Fallout New Vegas

So yeah, about time I updated this, huh? As you can tell by the changelog, I have been busy working on things.

I'll elaborate on a few of the new features.

Presets
Presets are a new feature that was sort of in FWE. They allowed you to quickly set up the options without having to delve into every menu tweaking options. Presets in PN work the same way, with a small twist. While it isn't implemented yet, any mod can easily add on to the preset system with very minimal work. Anyone interested can contact me.

Presets will change all settings in all PN modules (that have settings) that are installed. The current options are just what I could think of, so if anyone has anything else to add, let me know and I'll add it. There's plenty of room.

Unfound Loot
Unfound loot has made its return from FWE, with a nice MCM overhaul twist. For the uninitiated, Unfound Loot is a rarity option that doesn't affect containers, but the physical world. It will check in every cell you enter, and remove items from a specified list of items, permanently. There is no undoing this, so think before you turn it on. The chance for items to be removed is based on your Luckstat, and it can be modified to have a 0% chance at 10 Luck.

Unfound Loot is limited to protect your game. No quest items will be removed, nor will owned items or items added by other mods. It is limited strictly to a list of items allowed.

Speaking of allowed items, at any time you can add or remove items from the list using the MCM. You just need a copy of whatever you would like to have removed or not and supply it to the container (you get your stuff back).

Unfound Loot will also not run on mod added cells, or owned cells, so vendors and NPC occupied houses are safe. On top of that, you can make any cell a safe cell by turning off UL and entering the cell. Then you open MCM, select the "Make Safe Cell" option and close MCM. The cell will be made safe, and you can then turn UL back on. The same can also be done in reverse using the "Remove Safe Cell" option.

All DLC
I got tired of having all those DLC patches hanging around taking up so much space. So I merged them all into a single file. However, because I play with Cyberware and Rebalance, both of them are required in order to use the new plugin. I will not make a version without, as maintaining that is just too much trouble every time I make a change to it.


That pretty much covers the main points. The changelog has a list of most every change, and the other new options are all pretty self explanatory.

So, have fun!

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Gribbleshnibit8

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