Neverwinter Nights 2
0 of 0

File information

Last updated

Original upload

Created by

Zaf and Tchos

Uploaded by

Tchos

Virus scan

Safe to use

Tags for this mod

About this mod

This mod changes the ending narration of the original campaign, replacing the bored and unprofessional-sounding voiceover from the ending slide show with a dramatic, professional narration more suitable for a high fantasy ending. This mod only applies to the English version of the game.

Permissions and credits
Donations
Original campaign ending narration replacement
By Zaf & Tchos
Version 1.0

This mod changes the ending narration of the original campaign, replacing the bored and unprofessional-sounding voiceover from the ending slide show with a professional narration more suitable for a high fantasy ending.  This mod only applies to the English version of the game.

You can see a demo of one version of the good ending and one version of the evil ending in this video:


Index:

  • Summary
  • Requirements
  • Installation
  • Using the mod
  • Known Issues
  • Revision history
  • Credits
  • Contact info

1. Summary
Zaf posted a demo of his proposed performance in the forums, and asked for someone to make it into a mod for the game.  I volunteered for the task, and together we devised this mod.

Zaf has indicated that he may want to do some retakes in the future with a slightly different tone for the good ending, and if that happens, I'll provide both versions here for your choice.

2. Requirements
This is a mod of the first campaign, so no expansions are necessary.

3. Installation
The mod is provided in a compressed folder. You can extract this folder into your override folder.  The override folder is usually found in Documents\Neverwinter Nights 2\override. See this wiki page for more information on installation directories.

If you're upgrading from a previous version of this mod, I recommend completely removing the old one before replacing it with this new one. If you've made any personal modifications to things like font sizes, save those files elsewhere, and reapply your changes to the new files.

In the event that you have another mod that edits the file 3430_ending.DLG, and you want to keep whatever edits that mod uses (if there are any that do), you don't strictly need to use this one.  This one is included to reflect some minor textual edits in the subtitles.  The voice replacement will work without the file 3430_ending.DLG.  If any such mods exist, someone please inform me so I can list them as potential conflicts.

4. Using the mod
Reach the ending of the original campaign to hear a narration worthy of the time you put into the game!

5. Known Issues
None known.

6. Revision history
2018-03-08: Initial release 1.0

7. Credits
Zaf: Vocal performance and original idea
Tchos: Sound file conversion, mod creation, and variant test scripting

8. Contact & further info
I (Tchos) can be contacted on the Nexus Network as Tchos, or through my gaming blog.

Zaf can be contacted at the address provided in the included readme file..  Also visit his Soundcloud page.