Neverwinter Nights 2
0 of 0

File information

Last updated

Original upload

Created by

seraphimsage

Uploaded by

seraphimsage

Virus scan

Safe to use

About this mod

Nihil Trilogy: Awakening

Is it a dream you are awakening to or a living nightmare? When you open your eyes, all you see is shadow, unable to differentiate yourself from the multitude of voices you wander. You may have once been a great hero, a powerful arcanist, or merely a low

Permissions and credits
Mirrors
Nihil Trilogy: Awakening
Part 1 of 3 Final Version Update [007]
Neverwinter Nights 2 Module

--------------------------------------
Nihil Trilogy:

(1)Awakening-(Released Fall 2010)
(2)Chains of Misfortune-(Released Winter 2012)
(3)Light at Journey's End-(Released Summer 2014)

--------------------------------------
Meaning:

This mod is based on the concept of 'Nihilism', which is a philosophical doctrine suggesting the annihilation of the self, or the individual consciousness.

--------------------------------------
Module Summary:

Is it a dream you are awakening to or a living nightmare? When you open your eyes, all you see is shadow, unable to differentiate yourself from the multitude of voices you wander. You may have once been a great hero, a powerful arcanist, or merely a lowly thief, but no matter what you were before, you are an Asper. So shall you remain until you discover the reason behind your cursed state, and more importantly, how you may escape it.

--------------------------------------
Setting:

You can play your own role, that of another, or mix them up, all is open to an Asper. Though it takes place in it's own world, it can be incorporated into most other medieval fantasy settings, which allows about anybody's character to fit in.

--------------------------------------
Exporting to Chains of Misfortune:

This was brought up via email correspondence, but due to a bug in the original Neverwinter Nights 2 scripts for exporting characters you must manually export your character using the main menu. There is nothing I can do to fix this issue as it is prebuilt directly into the Neverwinter Nights 2 game itself. After that note that due to original time constraints I was not able to do multiple story paths to handle all the options in the Chains of Misfortune module, sorry for any confusion.

--------------------------------------
Requirements:

-Patch: 1.23 or higher
-Original Neverwinter Nights 2 Game and Both Expansions(MoB and SoZ) or just Platinum

--------------------------------------
Level Requirement:

Note that the first area of this module checks if your level 5 and above, if your not it will give you the necessary amount of experience to get to that level, but note that Races with ECLs of +1 or greater will start at lower levels.

--------------------------------------
Installation:

Step 1
Use 7zip or Winrar(Choose one of the first two; depending on if you have 32 bit or 64 bit, on the top of the list) or other extractor to extract the Nihil Trilogy Folder. If anyone has any problems let me know.

Step 2
Open the Extracted Folder

Step 3
Cut and Paste the 'nihilhaks.hak' and place it into the folder under
My Documents/Neverwinter Nights 2/hak

Step 4
Cut and Paste the 'Nihil_Trilogy_Part_I_Awakening.mod' module and place it into the folder under My Documents/Neverwinter Nights 2/modules

Step 5
Cut and Paste the 'Nihil Trilogy I--Awakening' campaign and place the entire folder and its contents under My Documents/Neverwinter Nights 2/Campaigns

Step 5
Start up the Neverwinter Nights 2 game and choose the option called New Game Campaigns, and select the 'Nihil I--Awakening' campaign.

Step 6
Pick any character you wish, start up the game.

Step 7
Enjoy the game!

--------------------------------------
Nihil Trilogy Website:

http://lukehopkins.com/savingphp/Nihil_Website/Nihil-Trilogy.php

--------------------------------------
Alpha/Beta Tester Commendations:

Clay
JSelene
buckwheezer
SpellForcer
sirchet
rottenchops
Leahcim Southwind

--------------------------------------
Post-Release Tester Commendations:

Oceanborne
yldenfrei
JSelene
Clay
Picaro

---------------------------------------
Final Updates: 03/11/2012

-Converted module into campaign

-Added a Teleportation Network to the Mindscape

-Added in some sound effects for a few key conversation nodes

-Made beach sittable for two on the cliffs above the port-city

-Some minor updates to handle a few spelling/grammar errors in mod.

-Added in subtraction system for giving out experience points at beginning of mod so characters that are above level 1 won't be given unnecessary experience points, but any character higher than 12000xp will be admitted without constraints as before.

---------------------------------------
Updates: 12/12/2010

-Thanks to Shallina on the Bioware Social Network for posting the solution to a problem that has persisted since Beta, and was since ignored as the mod was released. This bug concerned the fact that lights lose their tags after the game is reloaded, and the only solution is to use the SetLocalObject and GetLocalObject to repair it. For this I give true commendations as it finally allowed a perfect implementation of the end battle scenes for those who want to take a more leisurely pace through the game instead of relying purely on the all at once approach. Though not critical to completing the mod before, it nonetheless was a thorn in my side when it came to scripting the final battle scene, and I'm glad to say it is finally repaired to my satisfaction.

-Second, I learned enough about C++ to make a auto-installer for my mod; also something that has persisted since beta, and that was just released as well with the update, and is available on the link below.

-Third, a new mini-game was added to the Weary Rest Inn.

-Other minor visual changes, mostly to interior areas.

---------------------------------------
Updates as of 12/4/2010

-Added a walkthrough of one possible path of the game on Youtube. See the link above.

-Added a website for the game trilogy. Check the link above.

---------------------------------------
Updates as of 10/17/2010

*More spelling and grammatical fixes

--------------------------------------
Updates as of 10/14/10:

*Based on yldenfrei and JSelenes' suggestions, I added a couple extra ending 'events' based on gender and choice(this includes the Asper forms if you choose to use them)

*Based on yldenfrei's suggestion I added brackets for actions

*More spelling and grammar fixes

---------------------------------------
Updates as of 10/10/10:

*Addition of a scene in the lighthouse to guide people towards the stairs which leads down to the hidden beach. As well as a addendum to the journal entry to that effect.

*Addition of the Longbow as a Void Weapon

*Notification on the Rat-catching quest at the Bakery to click on rats to up the counter

*Deleted the windmill ambient sound loop on the east exit of the Bandersville area

*Revision of in-game text based on spelling and grammar; a never-ending process; though I’ve spent months in Beta and at least a couple close usability testers to achieve, but a necessary one

*Most NPCs set to Plot

*Sculptor quest Infinite XP bug fixed

*Some other changes not mentioned

////////////////////////////////////////