Neverwinter Nights 2

About this mod

FEATURES: -12 gameplay hours -Over 90,000 words of dialogue -Become a 12-level spellcaster -Epic Landscapes -Intense Arena combat -Scores of community-content custom monsters -Original re-skinned monsters -Colossal Battles with 50+ combatants -Swimming! -Dungeon, Wilderness, City, Ship, Cave settings -Fully custom music -Cameo appearan

Permissions and credits
This is the sequel to The Wizard's Apprentice

FEATURES:
-12 gameplay hours
-Over 90,000 words of dialogue
-Become a 12-level spellcaster
-Epic Landscapes
-Intense Arena combat
-Scores of community-content custom monsters
-Original re-skinned monsters
-Colossal Battles with 50+ combatants
-Swimming!
-Dungeon, Wilderness, City, Ship, Cave settings
-Fully custom music
-Cameo appearances by members of the NWN2 community
-Fully Compatible with Kaedrin's
-Three companions, two of which are romanceable
-Sledding!
-Companion influence system
-Unique and original ways to influence the environment through spellcasting
-BASE jumping!
-Many spellcasting puzzles
-The Arcane Labrynth Minigame
-Dozens... nay SCORES of orcs to incinerate!
-A veritable littany of completely immature potty-humor!
-A few regrettable puns.

INSTALLATION:
1) Unzip the dowloaded archive.
2) You will find 3 folders and 3 files. They should be: The Wizard's Apprentice II, TWA Chapter 2, twa2_hak, twa2_patch, music, and TWAII readme info for players.
3) The Wizard's Apprentice II is the campaign folder. Place it in MyDocuments -> Neverwinter Nights 2 -> Campaigns.
4) TWA Chapter 2 is the module folder. Place it in MyDocuments -> Neverwinter Nights 2 -> modules.
5) twa2_hak and twa2_patch are both hak files. Place them in MyDocuments -> Neverwinter Nights 2 -> hak.
6) music is the folder containing all the custom music for the campaign. Copy the contents of the music folder into MyDocuments -> Neverwinter Nights 2 -> music.
7) TWAII readme is a text document with the basic information for The Wizard's Apprentice Chapter II.


RECOMMENDED CLASSES:

This campaign was created with wizards in mind, however you may use sorcerers and bards may also work. Multi-classing will also work and there are a few items which a
Spellsword or Eldrich Knight may find useful.


THIS IS A SEQUEL:

This is a sequel to The Wizard's Apprentice. If you have not played The Wizard's Apprentice, I recommend that you do so before starting The Wizard's Apprentice Chapter II.

The Wizard's Apprentice Page

CHARACTER SELECTION:
It is ideal that you still have your character that you exported at the end of the first chapter. I recognize that this was some time ago, so there is an option in the game lobby to level a new character up to the appropriate level. You also will receive some important items from the first chapter to bring along for the second. If you do have to level up your character, it is important that you put the scrolls provided in your spellbook, or you may find the first few areas more difficulty than they are intended to be.

LEVELING:

The starting level is intended at midway through level 4. If you complete all quests and maximize your experience points, you will end at level 12. It is possible that if you do not completely explore all areas and complete all siedquests you will end at level 11.

DIFFICULTY SETTINGS:

I received many comments that The Wizard's Apprentice Chapter I was too difficult. I have tried to remedy this by providing companions and ample items to assist you in your quests. I recommend that players who are not confident in their wizarding abilities or who have little experience with playing a spellcasting class should play on easy or normal setting. More experienced players will probably find Hardcore setting more challenging and fun. During development, I balanced combat to be challenging on Hardcore settings, so if you find normal settings to be too easy, you may consider changing them.

TACTICS:

I have set up terrain and encounters so that tactics can make battles much easier. Spellcasters have access to spells which allow them to move unseen and approach enemies without their knowledge. Use these abilities as well as the terrain and anything you find in your environment to your advantage. Some battles may be very difficult to win if you do not use good tactics. A clever wizard always looks for an easier way to win a battle. There are several instances where there are assets that a clever wizard could use to his or her advantage. Of course there is always the hard way for you fireball-slingers out there.


ENVIRONMENTAL INTERACTION

I have taken great pains to make the environment more interactive. You will interact with your environment in ways you never have in NWN2. Pay close attention and you will find some pleasant and and very useful surprises.

