCs who are using thrown weapons.
Equip Last Weapon Hotkey - prevent hotkey while in VATS.
Fix vanilla bug 'Invalid Chip Data in CasinoData List' by removing casino stats for mods that are no longer loaded.
Fix vanilla bug where radio conversation volume did not resets when force exiting dialogue e.g. by loading a save.

New in 5.66
Disable HUD Hotkey Wheel - add controller support.
Fix mod bug where inventory lost the current scroll position when opening the repair menu (bug introduced in 5.65).
Adjustable Scope Zoom - fix buffered scope zoom not being cleared when scrolling then immediately stopping aiming.

New in 5.65

No Turning Anim - prevent player turning anims to stop the glide when stopping while turning
Sort Level Up Perks - sort the levelup perk menu alphabetically
Less Restrictive VATS Menu Exiting - allow dequeuing actions or exiting vats while zooming in/out
Custom Add To Inventory Message Timer - customise the length of time the 'Added to inventory' message is shown
Hide Red Crosshair On Distant Invisible NPCs - prevent the red crosshair when mousing over invisible enemies in the distance
Lower Ambient Music Volume During Dialogue - scale the volume of background music during dialogue
Fix mod bug where the PipBoy scroll positions saved incorrectly if the PipBoy was closed from the Map or Stats menus.

New in 5.60
Entering VATS Costs AP - option to only cost if no targets found.
RGB HUD Sliders - option for terminals to use HUD color.
Scope Visibility Delay:
- 3rd person now optional
- 1st Person Scope Anims now only applies to scoped weapons
No Auto Weapon Fire Delay/Fire While Landing/Aiming - only affects player.

New in 5.55
PipBoy Local Map Hotkey - add a hotkey for opening the local map
No Healing Items In Combat - prevent use of healing items while in combat
Location Discovered Corner Message - show the location discovered text as a corner message
Hide Ranks In Trait Description - hide the 'Ranks' from the description of traits in the Trait menu
Hold To Activate - add option to delay stealing items.
Autosave Manager - add option to not autosave in combat.
Unequip Weapon Mods - mod removal sound is now configurable.

Delayed Scope Visibility:
- option to always show 1st person anims
- also delays night vision effect
- add compatibility for Disable Weapon FOV and Custom Sniper Zoom Rate
- prevent aiming while reloading also affects reload loop weapons

Fix mod bug where using arrow keys to modify the mouse hovered setting in the StartMenu incorrectly selected a different tile.

New in 5.50
Scope Visibility Delay - delay visibility of scope overlay when zooming in, and optionally stopping aiming while reloading
Custom Subtitle Distance - show general subtitles from further away
No Recurring Challenges - prevent recurring challenges resetting when completed
Recurring Challenge Indicator - show (Recurring) beside the progress indicator for recurring challenges
Disable Border Regions and Show Message - allow leaving the world borders, showing a repeated warning while outside
Difficulty Doesnt Affect NPC-NPC Damage - add option to scale companion<-->npc damage.
WASD Menus - add option to make Tab return to the Inventory menu instead of closing the PipBoy from the Repair and ItemMod menus.
Godmode Needs No Ammo - allow automatic weapons to fire with no selected ammo type.
Menu Search - keep filter applied when changing challenge categories.
Allow Movement During VATS - no longer causes PipBoy to be slanted if opened while moving left/right.
Cap actor values for Agility Scales Movement Speed, Robot Compaions Use Scrap Metal, Running Costs AP, Pickpocket Overhaul.

New in 5.45
Invert Pipboy Repair Condition Sorting - sort low condition items to the top of the pipboy repairs list
Sort Repair Services Menu Alphabetically - sort the RepairServicesMenu by worn/alphabetically/condition
Unequip Weapon Mods:
- fix vanilla bug where weapon would flicker upon modding
- don't show misc stat challenge progress when removing mods

Terminal Instant Display Hotkeys - fix crash when left clicking while hacking (bug introduced in 5.40).
Using arrow keys to modify the mouse hovered skill in the LevelUpMenu no longer incorrectly selects a different tile.
Fix vanilla bug where RepairServicesMenu reset its scroll position when repairing items.
Fix vanilla exploit where repair menu items could be duplicated by rapidly opening/closing the menu.
Prevent crash and print model name if a HkpShape has invalid child nodes.

