Neverwinter Nights 2

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4760

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4760

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18 comments

  1. 4760
    4760
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    Normally feats.2da is added now as a zip file, but you can also get it here.
  2. Gwalchafed
    Gwalchafed
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    Nice work!
    I also have the BadResRef problem, even with a blank module where nothing should conflict.
    I was able to fix this by giving the Animatedwhips the same name as regular whip: 83617.
    But feats don’t work. Neither those you can add to items by default nor can you level up and get them. Numbers are correct as far as I can see – did you change something in the feats.2da? Or spells? Those are not in the pack included so maybe that’s the problem?

    Even without working feats, real nice work. Thanks!
    1. 4760
      4760
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      You're right, it looks like I forgot to include feats.2da in the package. Sorry for that.
      Maybe uploading feats.2da will fix everything, but it's been a long time, let me first check I didn't change this file too much since I released this package!
    2. Gwalchafed
      Gwalchafed
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      Would be amazing!
      But in any case real nice work, greatly appreciated.
  3. RamShow
    RamShow
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    Whip is it considered a melee or ranged weapon? What features work for him? And if the Weapon Focus is on it?
    1. 4760
      4760
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      Whips are not ranged weapons in the sense they don't use ammunitions, but instead of the usual 1.5 m distance for long swords, they can cause damage at 7.5 m from the target.

      The feats weapon focus, weapon specialization, improved critical and their epic counterparts have also been reactivated.
  4. arazorbladekiss
    arazorbladekiss
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    having a similar problem with the bad strref.

    in the toolset the base item is bladed gauntlet instead of whip. in game it is a "bad strref"

    removing the custom baseitems.2da turns it into a gauntlet for combat.

    with the 2da it isnt being recognized as a "whip" for weapon finess or any whip related feat
    1. 4760
      4760
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      That's weird. Are you using several mods, with two (or more) baseitems.2da?
      The base item should either be "Fouet" or "AnimatedWhip", depending on the blueprint you chose (lines 180 and 181 of baseitems.2da).
      Did you try with an empty override?
  5. LuisCellung
    LuisCellung
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    How to use it in game actually? I downloaded and install the override but still cant find the whip.

    Please pardon for my english.
    1. 4760
      4760
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      Sorry for the delay, I somehow missed your question.
      Do you mean in game or in the toolset?
      It won't show in game unless you add it in a module. If you're familiar with the console, you could use:
      DebugMode 1
      rs spawnitem w_whip
      DebugMode 0
      and you'll get it in the inventory of the currently selected character.

      In the toolset, you'll find it under Weapons\Ranged (depending on the language you use).
  6. exodustpa
    exodustpa
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    Hi 4760, I can't seem to get your whip working properly, it does not show up in the store when i add it to the inventory of a store. When i add the item using the debug console it shows up and everything but the base item shows as Bad STRREF
    1. 4760
      4760
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      I don't have the "Bad STRREF" message in the toolset, and when I add the whip to the store's inventory, it shows up as expected.
      In game, it's the same: the icon shows up, and the whip can be bought and sold normally.
      Are you using other custom contents, that could conflict with lines 180 and 181 of baseitems.2da?
  7. leohoshi
    leohoshi
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    How can i buy or add this whip to a character ? Will they be avaliable at npc shops to buy ?
    1. 4760
      4760
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      Sure, all you have to do is add it to the shop's weapons inventory (and set a price for it of course). However, if you'd like to get the whip in the original campaign or the expansions, I'm afraid you'll have to modify the modules.
    2. leohoshi
      leohoshi
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      I see, in the case yes i wanted to use it on SoZ and OC and MoB... but idk how to modify modules hehe
    3. 4760
      4760
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      Let me see if this can be done easily (just adding a store inventory in the override folder, and not change the modules themselves).
  8. GemHound
    GemHound
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    Hmm, could you make a Whip of Fangs next?
    1. 4760
      4760
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      Why not? But I don't know this version, have you got any details?