**NOTE** Isaac's Lesser Missile Storm and Isaac's Greater Missile Storm will not damage placeables and will not work with the environmental objects the way other spells will. This is due to the way the spells were scripted, which is very complex and I decided it was too dangerous to modify the script as it could create bizarre bugs.

SPELL TARGETING

You can target a spell at your currently selected target only if your currently selected target is a creature, but not if it an inanimate object like a rock or a tree. To target a spell at an inanimate object you must select the spell first, then cast it at the object.

LOOT

Due to the nature of the plot, there will be times when you find an overwhelming amount of loot and other times in which it is more scarce. I recommend you hoarde your treasures for later use. Careful adventurers will find items to assist in carrying their treasures.

GRAPHICS SETTINGS:

There are two very large battles. If your machine bogs down during these battles, return to a prior save game and change your game settings to reduce the load on your processor. I recommend turning off all shadows, reducing textures, and reducing screen resolution. This should only be necessary for these two battles, if at all.


MAGIC USE:

I have developed several systems to make magic have a wider use:

-All conversation triggers take into account whether or not you are invisible or hidden. IF you are invisible you can usually choose to pass by, have the conversation, or attack with the advantage of surprise. There are a few plot-vital conversations which you will not be able to dodge this way, but there aren't many. With that said, invisibility is a very powerful spell in this module.

- Look for objects that are useable and on fire. You can cast grease on them for a minor fireball effect.

-Charm person, charm monster, dominate person will be useable in many conversations and will give you different outcomes. Try and have some of these scrolls on hand or spells memorized for use in conversations.

- If you dominate or charm an opponent, you can talk to them and get information from them. I recommend you try this if you like roleplay as it deepens your understanding of the plot. It will also reveal map points and give extra XP.

- There are puzzles and little extra tidbits that can be solved by magic. Be creative with your spell use and you should have some fun.

- Clairvoyance/Clairaudience has widended utility. It can be cast to give you very valuable insight into the area around you and on specific plot related things as well. If you prefer to play a school that is in opposition to divination, you can still acquire an item that allows you to cast the spell.

PLOT AND ROLEPLAY:

I have spent a lot of time going heavier on roleplay and plot for TWA2. There dozens of books, points of intest, and notes which will deepen your understanding of the plot. There are also lots of placeables to look at and read about which will deepen the plot for you.

AREA EXPLORATION:

I have included secrets and other points of interest in many of the areas. Some of them pertain to side-quests and some of them are just for fun. Dilligent explorers will be rewarded with experience points and loot. It is not necessary to explore every bit of every mat to successfully complete the game, however.

CRAFTING:

As with The Wizard's Apprentice Chapter I, there is minor crafting in Chapter II as long as you kept the components you found in Chapter I. If you are starting a new character, you will be provided with an appropriate set of components.


COMPANIONS:

There are three main companions that you will travel with throughout your journey and 8 minor companions that will accompany you on only a few quests. Try to keep them alive. They have important things to say. There are plenty of raise dead scrolls, so if a companion goes down, revive him, her, or it (you'll see) before moving on or you will miss content. How you treat your main companions influences their reputation toward you. Earning the loyalty of your companions will provide rewards and additional experience points along the course of your adventures.

Two companions are fully romanceable with conventional gender restrictions. Romance options in dialogue will be marked with lavender text. There is also a separate friendship reputation system. Romance and friendship will be tracked separately, therefore you can have a more dynamic relationship with your compaions. Romancing options are for roleplay purposes and will have little impact on other areas of gameplay other than dialogue. Reputation, however can bestow benefits. If you reach certain levels of reputation with your companions they may teach you additional skills or bestow useful gifts upon you.

WORLD MAP/AREA TRANSITIONING:

There isn't one, however after certain quests, you will be given the option to return to certain central areas to speed travel. I do not recommend that you take these options too frequently as you will probably miss content. However, if you are on your second or third play-through, if you are in a hurry, or if you grow impatient with the great distances of the northern wastelands, you may use these options for your comfort and convenience.

DEATH:

If you die, you say something clever, then fall to the ground. No respawn. If your companions are still alive, they can use a raise dead scroll on you or cast raise dead, if you all die, game over. Save a lot and be very cautious. Always have a final trick up your sleeve for sticky situations.

There are situations in which characters or companions will be spontaneously resurrected. This is to allow plot-critical conversations or important content to be experienced.