New in 5.40
Clicking Shows Rest Of Terminal Note Page - make clicking in terminals only skip to next page if the whole page is shown already
Menu Search/Inventory Sort Button:
- significantly reduce lag when filtering/sorting
- value per weight sorting mode now takes item condition and 'pack rat' into account.

Unequip Weapon Mods:
- don't change the alpha for equipped mods, instead use the 'Equipped' square like other menus.
- option to show unowned weapon mods.
- don't allow controllers to open the menu if the button is greyed out or invisible.

Terminal Instant Display Hotkeys:
- also speed up the initial splash screens.
- add left click to speed up display of submenus.

Godmode Needs No Ammo - allow firing in VATS with no ammo item equipped.
VATS Exit Key right click only exits if the game is the active window.

New in 5.35
Pickpocket Worn Items - allow pickpocketing items NPCs are wearing
Keep Broken Items Equipped - don't unequip or show a message for items when they break
Move During VATS Playback - allow movement during VATS killcams
Unequip Weapon Mods:
- prevent Mod button if weapon is unmodded and player has no mods for the weapon
- option to hide mod button for weapons that can't be modded
- play a sound when mods are removed

Menu Sorting:
- add show H20/FOD/HP/RADS filtering modes
- add icons for each sorting mode
- add Shift/Control modifiers and a controller hotkey for cycling between modes
- play a sound when switching sorting modes using hotkeys or clicking on the active pipboy category
- add customisable weight threshold for 'hide weightless' mode

Loot Unconscious NPCs - allow taking worn items.
Pickpocket Overhaul - add multiplier for stealing worn items.
Show Poison Effects String - Fix ammo effects being hidden.
WASD Menus - E key now optional (opt-in).
Fix vanilla bugs:
- equipping a pipboy item while opening/closing the pipboy no longer crashes the game.
- HighlightBodyPart and HighlightAdditionalReference no longer hide the player's weapon.
- the RepairServices and Book Menus now hide behind the pause menu.

New in 5.30
Unequip Weapon Mods - allow unequipping weapon mods, and hides duplicates from the mod menu
Difficulty Doesnt Affect NPC-NPC Damage - scale NPC-NPC damage independently from the fDiffMultHPByPC gamesettings
Stats Menu Percentage XP - show the XP bar as a percentage in the Stats Menu
Disable Combat Music - prevent combat music
Descriptive Missing Masters Error - show which mod is missing which masters if they are missing during loading
Menu Search - add option to include objectives in Quest search.
Popup Menus Don't Move Cursors - add JIP Improved Recipe Menu Support.
Timed autosaves are now only active if bImprovedAutosave is also enabled.

New in 5.25
PipBoy Radio Hotkey - hotkey to switch to the PipBoy radios tab
Sort PipBoy Quests - sort the PipBoy Quests tab alphabetically or by completion
Disable Achievements - prevent earning of Steam/GOG achievements
PipBoy Shows Weapon Poison Effects - show melee weapon poison effects when viewing weapons in the PipBoy
Hide Unavailable Radios - don't show unavailable radio stations
Print Vanilla Errors To Console - add BSA name to 'Loading user or misnamed BSA' warning.
Hold To Activate - Add Electric Hotplate support.
WASD Menus - add option to always allow movement with WASD keys by ignoring WASD xml hotkeys.
Hide HUD Key - add option to hide hardcore needs.
Save Manager - add optional interval where incremental saves use the same slot.
Fix mod bug where B button did not close the PipBoy if it was remapped (introduced in 5.15).
Inventory Sort Button - controller hotkeys no longer change the current tab.
Improved Flycam - fix stuttering when using NVTF's framerate manager.

