• Nexus Mod Manager (0.61.0) with Fallout 4 Support Released!

    It’s been amazing to see the reaction to Fallout 4 modding so soon! We knew it was going to be big, but the response has been phenomenal! So, DuskDweller and Luco81 our illustrious NMM dev team, have been working like Dogmeat updating Nexus Mod Manager to handle Fallout 4 mods. We’re happy to say, it’s ready!

    Release Notes

    Download Link

    This is a preliminary release that may have some wrinkles to iron out, but internal testing has gone sm...

  • Fallout 4 Launch Day News

    So, how’s everyone fairing out there in post-apocalyptic Boston? We know it can be a lonely place out there, so to help we’ve opened 5 new Fallout 4 forums including “Mod Suggestions” and “Spoilers” sections, so be sure you’re posting to the appropriate section please.

    Also, we’ve heard your requests for recoloring the Fallout 4 Nexus Site. Robin has the photoshop files in storage at the moment while he sorts some things out with his house. We’ll be making some cha...

  • Fallout 4 Nexus Site Launched

    In anticipation of next week’s launch, we’ve opened the doors to the Fallout 4 Nexus Site today!  Starting now, you can begin posting to the new Nexus Fallout 4 forum.

    Fallout 4 Image Sharing and Mod Pages are also functional in preparation for next week. We don’t expect the file sharing features to be used until then, so please refrain from posting content prematurely. Also please remember, if you decide to post spoilers in the forum, make sure that you are labeling the...

  • Witcher 3 MODkit Update Released

    The Witcher 3 MODkit Update has arrived! This update includes support for custom textures, expanded documentation and more. Here’s the feature list from CD Projekt RED:

    Fixed a bug causing wcc_lite to fail when uncooking the game.
    Added the ability to mod textures from the textures array.
    Added a warning information when wcc_lite failed due too long file path.
    Cleaned up wcc_lite output log.
    Fixed a bug when some normal maps and speculars were importe...

  • Custom Texture Support Announced for Witcher 3 Modkit

    Our friends at CD Projekt RED have just released some information regarding an update for The Witcher 3 Modkit. Listed unassumingly near the bottom of the list describing upcoming features is the following bullet point:

    It is now possible to add new textures using mods.

    This addition to the collection of creation tools they’ve provided will potentially allow mod authors to alter or create all new looks for Geralt and his Pals, perhaps even The Continent itself&...

  • Introducing our new Community Manager

    Back at the beginning of March I announced a job opening on the sites for a new Community Manager role. Putting a friendly face on the sites from someone who could dedicate all their time to bettering the community, within the community, has been long over-due and now, almost 7 months later, the position has finally been filled.

    It's taken a long time due to, in no small part, the sheer number of people who applied for the position. After only a few weeks I took down the job lis...

  • NMM 0.60 Beta released with profiling. Sharing profiles to follow soon.

    We released the Alpha version of our major milestone 0.60 version of the Nexus Mod Manager back at the end of January. The idea of the Alpha was to provide an optional download for users who wanted to test out the NMM profiling functionality and help us to get it ready for an official Beta release without forcing everyone to update their NMM installations. 40,000 users downloaded this version of NMM and, over the past 8 months, the NMM programmers have been working on refining this functionality...

  • Witcher 3 modding tools released with NMM support

    Robin is currently away on holiday so he's asked me to post this for him today on his behalf:

    We're massive fans of CD Projekt Red here at the Nexus. Not only do they make awesome games like The Witcher 3, but they've consistently shown themselves to be champions of PC gaming above and beyond any other major game developers or publishers out there. And most importantly, they show this in their actions, not hollow words and unfulfilled promises. DRM free games, huge free "Enhanced Edi...

  • UX / UI Designer needed

    If you have read my previous news post you will be aware that we are now looking to recruit a part-time User Experience / User Interface (UX/UI) Designer. This is integral to getting the redesign of the site correct and we need a professional to come onboard as soon as possible to help us!

    We've received a heck of a lot of feedback from the survey we ran and on top of that lots of members have been sending me personal messages about what they'd like to see changed on th...