**NOTE: In some rare instances, the death screen may appear even though you still have party members alive. I have tried to correct this, but suspect it may still occur due to some unknown reason. If this happens, press ESC, then save your game under a new name (do not save over an old game, just in case) and then reload to that game. That will get rid of the death screen and allow you to continue adventuring.

SKILLS:

I recommend you max out your wizarding skills for maximum enjoyment. Also add in some conversation skills as much as possible for additional conversation options. Survival, spot, and listen skills are also important.

RESTING:

Your ability to rest in the wilderness without interruption is based on the highest survival skill in your party, so your character does not need to have a high survival skill, but one character in the party should. Resting in other areas is fairly intuitive with appropriate restrictions applied. Careful explorers will find safe havens to rest and refresh their spells in. There are also items that can refresh your spells withou resting, if you find them.

ROLEPLAY CHOICES:

Fighting is not always the best option. If you fight with everyone you meet, you will miss out on some very interesting and useful items. If you are carful with your decisions, you may find allies in unexpected places as well.

FEEDBACK:

The Wizard's Apprentice Chapter II was a monumental effort that took well over one thousand hours of work. If you enjoyed it, please provide positive feedback. It was the positive feedback from The Wizard's Apprentice Chapter I that made it possible for me to finish this sequel. I have the third and final chapter planned and your feedback will help a great deal with my ability to finish it.


CUSTOM CONTENT:

RWS Swimming
RWS Pocket Ship Interiors
RWS Grand Citadel
RWS Pocket Cathedral
RWS creatures
Zarathustra217 - Walkmesh helpers
Arpharazon - Arpharazon's Custom Creature Conversion Project
Lance Botelle :henchman crash fix, Fog of War,(Althéa Blog:������http://worldofalthea.blogspot.com/������ (Althéa Campaign Blog.)������)
black skydome
Eguintir Eligard - ice elemental skin and playtesting
Zpirit - zpirit's mushroom pack
MSpytkowski - EOC new speed trees.
botumys - botu_waterfall
Evil Edison - Evil Edison's Hill Giants and Gray Render
Pain's Monster Pack
VPJ - tridents pack
Dann J - Dragon breath and scripts
jestemwlodzimierz - mutant model
Hellfire - Skyring Placeables

CUSTOM MUSIC:

All of the music in The Wizard's Apprentice Chapter II is custom.

MUSIC CREDITS:
The Final Battle - Alexandre Guiraud Wizart
Blade of Blood - Alexandre Guiraud Wizart
Fairy Tale - Alexandre Guiraud Wizart
Irish Dance - Alexandre Guiraud Wizart
Chevalier - Alexandre Guiraud Wizart
An Hero is Born - Alexandre Guiraud Wizart
Titan - Alexandre Guiraud Wizart

Harp and Cello Fantasy No. 1 - Pal Zoltan Illes
Winter's Teeth - Pal Zoltan Illes
Bad Foresense - Pal Zoltan Illes
Tainted Vision - Pal Zoltan Illes
Solitude - Pal Zoltan Illes

Gremlins - Pierre Langer
South Sea - Pierre Langer
Pirate's Nest - Pierre Langer, Scott P. Schreer

Hidden Cove - Celestial Aeon Project
Dire News - Celestial Aeon Project
Stranger - Celestial Aeon Project
The Old Wizard - Celestial Aeon Project
Suspicion - Celestial Aeon Project
Far Away - Celestial Aeon Project
Breaking the Siege - Celestial Aeon Project
Challenge - Celestial Aeon Project
Threshold - Celestial Aeon Project
The Ancients - Celestial Aeon Project
Burn Them Down - Celestial Aeon Project
Hope for Rebirth - Celestial Aeon Project

Brooding - Patric James Slattery
Blood Deep - Patric James Slattery
Eerie Angel - Patric James Slattery

Mysterious Surroundings - Andrew Yurievich Oudot

Fangs - Tilman Sillescu,Chris William Woods, Scott P. Schreer
Holy Secrets - Tilman Sillescu

THANKS TO:

PJ156 for morale support, creative guidance, and a heroic amount of playtesting
Arkalezth, Alupinu, Eguintir Eligard, and RJShae for excellent playtesting support
Knightmare, KaldorSilverwand, PainOfDungeonEternal, KevL, Dann J, MasterChanger and the rest of the community - for answering many scripting and toolset question.