New in 5.20
Colored HUD Bars - color the HP and AP bars red when they are low
Sort Pipboy Notes - sort the Pipboy notes tab alphabetically or move unread notes to the top
SpeedMult Scales Jump Height - scale actor jump heights by their speed multiplier Actor Value
Level Difference Based Combat XP - make XP based on the level difference between the player and killed actor
Sneak Attack Criticals Require Headshots - only earn sneak attack criticals for headshots
Allow Sleep Wait With Reduced Max Health - allow sleeping while max health is temporarily reduced
Swap Ammo With Weapon Holstered - allow swapping ammo types while weapon is holstered
Wear Power Armor Without Training - allow wearing power armor without the Power Armor Training perk
Stealing Sends No Alarm - don't alert NPCs when stealing their items (excludes pickpocketing)
Inventory Sort Button - add sorting for containers/barter menu buttons.
Scale AP Regen While Overencumbered - option to only modify rate while moving.
Held Activate Key - option to support terminals.
Held Activate Key - option to not take items if they would overencumber the player.
Power Attacks Cost AP - option to scale AP cost based on weapon weight.
Weightless Power Armor - option to require Power Armor Training.
Quick Use - add Voice Holotape support.
Extended Console Details - add option to always show ToggleFullHelp information, hide full help action flags if they are use_default.
Held Activate Key - spam take item no longer activates terminals.
Caravan Doubled Caps Fix - now removes caps from the opponent when they lose.
Save Manager - Incremental Autosave index is now stored between sessions in the INI correctly.
Ctrl-Shift-S loading hotkey now only shows the Tweaks Txt file if NV is the foreground window.
Fix vanilla bug where the queued objective/quest updates were not reset upon when loading a save.
Add a warning if any mods have recompiled all scripts, as this will lead to problems in most cases.
Don't generate missing tweaks INI for MO2 users. This ensures the INI does not get created in the overwrites folder, which was a frequent source of confusion for new users.

New in 5.15
Hold And Release Throwables - allow click and holding throwable weapons before throwing them
Weightless Items - make all Weapons, Armor, Aid, Misc or Ammo items weightless
VATS Stop Burst If Target Dead - stop firing the current burst when the target dies in VATS
Inventory Sort Button - add button for filtering Barter and Container menus (no sorting yet).
Inventory Search - add Ctrl-W to click the Inventory Sort Button if it's enabled.
Scoped Zoom Rate - don't scale speed if weapon is holstered.
Weapon Requirements Matter - add option to ignore throwables.
WASD Menus - add shift left/right to switch devices in the controls menu.
Fix controller back key being activated twice with WASD Menus active.
Disable TCL Movement fix if a controller is active.
Closing the Note Menu no longer also closes the PipBoy.
L3/R3 correctly function in action mapping menu (bug introduced in 5.10).
Print Errors To Console
- fix crash for some general messages (thanks UnchosenWanderer)
- messages when loading the game are no longer in reverse order

New in 5.11
Min Blood Splatter Damage Threshold - only show blood splatters above a minimum health damage threshold
Dead Actor Indicator - remove actors when their ash/goo piles are viewed.
WASD Menus - don't close the container menu when the quantity menu is closed with a controller.
Inventory Sorting Button - address a conflict with Inventory Search which caused the filter to not be reset when viewing other menus.

