About this image
Picture of the L85 mesh, almost complete. The bolt and cocking handle are in the open locked posistion. Scope is complete with only scope holder, magazine realise and selector switch left to add to the mesh.
Picture of the L85 mesh, almost complete. The bolt and cocking handle are in the open locked posistion. Scope is complete with only scope holder, magazine realise and selector switch left to add to the mesh.
11 comments
- Delete all but the piece you wish to export and export them one at a time (I find it works best, but a bit slower)
- Export as .3ds (I have had serious shader issues while exporting from modern blender version with .obj wavefront, if you look at my stalker mod you will see I am currently correct that problem)
- With each of the pieces exported as .3ds you are ready to import into Nifskope.
Now for the nifskope steps:
- Open the closest model you can find to an L85 (I used Joefox's Bullpup as the animation for mine) because you are going to use these animations for your weapon.
- With the weapon .nif open, open a new Nifskope application and start imported your parts (File/Import .3ds/ect)
- Now it's best to refer to that tutorial I sent you but I will try and describe the process here as well.
- Select one of your pieces in Nifskope and copy it's NiTriStripsData Node's (look through the tree on the left column to find them) I believe I show how to do this in the tutorial I sent as well.
Now select the piece you want to replace with one of yours in the weapon you opened and scroll through the bottom column and right click on NITriStrips data and select paste. This will replace that part with your part.
Suffice it to say it is best to read that tutorial as you read this because it has pictures ,but between this and that tutorial you should have the info needed.
DDS programs like Gimp and Photoshop and I guess the DDS converter(not recommended) are needed for texturing but not for getting the mesh into the geck.
I suggest look into Gimp, I use a $10.00 photoshop trial I purchased but it will expire soon so I will probably go back to gimp since Photoshop is a ton of money.
If you have more questions feel free to post them and I will do my best to answer them, if worst comes to worst I can get it ingame for you but since you are making meshes it would be logical to lean how to properly get them ingame so I am quite willing to walk you through my way of getting meshes ingame, I have a lot of experience in doing so.
Here is a tutorial I made some time ago, most of it is still relevant but where I say to use the Sniper Rifle to copy your weapon parts into, you should really use the assault carbine or service rifle instead because the bolt will animate much better than if sniper rifle animations were used.
Click that button the arrow is pointing to and select bevel, there will be some options which are self explainable so I will not describe them but when your finished hit apply and your done.