This project contains both a playable head and the source files used to create it. This head is not part of my facelift pack seeing as it is in a more realistic art style rather than the stylized style I used for the facelift pack. It is fully compatible however it will look a little out of place.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Tazpn, Makehuman
Donation Points system
This mod is not opted-in to receive Donation Points
This project contains both a playable head and the source files used to create it. This head is not part of my facelift pack seeing as it is in a more realistic art style rather than the stylized style I used for the facelift pack. It is fully compatible however it will look a little out of place.
The base model comes from a brilliant open source program called Makehuman. I liked it so much I decided to create this to both give the community a nice Christmas gift and to show my support for Makehuman. Give it a google, you won't regret it ;)
SDK Requirements:
3d studio max 2010 or newer for .max file Gimp/photoshop/painshop pro for textures Blender/other for .obj file (Head model only without eyes, eyelashes, tongue and teeth) Zbrush/mudbox/blender for sculpting .obj Credits:
Tazpn: 3dsmax tools Makehuman: Base model Cassadechrisso: Putting me on to Makehuman The Community: Inspiration.