New in 5.10
Sneak While Equipping Weapons - allow toggling sneak mode while (un)equipping a weapon
Recently Dead NPC Indicator - show recently killed NPCs on the compass in light grey until they have been moused over
Custom Max HUD NPC Compass Ticks - allow a custom max number of compass ticks above the vanilla maximum of 10
Back Button Doesn't Close PipBoy - prevent the controller 'Back' button closing the PipBoy
Auto Weapon No Firing Delay - allow tap-firing automatic weapons even if they haven't finished their current firing animation (separated out from Fire While Aiming)
Smooth Iron Sights - add OutQuart and InOutQuart easing functions.
Smooth Iron Sights - don’t aim if weapons are holstered.
Skip Deathcam Hotkey - add controller support using the 'Back' button.
Inventory Sorting Button - add controller support with customizable key (default is R3).
Clicking Active Tab Sorts Inventory - now updates the inventory sorting button's icon.
Save Manager - autosave timer no longer increases while in the Pause and Console menus.
Faster Note Menu - fix scenario where added notes did not refresh the note menu.
Terminal Skip Display Hotkey - fix functionality being broken in certain situations.
Charged Attacks Cost AP - fix bug where AP wasn't charged for consecutive hits.
Companion Pip Color Change - color now customizable
For other NVSE plugin devs, menus are now passed controller input messages when L3 (17) or R3 (18) are pressed.
Fix vanilla bug where queued attempts to fire were not cleared upon loading a save.

New in 5.05
Smooth True Iron Sights Camera - aim down sights without the camera snapping to place!
Faster Quest And Note Menu - only redraw these menus when gaining notes/quests
Disable Hardcore/RADS Needs Messages - prevent the "... increased" and "You are now sick with ..." messages, toggle each individually
Keep Holotapes Playing When Selecting Other Notes - don't stop the current holotape when viewing text/picture notes
No Auto Continue Dialogue - holding shift will auto continue.
Menu Search - Recipe Menu search also filters on component names.
WASD Menus - show a note's content when navigating to it even if another note is already selected.
Equip Last Weapon Key - don't allow switching weapons while animations are playing.
Deselect Quests - remove lag when selecting a quest.
Call DebugBreak before terminating the process for some crashes (for nvse plugin devs).
Save Manager - iMinAutosaveInterval no longer incorrectly prevents timed autosaves.
Toggle True Iron Sights - correctly display the crosshair when toggling modes while aiming.
Menu Search - Recipe Menu search is now reset when reopening the menu.
VATS Exit Key - exiting right after firing a burst now charges Action Points.
bOpenPipboyToInventoryByDefault is now compatible with the Map/Quest menu hotkeys.

New in 5.02
Toggle Crosshair Key - add a hotkey to toggle visibility of the crosshair
Menu Search
- add support for Keys menu
- persist Searches across Map and Stats Menu tabs
- decrease searchbar alpha to indicate a filter is applied when not using bDisablingMenuSearchRefreshesMenu
- fix crash when searching in the misc tab with the keyring visible
Cookable Grenades:
- no longer affects VATS.
- no longer triggers for proximity explosives (thanks HeroinZero).
- stop playing sounds after the final countdown second if bOvercookedGrenadesExplode is disabled.
Activate Key Take Items While Key Held - add a timer before taking items.
Toggle True Iron Sights - no longer sets the sight node active if you aren't aiming.
Manual Reload - Prevent Firing Animation no longer fails with 1 ammo in clip.
Better Pickup Prompt - overencumbered indicator now takes into account carryweight perk modifiers.
Fix vanilla bug where closing the PipBoy menu was not permitted in the Keys menu, and the Stats Menu Limb Selection Mode (while a controller is connected but disabled in the Settings menu).

New in 5.01
NVAC Prints Module Addresses - make NVAC print the module address when reporting a crash (useful for debugging)
Toggle True Iron Sights Hotkey - add a hotkey to toggle True Iron Sights
Cookable Grenades:
- add customizable sounds for a countdown timer till explosion
- ignore weapons with attack anim Throw2 (dynamite etc.) (thanks HeroinZero)
Menu Search:
- add option to clear the remove the filter when closing the search bar (disable if you want to use keyboard hotkeys)
- add Ctrl-R to cancel the filter
- closing the Perk Menu with the selected perk hidden will still grant the perk
Equip Last Weapon Hotkey - ignore throwables option now switches to the expected weapon
Spin Weapons Sound Fix - remove change from 5.00

