About this mod
Apparently there was a problem with the file. Fixed.
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Belt-Slot armors for adding a sense of layer/depth. Contains a couple additional "padding layers." These are models and textures for PW and module-builders' use - no blueprints included.
- Permissions and credits
http://forum.bioware.com/topic/511971-hcwas-happycrows-weapon-and-armor-system/
(Non-belt versions of these armors, and additional ones, are in use on Tales of Moonsea PW, and anybody who would like to make use of those also is welcome to do so).
The project itself was a failure because nwn2 doesn't allow for dynamic in-game depiction of belt-slot items in the way that I wanted it to (though there are apparently ways to force it, those are beyond me since I don't script). In the meantime, one of things I wanted to do was increase the sense of bulk of fully-armored characters, and that DID come off well. These are built on the ACME tabards and on the modification of their breastplate model, as well as a few modifications of my own (I have a very good Krug and Char-Ai-Neh floating around somewhere if I can find it, unfortunately not included in this pass). DMs making modules should be able to mix/match to help create a larger visual vocabulary if/as desired.
This is a light-footprint project that cuts corners in order to be usable on an internationally-played PW where UL/DL speed and "pay for data transfer" are factors, so these are made to share as many textures as possible in order not to bloat the module size, and are made without interior-mesh which would pump the poly-count. Included are less-busty base female armors for the flexible stuff in order to reduce clipping a bit -- some combinations for the female armors will still clip, but they're already quite bulky and making them more so wasn't an option.