Neverwinter Nights 2

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  • Setting up the level cap increase for Multiplayer or Persistent World

    With version 1.6, the level cap increase supports multiplayer games and persistent worlds.
    In addition to the installation of the mod, additional steps are required to set up your server (or multiplayer game) properly.

    FIRST STEP - ASSOCIATE THE HAK TO THE MODULE AND DISTRIBUTE IT (applies to both multiplayer games and persistent worlds)

    As you can see from the image, you may get an error message that warns you that the hak folder from the installation directory is not properly recognized, this appears to be simply a bug of the toolset, but if it somehow causes issues, simply move the hak to the folder in the My Documents directory instead.

    This is important, the hak contains some of the files from the override folder of the single pl...

  • Implementing the level cap increase in player made campaigns.

    The files provided by this mod will simply move the hardcoded level cap from 30 to 160, however, the game still controls a "softcoded" level cap on a campaign by campaign basis. To change this value, you will have to use the NWN2 Toolset.
    As of version 1.5 of this mod, the files of the 4 standard campaigns (Original Campaign, Mask of the Betrayer, Storms of Zehir and Westgate) are implemented automatically, therefore you will not need to do anything else if you want to play those campaigns at levels higher than 30.
    (If you don't like this, and wish to play the standard campaigns at the intended level caps, I have also provided backup files, you will simply have to delete the file and rename the file to

    For ...

  • Update to version 2.0

    The first major update to the campaign is being prepared.
    We have compiled a sizeable list of things to fix and add to Umbral Abyss for the first update (2.0). Work is underway on
    implementing these and we expect to release the updated version sometime
    in the week commencing 17th January.
    If you know of any issues which you have not seen reported already, now is the time to share them!
    A full list of the changes will be released soon. Thank you for all the support and feedback.


  • The MERP UK blog

    You can follow our work more closely from our blog page!

  • Announcing Black Scourge of Candle Cove patch 1.3, and new full package uploaded

    I've released patch version 1.3 for The Black Scourge of Candle Cove, and the accumulated patches are now significant enough to warrant a new file with the full package, all patches included.  However, I've also uploaded a file with just the changes, for anyone who already has version 1.0 whether patched or not, and would rather not download the whole thing again.  Patch 1.3 is cumulative, containing all fixes thus far.  You do not need previous patches.

    You do not need to reinstall or restart the module if you are installing the patch, nor do you need to restart the module if you're installing the full package.  All changes will take effect in a game in progress.

    Changes in version 1.3
    This is a substantial patch, fixing numerous reported is...

  • Patch Notes (v1.31)

    PATCH 4 (07/15/14)

    IMPORTANT: You may need to start a new game for all the changes to take effect.

    * Added SoZ clock to the GUI

    * Fixed issue causing crash when selecting to play as Dragon or Fey character races (Known Issue: Descriptions for both races are not displayed)

    * Updated item icon of Melicamp the Pig to be an actual pig
    * Fixed Firewine Ruins door reference which was causing some players to not be able to use the door
    * Fixed Oberan Estate door that was non-functioning
    * Set Bill to "plot" to prevent him from accidentally being killed
    * Quenash will now allow you to speak with her regarding a quest
    * Gurke will now recognize when you ha...

  • Patch Notes (v1.3)

    PATCH 3 (05/29/14)

    IMPORTANT: You may need to start a new game for all the changes to take effect. It is strongly recommended that you remove the previous install of BGR if upgrading to version 1.3.

    * Fixed a number and variety of issues with the date/time, such as quest timers
    * Fixed several NPCs constantly interjecting dialogue without anything to say
    * Fixed several issues with the journal not being updated or granting XP upon quest completion
    * Fixed several issues with NPCs not levelling properly
    * Most NPCs can now be found in taverns across the region once dismissed or rejected
    * Resting no longer affects attributes, but saving throws and movement speed instead
    * Latest version of Kaedrin's PrC pack...

  • Patch Notes (v1.2)

    PATCH 2 (09/10/13)

    IMPORTANT: You may need to start a new game for all the changes to take effect.

    * Increased Viconia's Wisdom from 5 to 15

    * Hidden items can all now be found properly
    * Companions now state when they've found a hidden item
    * Fixed issue where Brun did not recognize his son's body in the player's inventory
    * Fixed issue with several areas displaying incorrect NPC speak strings
    * Korax is now removed from the party if attempting to exit Mutamin's Garden
    * Corrected Feldpost Inn name
    * Corrected several Beregost houses names
    * Answering Brage's riddle correctly now grants Sword of Berserking and other rewards
    * Gurke's quest ...

  • Patch Notes (v1.1)

    PATCH 1 (07/24/13)

    IMPORTANT: You may need to start a new game for all the changes to take effect.

    * Added hidden items from the original game
    * Created Diseased Gibberling
    * Added additional feedback for when a weapon breaks to make it more noticeable
    * Added Heal Kits to all temples
    * Ghoul in Mutamin's Garden can now be controlled by the player
    * Viconia's appearance updated
    * Added Boo to Minsc's shoulder

    * Prevented Imoen from stopping Gorion or the player during a cutscene in the Prologue
    * Unequipping Boots of Avoidance no longer permanently lowers the character's AC by 5 each time
    * Imoen no longer loses inventory upon resurrection

  • FAQ


    Q: What is Baldur’s Gate: Reloaded?
    A: Baldur’s Gate: Reloaded is a fan-made tribute to and complete remake of Baldur’s Gate (1998) and Tales of the Sword Coast for Neverwinter Nights 2, originally developed by Bioware and published by Interplay.

    Q: Do I need Neverwinter Nights 2 to play it?
    A: Yes, as well as both expansions: Mask of the Betrayer and Storm of Zehir.

    Q: Does it contain every quest from the original game?
    A: It does! It also includes Tales of the Sword Coast.

    Q: What languages does Baldur’s Gate: Reloaded support?
    A: Currently, Baldur’s Gate: Reloaded only supports English as we didn’t really have the resources to release it on other languages. If you would like to rel...

  • NWN Podcast

    Check out the authors’ interview on NWN Podcast.

  • New release for Tchos' HD UI panels and dialogue

    Version 1.3 is now available, which adds two additional enlarged interface panels to the mix, as well as improving the layout of the portrait picker screen, and most importantly fixing a bug that was brought to my attention.

    Full change log:

    Added new large version of the SoZ party creation screen.
    Added new large version of the tutorial popup box. (I use this box for DM narration text in my own module.)
    Fixed gaps between object and frame in the target_object and target_enemy files.
    Edited store.xml "showpartial" attribute to fix a bug that could prevent the last item in the list from appearing. (Thanks to kevL for identifying this!)
    Edited the portrait picker screen to get the frames properly lined up around t...