About this mod
A selection of scripts and weapon blueprints for various unique weapon attributes
- Permissions and credits
'Magic of Faerun' campaign accessory, page 138
Elemental aura weapons can do additional acid, ice, lightning, fire or sonic damage. Each time it is activated the weapon switches to another elemental damage type.
--
Metalline weapon
'Underdark' campaign accessory, page 69
The wielder can alter the composition of a metalline weapon from one kind of metal to another once per round. The weapon transmutes in turn into adamantine, cold iron, steel and alchemical silver, cycling back to adamantine again.
--
Halfling skiprocks
'Races of Faerun' campaign accessory, page 157
An experienced halfling sniper can ricochet a skiprock off one target and hit another, provided the second target is within five feet of the first. The ricochet hit has a -2 attack penalty.
v1.1 - Ricochet now does full elemental damage granted by sling
v1.2 - Second hit now bypasses damage reduction if the launcher meets the criteria
--
Splitting arrows
'Champions of Ruin' campaign accessory, page 42
Any arrow or bolt enchanted with the splitting ability breaks into two identical missiles before striking the intended target.
v1.1 - Second hit now bypasses damage reduction if the launcher meets the criteria