Modding in Blade and Sorcery: Nomad

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After years of saying it wasn't possible, WarpFrog surprised everyone at Oculus Connect 2021 with their announcement of a new, standalone version of Blade & Sorcery for the Oculus Quest 2. This means you can jump into the action without needing a gaming PC to power your VR headset. I'm sure some of you might be wondering about modding with Blade & Sorcery: Nomad so we've caught up with KospY and The Baron from WarpFrog about it. 


What's the difference between Blade & Sorcery for PCVR and Blade & Sorcery: Nomad? 

Nomad is a highly optimised version of Blade & Sorcery with Quest graphics and a few of the heavier gameplay elements removed to ensure the best possible performance on the hardware of the Oculus Quest 2. That's not to say it's an ugly game though, it's still one of the best looking Quest 2 titles from a graphical perspective!

As a quick summary, Nomad differs from the PCVR release in the following ways:

  • Quest-optimised graphics.
  • The "Citadel" map is not currently available.
  • The maximum number of enemies that can be on screen at one time is limited to 3. 
  • Some of the resource-heavy Dungeon rooms have been removed. 
  • NPC wounds and blood decals on weapons are currently disabled for performance. (You can enable them in the game settings but be prepared for the occasional lag spike!) 

You'll still get all the awesome features from the recent Blade & Sorcery U10 "The Dungeons" update in Nomad so you won't be missing out.



Nomad is being developed independently of the PCVR version and will likely receive fewer - but more substantial - updates. The original version will always include the "bleeding edge" feature set and is more likely to be prone to bugs, so Quest 2 players will get slower updates but a more stable experience. 


How will modding work with Blade & Sorcery: Nomad? 

At launch, modding will not be enabled. The current plan is for mod support to be activated in an update roughly 2 weeks later. At this point, modders can side-load mods into the game by connecting the Quest 2 to a PC via USB - in the same way that you would copy files to and from a removable hard drive. The folder structure you will see in the mounted storage is very similar to the PCVR version. Mods will be installed in individual folders to the BladeAndSorcery_Data\StreamingAssets\Mods directory.

Due to the side-loading requirement for modding Nomad, Vortex only supports the PCVR version. We are, however, talking with the WarpFrog team about ways we can make modding easier for Quest 2 players too. 


Can I use existing mods in Nomad?

The short answer is, no. There are some significant differences in file formats that means mods may need to be re-packaged with the modding tools to be compatible with the Quest 2 version. If mods only contain JSON or DLL files it is possible they remain compatible, but it is strongly recommended that you only play with mods that were designed for and tested with the Nomad version. To that end, we've created a new game section for Nomad to avoid any confusion as to which mods are compatible. If you're a mod author, you can start setting up your mod pages today!  

It is possible that some of your favourite mods may not get a Nomad version right away, or at all. We ask that you respect the choice of the creators who do not wish to support Nomad and if you would like to try porting it over yourself, only share the converted mods with permission from and credit to the original authors. Please consult the description and/or pinned comments of your favourite mods to see if the authors have shared their plans for Nomad before asking.  


What do you think of Blade & Sorcery: Nomad? Which mods would you love to see in the new version? Let us know in the comments!

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  1. Dismemberment21
    Dismemberment21
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    If you can see this, i would like 2 mods; the mystic hands spell from Blade and Sorcery; and a pistol gun pack, if you can. Thanks my dude
    1. Jojodabomb
      Jojodabomb
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      We have guns but the mystic hands are impossible
  2. uuuttyyewffvv239976531zjg
    uuuttyyewffvv239976531zjg
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    .
  3. Nathencpq
    Nathencpq
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    how do i turn on realistic blood?
    1. DaBossio
      DaBossio
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      Go to the cheats book and turn it on.
  4. DaBossio
    DaBossio
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    What are some mods that work on quest 2. I cant find a light saber one. Could someone share one?
  5. ChrisDoManCer
    ChrisDoManCer
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    Someone please make a time stop mod 
  6. trentonisme
    trentonisme
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    Lets hope this gets seen Ahem Don't expect big mods, Scripting isn't a thing yet for Nomad. Meaning us developers don't have a lot to work with. All we can really do is Make weapons, And change Stats.. Which is why most spell mods just increase damage or spawn items. I'm really surprised by the work that the community has done though. 
  7. williamkill543
    williamkill543
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    Well they adder the big hand but cant get it why just why :(
  8. idiotlol999
    idiotlol999
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    bro someone make a gun 

    edit: wow guns exist now
    1. UNFORMEDBRAIN
      UNFORMEDBRAIN
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      no
    2. NoisySheep69
      NoisySheep69
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      fair enough
  9. williamkill543
    williamkill543
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    yo can yall  add the big hands Lease i wunt it added
  10. Devorion23459
    Devorion23459
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    I REALLY NEED SOMEONE TO MAKE A DAGGER BENDING MOD OR A DOMINO SPELL MOD LIKE THE ONE FROM BLADE AND SORCERY. PLZZZZ
    1. LilAnt8072
      LilAnt8072
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      your going to have to wait a while for that im afraid.
      More specifically probably when scripting comes to nomad, which may be a while.