Neverwinter Nights 2
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Dann Pigdon

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DannJ

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About this mod

A creature version of the Storm of Zehir dragonfly placeable

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This is the Storm of Zehir dragonfly model coverted
into a creature (instead of an ambient effect). They
have no attack or death animations, so they may be most
useful as wandering eye-candy.


If you have Storm of Zehir (SoZ), then all you need are the following files:

- c_fly_UnA_idle.gr2
- appearance_dragonfly.2da

If you want the creature model to be tintable, then you'll also need:

- c_dragonfly_CL_body01.mdb
- c_dragonfly_t.tga

If you don't have SoZ then you'll need all of the files.

Place the files you want/need into your override folder, or into a HAk file.


You will need to merge the single line in appearance_dragonfly.2da
into your own copy of appearance.2da. You can do this in the toolset:

Open the toolset
Got to the 'View' menu and choose '2DA file'
open appearance_dragonfly.2da
Open appearance.2da
Copy the single line in the former to the line number of your choice in the latter
Hit the 'Save' button in the row below the appearance.2da tab

If you already have a version of appearance.2da in your override folder,
then the toolset will open that copy by default. If you don't, then your
modified version will automatically be saved to the override folder.

For a blueprint, I recommend using the bat under 'Animals - Wild'. Replace
the bat appearance with the dragonfly appearance you merged into your 2da,
then change the name and description.

If you want this to be a placed creature that wanders randomly, add the
following variable to the blueprint or placed creature:

Name: SpawnScript
ValueString: gb_wanderer_sp