New in 5.00
Menu Search - add Ctrl-F to search in PipBoy, Container, Barter, Recipe and Levelup Perks menus
Cookable Grenades - holding a grenade before throwing it decreases its fuse
Lower Radio Song Volume During Dialogue - lower the volume of radio songs while speaking to an NPC
Use Keyboard/Mouse In Gamemode While A Controller Is Connected - allow keyboard/mouse while a controller is connected (excludes menus)
Louder Third Person Empty Clip Sounds - play the empty clip sound from first person in third person (it's louder)
Scale Critical Damage - apply a scale on critical hit damage (after perk modifiers)
Auto SetConsoleOutputFile - automatically call SetConsoleOutputFile after plugins are loaded
AddItem Console Commands Need No Count - additem and removeitem will default to 1 item if you don't specify a count, and refresh the inventory if called on the player from console
Manual Reload - option to play empty clip sound when clip is emptied for automatic weapons.
No Karma Messages - optional threshold for karma changes under which gain/loss messages+sounds are ignored.
Save Manager - add interval to ignore autosaves.
No Weapon FOV - option to still use weapon FOV if the weapon has no ironsights.
Allow Pipboy While Reloading- also allow dropping the equipped weapon while anims play.
Equip Last Weapon Key- option to ignore throwable weapons and do nothing if the last weapon is already equipped.
Spin Weapons Sound Fix - play sound when weapon is cooling down after multiple clicks.
Show Note Menu in PipBoy - add controller support.
Prevent Tutorial Messages - also prevent recipe menu and caravan popups.
Fix mod crash when throwing your last grenade/mine with iAutoReloadThreshold active


New in 4.95
Compare Armor Stats - adds - or + next to armor DT and DR in inventories compared to the current equipped armors
Convert Screenshot Format - automatically convert screenshots to jpg, tiff or png (thanks iranrmrf)
Disable Holstered Weapon Zooming - prevents zooming in when aiming with a weapon holstered
Allow Entering VATS While Anims Play - allow entering vats while reloading, landing, firing etc.
Include Plugin Name In Console Prints - prepend [Modname.esp] to debug prints from scripts
Stats Effects Menu Show Time Remaining - show the time remaining beside temporary effects in the Stats Menu
Robotic Companions Heal With Scrap Metal - heal companions using scrap metal + repair skill instead of stimpaks + medicine skill
Custom Scope Zoom Rate - option to make zooming out at the same rate.
Manual Reload - add auto reload clip size threshold.
Weightless Worn Power Armor - option to make power helmets weighted unless torso power armor is also equipped.
Custom Pickpocket Formula now allows instant success when pickpocketting knocked over actors (requires Loot Unconscious Actors)
The escape key now resets controller keybinds in the settings/controls menu.
Fast Travel Costs Special Nuka Cola also accepts ice cold nuka.
Fix vanilla crash when reconnecting a controller while hacking a terminal.

New in 4.90
VATS Target Head By Default - target the head instead of torso by default in VATS
Show Sneak Label While Standing - show the [HIDDEN] etc. label while standing
Scroll Only Changes Camera Height If POV Held - mousewheel only changes camera height if the 'Change View' key is held
Repeated Jump Key - prevent Jump sounds within 100ms of each other
Local Map Menu Hotkey now closes the PipBoy.
Slow Breath Regen no longer shows the breath meter when endurance increases (max breath is tied to endurance).
Fix vanilla bug where exiting the VATS menu was not permitted while zoomed out (vats key is held).
Show Note Menu in PipBoy:
- mark notes as read and don't select them in the map menu to allow scrolling without needing to click again
- replace variables like &PCNAME;

New in 4.85
Slow Breath Regen - slowly regenerate breath when not underwater (vanilla is instant)
Spin Weapons Sound Fix - fixes a vanilla bug where weapons with looping sounds stop playing their fire sound
Turn Slower While Aiming - configurable scale on look speed while aiming
Show Note Menu in PipBoy - show the scroll menu when opening notes from the PipBoy
Power Attack While Overencumbered - allow melee power attacks while overencumbered
Don't Set Quest When Gaining New Objectives - prevents the active quest getting set when new objectives are gained
List Missing Mods On Load - fix crash if the missing mods string was too long.
Keep Quest Text Visible When Aiming - also prevents the text being hidden when the game is paused.
Fix vanilla bug where companions mention having no ammo if they are using a recharging weapon.

