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Changelogs
Version 1.1
Renamed the models, skeletons, and animations to avoid conflicting with the snake VFX that was introduced in Storm of Zehir
Version 1.0
First upload of the giant snake
Long a symbol of deception, betrayal, and death, the snake is a reclusive creature that doesn't deserve its bad rap. Nevertheless, it inspires fear in people, making it a good monster to have in a computer game. Giant snakes are scary, and venomous snakes are scarier, so why not terrorize your players with a giant, venomous snake? It's double the size of an anaconda and more than double the threat of a cobra.
This simple creature was the starting point for my Lernean hydra. While I was making the latter, some people expressed interest in the single-headed model. The giant snake is suitable for many kinds of stories -- Biblical epics, rainforest horror, high altitude thrillers, boy wizard rip-offs, and hot Freudian fantasies, to name a few.
Instructions for Use Unpack the contents of the zip file to your override folder. The giant snake's files are compatible with those of my previously uploaded Lernean hydra, so it's all right to overwrite the latter with the former. Sample appearance.2da and wingmodel.2da files are provided for your convenience.
In the toolset, drop any creature in an area and change its Appearance to _GiantSnake or _GiantSnakeTintable. The former is non-tintable, and the latter is tintable. The non-tintable version has better colors because some of the subtlety of coloration is lost in making tintable textures.
Under the creature's properties, set Wings to HydraTongue. This will give the creature a forked tongue that will flicker in and out.