Neverwinter Nights 2

PATCH 1 (07/24/13)

IMPORTANT: You may need to start a new game for all the changes to take effect.

NEW FEATURES
* Added hidden items from the original game
* Created Diseased Gibberling
* Added additional feedback for when a weapon breaks to make it more noticeable
* Added Heal Kits to all temples
* Ghoul in Mutamin's Garden can now be controlled by the player
* Viconia's appearance updated
* Added Boo to Minsc's shoulder


MAJOR FIXES
* Prevented Imoen from stopping Gorion or the player during a cutscene in the Prologue
* Unequipping Boots of Avoidance no longer permanently lowers the character's AC by 5 each time
* Imoen no longer loses inventory upon resurrection
* Fixed issue where Khalid would constantly speak with the player unprovoked
* Fixed issue where Imoen would constantly speak with the player unprovoked
* Fixed non-progression bug if Silke is killed before speaking with Garrick for the first time
* Yeslick can now level properly
* Updated inventory of all containers in game
* (TOSC) Pallets that lead to lower levels of ship can no longer be destroyed

MINOR FIXES
* Fixed display name for some areas
* Updated store prices to fix some wonky prices
* Updated most items to use proper icons
* Fixed Brevlik complaining about alarms being set off when they're not
* Fixed typos in Prologue
* Changed Melicamp icon to pig and all other elements to reference a pig
* Fixed cave in Xvart Village from being entered
* Fixed broken Firewine Ruins walkmesh
* Removed Joseph's Greenstone ring from player if given to his widow
* Enduring Noober now gives XP
* Removed duplicate conversation nodes in Oublek conversation
* Removed log message when drinking beverages in taverns
* Nashkel Store now offers more gold for Winter Wolf pelts than other stores
* Fixed odd command responses from being displayed in the Gnoll Fortress
* Fixed typos in Imoen conversation
* Sarhedra now has a female voice
* Fixed loud/annoying foley SFX from playing in Gullykin
* Removed all instances of Ring of Cheating from maps
* Fixed issue where the player would sometimes spawn inside the Beregost Temple when exiting the temple
* Set non-usable Beregost Temple doors to static
* Updated Robe of Good Archmagi item description to read properly
* Removed spell failure icon being displayed at inappropriate times
* Updated Montaron's alignment to Neutral Evil
* Removed "Scorching Ray, Single" from High Hedge store
* Fixed High Hedge store and updated all items
* Fixed issue where Ankheg armor would sometimes not be completed on-time
* Fixed issue where Ankheg shells would rot before they were supposed to
* Prevented Taerom from giving out infinite Ankheg armor sets
* Fixed issue where Taerom gave the same XP reward twice if given contaminated iron
* Improved the stability of Marl approaching the player and initiating a conversation
* Added "Vials of Mysterious Liquid" to Kobolds in Nashkel Mines
* Fixed issue where Melicamp would give infinite XP in a conversation
* Updated "Helm of Ultravision" to be "Helm of Darkvision" which now functions properly
* Gauntlets of Fumbling can now be looted properly
* Removed Brage from original area if brought to temple
* Removed Brage's weapon after he is brought to the temple
* Bassilus is now unbumpable during his conversation
* Updated Brage's weapon appearance
* Stopped Caldo and Krumm wood-chopping SFX if attacked
* Added De'Tranion to Blushing Mermaid
* Fixed issue where Aldeth would not recognize the player in Baldur's Gate city if they helped him earlier
* Black Lilly now purchases stolen goods
* Fixed timer for Samuel as he would sometimes die before the player could reach the temple
* House in High Hedge can no longer be selected
* Brun will now recognize his dead son's body
* Fisherman's house doors can no longer be selected
* Lighthouse doors can no longer be selected
* Arkushule is now a female
* Fixed issue where very difficult human "ankheg" would spawn in Fishing Village
* Shoal the Nereid now initiates conversation when defeated
* Dynaheir journal entries update and complete, giving XP
* Minsc journal entries update and complete, giving XP
* Manual of Gainful Exercise now grants permanent attribute bonus
* Bjornin quest now mentions Orcs instead of Half-Ogres
* Gurke quest can now be completed with a reward
* Zhurlong will drop boots if he is killed after completing his quest
* Fixed an issue where Unshey would give infinite XP and gold
* Unshey now gives a book as a reward
* Fixed grammar mistake in Joia conversation
* Joia's Flamedance Ring now spawns on Hobgoblin
* Xan no longer will be killed immediately by kobold spawns
* Fixed spelling of Amarande's name
* Fixed class change conversation for Imoen
* Jalantha takes tome upon quest completion
* Fixed Oberan's Estate door not being usable
* Yago now initiates appropriate conversation when surrendering
* Brevlik is now a gnome instead of a human
* Priest in Baldur's Gate Temple of Helm now has dialog
* Cursed item on corpse in Sorcerous Sundries can now be acquired
* Bjornin quest can now be completed
* Khalid shaved and no longer has facial hair
* Officer Vai conversation nodes no longer end abruptly
* Fixed looping bush SFX in South Beregost Road
* Fixed broken walkmesh in Firewine Ruins
* Xzar gives potions in initial conversation now
* (TOSC) Cutscene in chess room will trigger more accurately
* (TOSC) Winter Wolves now drop pelts
* (TOSC) Islanne doppleganger can now be killed

BALANCE UPDATES
* Nerfed Candlekeep rats in warehouse
* Nerfed Nimbul encounter slightly
* Increased Nimbul's CR to an appropriate value
* Removed Damage Reduction from Gibberlings
* Increased Basilisk CR slightly
* Set appropriate CR for Gibberlings
* Increased difficulty of Revenant encounter
* Nerfed Lamalha encounter slightly
* Nerfed Hobgoblin encounters south of Beregost
* Nerfed Silke encounter
* Slightly increased banter chance for NPCs
* Slightly increased NPC quest timers
* Nerfed Icharyd encounter

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drechner

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