Prefabs - Areas
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Stone Haven is a human town on the edge of the wild lands, nestled away in a mountain valley where possible adventure awaits.
- 14.2MB
- 19
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Stone Haven is a human town on the edge of the wild lands, nestled away in a mountain valley where possible adventure awaits.
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A small hamlet on the banks of a river. Hobson\\\'s Landing would serve as ideal start for adventure in the wilds. The area includes the exterior of Hobson\\\'s Landing as well as all the stores a adventure needs to get started as well as that most important of buildings...the tavern! I have also included a rat infested barn if you wish to
- 5.8MB
- 16
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A small hamlet on the banks of a river. Hobson\\\'s Landing would serve as ideal start for adventure in the wilds. The area includes the exterior of Hobson\\\'s Landing as well as all the stores a adventure needs to get started as well as that most important of buildings...the tavern! I have also included a rat infested barn if you wish to
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Three wooded areas, two have a trail running through them and the third is accessed off one of them. I have not included interiors for the caves etc but I have linked the three areas together.
- 24.8MB
- 13
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Three wooded areas, two have a trail running through them and the third is accessed off one of them. I have not included interiors for the caves etc but I have linked the three areas together.
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These are areas from the now defunct PW The Grey Isles. I was head builder for a while on the project and decided it's time to release the areas for others to use.
- 52.2MB
- 12
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These are areas from the now defunct PW The Grey Isles. I was head builder for a while on the project and decided it's time to release the areas for others to use.
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107 prefab areas from my Path of Evil campaign.
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Sea Haven is a coastal town maybe located somewhere on the sword coast - maybe. Actually Sea Haven can be anywhere and called anything you the builder likes. Sea Haven is a 24x24 highly detailed coastal type town. Population around 1000-3000. This prefab requires NWN2, MotB and SoZ. No haks required. The town itself is divided u
- 11.3MB
- 11
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Sea Haven is a coastal town maybe located somewhere on the sword coast - maybe. Actually Sea Haven can be anywhere and called anything you the builder likes. Sea Haven is a 24x24 highly detailed coastal type town. Population around 1000-3000. This prefab requires NWN2, MotB and SoZ. No haks required. The town itself is divided u
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Grumpy Strumpet Prefabs - City Docks
Land ho, ya salty seadogs!! Welcome to the city! Usually the first stop for any adventurer, the docks offer many entry points for quests and stories. Make your own! This area is 16x16 and uses the updated SoZ version of the City Hak by Tupoun.
- 4.4MB
- 10
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Grumpy Strumpet Prefabs - City Docks
Land ho, ya salty seadogs!! Welcome to the city! Usually the first stop for any adventurer, the docks offer many entry points for quests and stories. Make your own! This area is 16x16 and uses the updated SoZ version of the City Hak by Tupoun.
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A small graveyard that is mostly overgrown.
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An arabic/Calimshan town, complete with interiors and exteriors.
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All of Faerun, as a set of four connected overland maps.
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A small inn located in a snowy mountain pass. I have included the interior of the inn and a merchant. Both have stores selling some items. You will need Kemo\\\'s chair hak to use the chairs.
- 2.9MB
- 8
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A small inn located in a snowy mountain pass. I have included the interior of the inn and a merchant. Both have stores selling some items. You will need Kemo\\\'s chair hak to use the chairs.
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Exterior Mountain Prefab, long mountain pass with fully functional walkmesh, and custom night day settings. Ready for use in any module, just add encounters.
- 9.8MB
- 7
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Exterior Mountain Prefab, long mountain pass with fully functional walkmesh, and custom night day settings. Ready for use in any module, just add encounters.
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Poor Kamal, he opens a fancy inn with a Samarach theme only to have some uninvited guests. They are rude, crude, and scaring away all his guests! Kamal would like the heroic adventurers to help get his guests out of their rooms.
- 1.2MB
- 7
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Poor Kamal, he opens a fancy inn with a Samarach theme only to have some uninvited guests. They are rude, crude, and scaring away all his guests! Kamal would like the heroic adventurers to help get his guests out of their rooms.
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Realms of Ultima - Britannian Royal Gardens
This area is a 12x12 English-style garden complete with circular hedge maze, chess board, fountains, a small lake, and a couple secrets for old-school Ultima fans.
- 5.4MB
- 6
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Realms of Ultima - Britannian Royal Gardens
This area is a 12x12 English-style garden complete with circular hedge maze, chess board, fountains, a small lake, and a couple secrets for old-school Ultima fans.
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This is an area prefab of the Faerûnian mining town of New Verdigris. It includes a set of snow cover visual effects for use on selected buildings and various other placeables.
- 558KB
- 6
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This is an area prefab of the Faerûnian mining town of New Verdigris. It includes a set of snow cover visual effects for use on selected buildings and various other placeables.
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Grumpy Strumpet Prefabs - The Lost Crags
The Lost Crags is a 16x16 area lost out is the vastness of the sea. A strange stone tower rises from the central rocks and silently watches over those unlucky sailors washed ashore. Those doomed men and women have been there so long that they have fashioned together a meager village from the flotsam on the waves and now live out their days among th
- 4.0MB
- 5
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Grumpy Strumpet Prefabs - The Lost Crags
The Lost Crags is a 16x16 area lost out is the vastness of the sea. A strange stone tower rises from the central rocks and silently watches over those unlucky sailors washed ashore. Those doomed men and women have been there so long that they have fashioned together a meager village from the flotsam on the waves and now live out their days among th
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These are files for builders. Areas from Crimmor, as prefab areas for use elsewhere. Triggers are left in place but creatures, sounds, waypoints are removed. (Beware! I may have missed some creatures).
- 47.1MB
- 5
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These are files for builders. Areas from Crimmor, as prefab areas for use elsewhere. Triggers are left in place but creatures, sounds, waypoints are removed. (Beware! I may have missed some creatures).
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Included are a large number of 4x8 encounter type areas. These are the same size as the OM encounter areas in Storm of Zehir. There is also a small snowy fortress/town and one small interior shop. Note that they are slightly light on detail as they were made for a PW. Also provided are two pre-textured areas, 4x8 and 12x12.
- 57.3MB
- 5
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Included are a large number of 4x8 encounter type areas. These are the same size as the OM encounter areas in Storm of Zehir. There is also a small snowy fortress/town and one small interior shop. Note that they are slightly light on detail as they were made for a PW. Also provided are two pre-textured areas, 4x8 and 12x12.
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Grumpy Strumpet Prefabs - The Crystal Citadel
The Crystal Citadel is a 16x12 canyon exterior prefab highlighting some excellent custom content available on the Vault.
- 3.7MB
- 4
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Grumpy Strumpet Prefabs - The Crystal Citadel
The Crystal Citadel is a 16x12 canyon exterior prefab highlighting some excellent custom content available on the Vault.
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Not a straight conversion of the NWN1 Beggars Nest, this external only slum area takes it\'s inspiration from the Nest and descriptions of it.
- 4.4MB
- 3
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Not a straight conversion of the NWN1 Beggars Nest, this external only slum area takes it\'s inspiration from the Nest and descriptions of it.