This is by no means a complete Patch... just a collection of minor fixes.
If you know of any specific errors contained in the Mage Tome Mod that I haven't yet gotten to, feel free to leave a comment and I'll see what I can do about it.
Current Fixes:
* Main .2das updated for SoZ and MoW
* Added Wand Crafting support for most new spells
* Added Blueprint support for most new spells
* Archmage's Arcane Fire ability now available
* Disciple of Mephistopholes Lore requirement fixed
* DoM Hellfire Grasp and Hellfire Blast Feats fixed
* DoM CasterLevel issue fixed
* Magelord classes.2da line fixed
* Magelord now has unique Sneak Attack feats
* Various classes should no longer have cluttered level-up feat selection screens
* Bigby's Helpful Hand now persists correctly
* Black Blade of Disaster creates unique creature, uses NWN statistics
* Cold Shield now has Empower support
* Force Orb acts like other Orb spells
* Lightning Lance and Moonbow spells.2da lines now pointing to correct description
* Raistlin's Wheel of Fire now working
* Summon Spider unhidden
* Summon Wyvern fixed
* Storm Touch now uses correct Saving Throw type
* Descriptions fixed for Energy Spheres, Viscid Glob, and Arcane Fire
* Innate Caster Level altered for Acidball, Darkbolt, Damning Darkness, Shriveling, and Time Stop
* Added 'New' icons for most new spells
* Added Fire Adept support for most fire spells
* Added Frost Mage support for all new cold damage and summon spells
* Added Sneak Attack support for all new touch attack spells
* New spells should persist correctly on SoZ overland map transitions
* Support for Wild Mage Mod added to all new spells
* Removed duplicate Hellfire Warlock class
* Removed duplicate spells (Castigate, Cacophonic Burst, etc.)