New in 4.82
No Disarm Companions - prevents companions being disarmed
Fire While Landing - allows firing weapons while lower body animations play
Fire While Aiming In/Out - allow firing weapons while aiming in/out
Don't Allow Console Till Init Is Done - prevent opening the console until settings have been loaded
Open Pipboy And Use Weapon Hotkeys While Reloading - allow opening PipBoy and use of weapon hotkeys while a reload animation plays
Keep Quest Text When Aiming also applies for scopes.
Jumping Costs AP now compatible with 76 Encumbrance.
Manual Reload - option to stop the animation for automatic weapons continuing when the clip is empty.
76 Encumbrance:
- AP is no longer subtracted for consecutive rapid jumps while overencumbered.
- AP can no longer become negative with bWeightBasedAPPenalty enabled.

New in 4.75
Invert Container Menu Scrollwheel Category Change - swap the direction of category change when scrolling on the title of a container category
Disable Godmode On Load - disable godmode when loading/reloading a save
HUD Fatigue Indicator - adds a fatigue indicator similar to the H20, FOD and SLP indicators from hardcore mode
VATS Exit Key - key is now the PipBoy key and works with controllers.
Map Menu Hotkey - add option to show local map when in interiors
Remember Ammo Count - Fix regression from 4.70 that lead to a crash on the first call to GetCurrentAmmoRounds if a save was loaded with a melee weapon equipped- or if a melee weapon was equipped in TTW.
Remember Ammo Type - correctly limits ammo count to the clip size instead of inventory count if bRememberAmmoCount is disabled.
Faster Controller POV Rotate - now affects flycam rotation speed.
Repeated Jump Key - now prevents player landing sounds within 100ms of each other.

Fix vanilla crash involving invalid BSFadeNodes.
Move Bugfixes from WASD Menus to be enabled by default.
- don't lose the scroll position when clicking on a quest with the arrow keys
- show a save's image in the Save/Load menu regardless of whether it is mouse hovered over
- allow exiting VATS while zoomed out
- stop mouse taking priority in VATS when using W, S or mousewheel to select a bodypart
- stop mouse taking priority in menus when the arrow keys are used
- add scrollwheel to change Recipe menu categories
- add debounce to start menu Action Mapping to allow enter to be pressed to select a control
- the shift key no longer gets stuck in menus and the console

New in 4.70
No Casino Bans - prevents bans in casinos
Toggle Menus Hotkey - adds a hotkey for the ToggleMenus command
Weightless Worn Armor - makes armor weightless while it is worn
NPCs Can Disarm Player - allows NPCs to disarm the player in combat
Hide Crosshair In First Person - hides the crosshair while in first person
NPCs Can Sneak Attack Critical - allows NPCs to land sneak attack critical hits on each other and the player
VATS Dpad Changes Body Part - adds controller dpad support to scroll through all VATS bodyparts
Non-Melee Damage Ignores Scale - prevents NPC and player scale affecting non-melee damage
Weightless Aid Items In Non-Hardcore - makes aid items weightless while not in hardcore
Sneak Attack Criticals Only For Melee Weapons - disables sneak attack criticals for non-melee weapons
Show Quest And Non DR/DT Items In Vendor Repair Menu - unhides quest items and armors with no DR/DT from the vendor repair menu
Remove Controller Deadzones - now increases look accuracy
No Fast Travel Time Change - fix bug where companion faces would not refresh after they teleported when fast-travelling
Manual Reload
- don't reload when taking ammo from the ground or containers
- show the reload animation when setting a weapon's ammo if it was empty
Remember Ammo Count
- fix ammo getting stuck at 0/0 when loading a save created with with no ammo selected
- correctly restore the ammo count if Remember Ammo Type is enabled
- fix crash when dropping equipped ammo

New in 4.65
Remember Selected Ammo Type - restore the last selected ammo type when loading a save
No Exterior Load Screen Backgrounds - removes the background image and tip text when changing cells (excludes loading a save)
Ultra-wide Black Rectangle, and Zoomed Menus/Scope Fix - fixes bugs with 21:9 resolution where the fade-to-black effect would not cover the whole screen, and scopes/lockpick/terminals were zoomed in too far
Improved Flycam - add toggleable smooth camera when pressing Reload.
Remember Ammo Count On Load - fix mod bug where a default ammo wasn't selected if you only had special ammo.

