Informal Quest - Roach's Audiodisc Reviews
This is an informal (not logged) quest that involves collecting a set of audiodisc reviews. Finding them all ...
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... automatically unlocks a special Perk: Freetech Connoisseur. It provides a bonus of +15% Damage against members of the TechRaider faction. They can all be found within "The Underground" locations.
Review 01 - Don't Lie To Me
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Underground Acccess West in a tent under a bed in a Footlocker; this general area is the final destination for Frankie's Quest
Review 02 - Attack
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Worker's Barracks in a Metal Box (Underground Incomplete Sector)
Review 03 - Hail To The Freaks
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Power Station B in a locker room in a Locker
Review 04 - Imagination/Knowledge
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Abandoned Home on a desk (Reactor Sector B)
Review 05 - 1000 Hours In 20 Minutes
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Skeleton Crew's Apartments on the bottom floor in a Personal Footlocker
Review 06 - Way Of The Exploding Fist
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Residential Sector in Wiltshire's Record Box
Review 07 - Battling Ignorance
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Power Station A in a Desk
Review 08 - Plazmatekk
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Nightstalker Den in a Duffle Bag at this location: x = -3430, y = -3069
Review 09 - Never Ending Obsession
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Abandoned House in a Briefcase behind a couch (Ghost Town)
16 comments
Feel free to post questions and problems/issues.
Informal Quest - Roach's Audiodisc Reviews
This is an informal (not logged) quest that involves collecting a set of audiodisc reviews. Finding them all ...
Review 01 - Don't Lie To Me
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Review 02 - Attack
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Review 03 - Hail To The Freaks
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Review 04 - Imagination/Knowledge
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Review 05 - 1000 Hours In 20 Minutes
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Review 06 - Way Of The Exploding Fist
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Review 07 - Battling Ignorance
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Review 08 - Plazmatekk
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Review 09 - Never Ending Obsession
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The Form ID for Roach Review 4 is xx078264, where "xx" is AWOP's load order index for your install setup.
I've already previously tried every step listed in RoyBatterian's post. Unfortunately nothing has worked. Is there a way to repair that area?
I've tried everything and even disabled everything and went to using only vanilla with AWOP and MoMod and I still get crashes. I'm unsure of what's causing it as it seems to only happen there and the Sewers East End and only after I've been in the area once.
In fact ... feel free to send me a copy for testing -- because who knows, maybe it isn't application memory overload. Send it to me as an email attachment to [email protected], or upload it to a file sharing site and provide instructions on how to grab it. It should be a Full saved game, not a Quick saved game. NOTE: I can usually run someone else's saved game, but not always, so no guarantee that this will succeed.
I'm sure there's something going on in my game and I'm sure you're 100% right. With all the mods attached to this save I'm not even 100% sure it will load. I CTD if I try to even launch this save in vanilla. I do really appreciate your help and your activity. You're quite fast with responses and always very helpful!!
Also side note: Where is the power station B? Is it connected to Reactor B? If so could I just get the ID for that one too?
The spoiler above for Review 9 seems pretty blatant already, and should make it trivial to find ... ?
Grab the AWOP Documentation download from our Miscellaneous Files section. It has .jpg maps which show the connectivity between areas (pre-Version 6.0'ish so newer locations are not included).
Crashes when entering or leaving an AWOP area have pretty much always been the result of the game's application memory (which is not the same as computer physical memory) becoming exhausted. The best way to alleviate the problem is to use the FNV 4GB Patcher -- see RoyBatterian's sticky post above. That post also recommends additional things to do to minimize the risk of crashes.
If the problem continues when using the sticky post's recommendations, it then can become tricky to resolve. Might be that the installs still exceed the game's memory requirements, or be a conflict with some other install or patch, or be the result of a "broken" saved game which needs information that is no longer present because the player uninstalled something.
A handy info would be where to get the key to the area in which no.9 is located, because its not even a piackable lock.