About this mod
Reskin options for Schazzwozzer's Clay Golem: http://neverwintervault.org/project/nwn2/model/clay-golem
- Permissions and credits
rjshae requested a sand golem option for the Clay Golem here: http://forum.bioware.com/topic/505179-content-requests-and-content-creation-offers/?p=20230596 (link is external)
Directions: Copy the contents to your module or campaign, then the body will show up as options in the cloth armour variants of the Clay Golem (the default is cloth option zero). Beyond adding the base Clay Golem appearance by Schazzwozzer no 2da editing is necessary, a sample Appearance.2da is included. If you don't want a particular model, just delete the files for it. You do not need to have consecutive numbers, so you can only use model 4 for instance. Basic blueprints are included, the blueprints are not statted out.
These are meant to be a stone golem, a wood golem, and two versions of a rock golem, as well as muck, magma, ice, gems, boulder, liquid metal etc.
Because NWN2 uses an n-1 system for appearances in the armor set versus the model name, the model numbers below correspond with the n-1 variation, so the Bladerager (files with 04 in their name) is appearance 03.
A template texture for the musculature is included (c_golemclay_cl_body_definelayer), so you can add the muscles to your choice of base texture. This template was applied with 50% transparency to the original textures.