New in 4.60
Fix Doubled Caravan Payout - fix vanilla bug where caravan would payout double caps
Custom Armor Condition Penalty - modify the condition dt/dr penalty for armors
Remember Ammo Count On Load - fix a vanilla bug that reloaded the player weapon when loading a save
Character Melee Damage Ignores Scale - prevents NPC and player scale affecting melee damage
Skip To Perk Screen If No Skill Points To Assign - skip the point allocation screen if all skills are already maxed out
Remove "Switch POV On Cell Change" as it caused random infrequent crashes when loading.
WASD Menus - Scrollwheel now swaps hands if they are split in BlackJack.
ReduceXP - fix bug that limited earned XP to 32,000.
Fix crash when closing PipBoy with the map or quest keys.
Kills Reward AP no longer crashes if an esp is loaded that calls KillActor before the main menu (e.g. TTW).

New in 4.55
Sleep Wait Anywhere - options for allowing waiting in combat, midair etc. (replaces "Midair Wait")
Compare Weapon Stats - adds - or + next to weapon damage and DPS in inventories compared to the current equipped weapon
Save PipBoy Scroll Positions - store the scroll height of each inventory page in the cosave
No Interior Black Post-Loading Screen - remove the hardcoded 1 second of black screen after entering all interiors
Player Melee Damage Ignores Scale - prevents the player’s scale affecting melee damage
Hide Map Marker Faction Reputation - hides the faction reputation for the world map
No Weapon Condition Damage Penalty - weapons always deal their max damage
Disable Tutorial Messages now disables tutorial scripts kCGTutorialScript and kVCGTutorialScript.
Custom Gamesettings - read all ini files from NVSE/Plugins/Tweaks/Gamesettings folder.
Fix mod bug where incorrect gamesettings were not properly ignored, and add an error in console.
No Fast Travel Time Change now works for short distances.
Fix vanilla bugs:
- Settings now save even if the start menu was closed without clicking on "Back"
- PipBoy scroll position now saves even if the menu is closed without clicking on a tile
- XP, Quest and Messages are no longer invisible after closing the start menu

New in 4.51
Repeated Use Key - Option to only take items.
Hold To Activate:
- Option for crafting activators (workbench, reloading bench and campfire).
- Don't require holding for locked containers.
- Option to take items while activate is held.

New in 4.50
Keep Quest Text Visible While Aiming - don't hide the quest/location text when aiming
Meltdown Affects Teammate Kills - teammate kills will have the meltdown effect if the player has Meltdown
No Self Explosion Damage - prevents player explosives injuring the player
Hold To Activate - require holding the key for some period to activate Water, Furniture or Containers (optional)
Hide HUD Key - hides the compass/HP and ammo/AP
Sleep In Owned Beds - allow sleeping while trespassing.
Non-Toggle Sneak Button - keep sneaking if entering VATS.
Terminal Fail On Early Exit - fix bug where you could get stuck in the menu.

New in 4.45-

Article information

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Written by

lStewieAl

3 comments

  1. Maxime117
    Maxime117
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    • 10 kudos
    "New in 3.95-" link just above leads to the v6 page instead of v3
    1. lStewieAl
      lStewieAl
      • premium
      • 1,562 kudos
      Fixed ta.
  2. axonis
    axonis
    • supporter
    • 266 kudos
    I really like the idea of a Changelog article instead of the standard changelog forms. Not only does it look better, but its simply easier to manage a single document than fiddling with separate fields.