Fallout New Vegas

The INI options are divided in 3 sections. The 'MCM' section contains variables that can be changed in the MCM interface, except the 'bDebugMode' variables, used for debugging. The 'DefaultValues' sections contains variables that are not included in the 'MCM' interface. The last section is used the modify the variables set in the previous sections when the user adds the perk 'Longer Breath'. Note that these settings are loaded in each game section.

[MCM]
bEnable = 1.0000 ; Disable(0)\Enable(1) the Mod

iHoldBreathHotkey = 42.0000 ; Hotkey for using the feature.

iParameterToConsume = 1.0000 ; 3 - Stamina from Stamina Mod\2 - Action Points\ Else - None

bHUDMessageShow = 1.0000 ; Disable(0)\Enable(1) the displaying of the hint Message

bDebugMode = 0.0000 ; developer option

[DefaultValues]
fHoldBreathSneakTime = 3.5000 ; The amount of time that the user will be able to use the feature while sneaking. It must be a positive or a null value.

fHoldBreathStandUpTime = 2.0000 ; The amount of time that the user will be able to use the feature while not in sneak mode. It must be a positive or a null value.

fRecoverBreathTime = 5.0000 ; The amount of time that the user will recover after using the feature. It must be a positive or a null value Note that if the Stamina Mod is enabled and the Stamina bar is empty (no stamina), this value means the amount of time that the user will wait until the stamina starts regenerating again after the Stamina bar stops blinking (10 seconds by Default, set by Fallout2AM in code). In this example, the user will start regenerating stamina after 15 seconds.

fStaminaRegenTime = 1.0000 ; The amount of time that the Stamina will be at it's max value. It must be a positive or a null value. Note that this variable is not used when 'iParameterToConsume = 2'. Therefore, the Action Points regeneration rate is not modified.

; These 2 settings are used to dinamically change the Gun Spread of the weapon while recovering the breath.

fRecoverBreathSetting = 1.0000 ; At first, the Gun spread starts with this value, which must be higher that the one below.
fCatchBreathSetting = 0.75000 ; This is the last value of the Gun spread when recovering the breath.

[Perks] <- This section modifies the values of the others
fHoldBreathSneakTime = 5.0000
fHoldBreathStandUpTime = 4.0000

[HUD]<- This section modifies HUD options. The positions of the HUD message are relative to the screen width\height. So, they range from 0 to 1 with a step of 0.01.

fHUDMessageXPos = 0.5500
fHUDMessageyPos = 0.7000

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  1. salomaogh
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    ;=============================================================================
    ; ARTICLE UPDATED
    ;=============================================================================
    The INI options are divided in 3 sections. The 'MCM' section contains variables that can be changed in the MCM interface, except the 'bDebugMode' variable, used for debugging. The 'DefaultValues' section contains variables that are not included in the 'MCM' interface. The last section is used the modify the variables set in the previous sections when the user adds the perk 'Longer Breath'.Note that these settings are loaded in each game section.


    [MCM]
    bEnable = 1.0000 ; Disable(0)\Enable(1) the Mod

    iHoldBreathHotkey = 42.0000 ; Hotkey for using the feature.

    iParameterToConsume = 1.0000 ; 3 - Stamina from Stamina Mod\2 - Action Points\ Else - None

    bHUDMessageShow = 1.0000 ; Disable(0)\Enable(1) the displaying of the hint Message

    bDebugMode = 0.0000 ; developer option

    bMsgPersistThroughScope = 1.0000 ; Set the HUD Message to visible\invisible when using scoped weapons.

    [DefaultValues]
    fHoldBreathSneakTime = 3.5000 ; The amount of time that the user will be able to use the feature while sneaking. It must be a positive or a null value.

    fHoldBreathStandUpTime = 2.0000 ; The amount of time that the user will be able to use the feature while not in sneak mode. It must be a positive or a null value.

    fRecoverBreathTime = 5.0000 ; The amount of time that the user will recover after using the feature. It must be a positive or a null value Note that if the Stamina Mod is enabled and the Stamina bar is empty (no stamina), this value means the amount of time that the user will wait until the stamina starts regenerating again after the Stamina bar stops blinking (10 seconds by Default, set by Fallout2AM in code). In this example, the user will start regenerating stamina after 15 seconds.

    fStaminaRegenTime = 1.0000 ; The amount of time that the Stamina will be at it's max value. It must be a positive or a null value. Note that this variable is not used when 'iParameterToConsume = 2'. Therefore, the Action Points regeneration rate is not modified.

    ; These 2 settings are used to dinamically change the Gun Spread of the weapon while recovering the breath. The values of the Gun Spread between the beginning and the end of this event falls to a straight line formula.

    fRecoverBreathSetting = 1.0000 ; At first, the Gun spread starts with this value, which must be higher that the one below.
    fCatchBreathSetting = 0.75000 ; This is the last value of the Gun spread when recovering the breath.

    [Perks] <- This section modifies the values of the others
    fHoldBreathSneakTime = 5.0000
    fHoldBreathStandUpTime = 4.0000