  • It's holiday/DDoS season

    Over the past 24 hours the Nexus sites have gone down 3 times, sometimes for as much as an hour. It's school holiday season which means it's also DDoS season, typically a time when an abnormally high amount of DDoS attacks happen (logical conclusion is...?). We're told by our hosts that we are not the target but unfortunately we're being taken down due to the attacks happening against our host's and main data centre's infrastructure. It's nice to know we're not th...

  • Fallout 4 announced with teaser trailer

    Fallout 4 has just been announced complete with a teaser trailer from Bethesda.


    Details are obviously scarce right now, but we won't need to wait for much longer as the E3 reveal for Fallout 4, complete with gameplay (one would assume) is coming in under 2 weeks time at E3 on June 14th.

    What I can say is, from watching the trailer, it looks like you'll roleplay a dog and be the trusty companion of a Vault Dweller......

  • Fan Film News : Fallout Nuka Break 2014

    If you are a fan of the Fallout Nuka Break series there is good news for 2014....

  • Starbound and State of Decay support in the latest NMM update

    We've released version 0.49.0 of NMM today which includes support for both Starbound and State of Decay. Both are compliments of modders within the community, KrazyTheFox for Starbound and MrxknownJG for State of Decay. Their help in getting support for these games in to NMM has enabled our dedicated NMM programmers to carry on with other projects in NMM (profiling, mainly) so they have my thanks.

    Here's the full change log:
    New Feature: Added support for State of Deca...

  • Integrated support and separation for other language and "translation mods"

    Files that are written in languages other than English and "translation" mods (authors who have translated an English mod in to another language) have always caused a bit of a pickle for users on the Nexus due to the fact they're mixed in with all the other mods in one big soup. If you're an English-only speaker it can be a bit of a pain having to navigate past numerous mods written in different languages, or indeed multiple different translations for the same mod. Similarly if y...

  • Nexus Mods centralisation complete, we now support mods for all games

    Well hello there. Before we get into the main meat of this news post I’d like to list a few things happening right now on the sites that we are aware of, that we don’t need you to tell us about or confirm, or reconfirm, that will be fixed soon. I say soon, we’ve been working 14 hours straight, from 9am to 11pm and while the main conversion is complete there’s still work to do which will be pushed into Tuesday day (i.e. we’re going to bed soon!). Anyway, here’s the list, and if yo...

  • OpenMW v0.27.0 released!

    The OpenMW team is proud to announce the release of version 0.27.0! Grab it from our Downloads Page for all operating systems. This release brings the first official release of OpenCS, the OpenMW team's efforts to bring an open source solution for editing content for OpenMW. OpenCS is in an early Alpha state, please take that into consideration when testing! See the full notes below.

    Check out the release video by the indomitable WeirdSexy.

    Known Issues:

  • Registration issues today (hopefully) fixed

    Naturally when problems occur on the Nexus they don’t occur at 9.30am just as we’ve showered, eaten and gotten to our desks. They always occur at 1am just as we’ve gone to bed, leaving a good 8 hours before we know there’s anything wrong.

    In true Nexus fashion we hit a rather comical problem in the early hours of this morning whereby we’d reached the maximum number of registered accounts as set by the forum software we use, Invision Board. I’d never thought to check up o...

  • NMM now available for brave alpha testers

    Ok, it’s ready for testing. I mentioned a couple of months back that we were putting the finishing touches on the next build of NMM that will become 0.50.0. This latest build features a new feature, mod profiling.

    Profiling is the ability to create and manage multiple different playlists for each game we support so you can switch between your playlists before running the game.

    What’s the point? Well, if you’re the type of person who likes to do multiple different ...

  • Skyrim Mod Sanctuary 79 : Jaggarsfeld

    I have not covered nearly enough player homes in my videos and so I am going to try and fix that starting with a great player home with a lot of very cool features.

    Download links:
    Jaggarsfeld ...

  • OpenMW v0.26.0 released!

    The OpenMW team is proud to announce the release of version 0.26.0! Grab it from our Downloads Page for all operating systems. This is the most violent release of OpenMW to date, with the implementation of Melee combat, Lyncanthropy, and Drowning. See below for the full changelog.

    Known Issues:
    Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
    Polish version of Morrowind.esm makes OpenMW crash