Neverwinter Nights

Preparing for Starfield

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Starfield, the first game in a brand new series from Bethesda Game Studios, is coming to PC and Xbox in November and while that may seem to be a long way off yet, we're already excitedly preparing for the release. 

Update 12 May 2022: Bethesda has announced on Twitter that Starfield has been delayed until the first half of 2023. 

If you haven't heard about it yet, Starfield is going to be the debut entry in an entirely new franchise and marks the first single-player RPG released by BGS since Fallout 4 all the way back in 2015. The details of the new game world and story have not been fully revealed yet and we've been eagerly following the "Into The Starfield" video series as it teases more and more information about the upcoming title. 

What we do know is Starfield will be using an updated version of the Creation Engine which has been used to power Skyrim, Fallout 4 and Fallout 76 (which is in itself an evolution of the Gamebyro Engine used by older titles). Todd Howard has also confirmed in an AMA on Reddit that Starfield will have full mod support, which is great news for our community!

 


So what are we doing to prepare for Starfield? Glad you asked! We're slowly ramping up our efforts to create a community space for Starfield. This is comprised of a few parts:

  • Starfield Modding Discord - We could have simply added Starfield channels to our main server, but this time around we felt it would be far better to separate the Starfield discussion into its own server. There are already some interesting conversations happening there, including early planning of a Community Patch for the game. If you're interested in modding Starfield, please do check it out. 
  • Starfield Modding Forums - We've created a new forum category where you can talk about the game, modding or even share your ideas for mods.  
  • Starfield Modding Wiki - While it's pretty barebones right now, we plan to use the Modding.wiki site for Starfield to serve as a hub for important information about modding which would otherwise be lost to obscurity in forum posts, Discord servers or Reddit threads. 
  • Starfield Game Section - Coming November 2022. We'll be opening the doors on the site section to share your mods, images, videos and collections for Starfield.

That's not all, we're also actively engaging with our friends at Bethesda to learn more about the game and get more modding-specific information that we can share with mods authors, tool developers and the community to allow us to work together to create a modding community that could rival the ones for their previous games. 

Are you as excited as we are for Starfield? What kinds of mods would you like to see? Join the discussion on the forums. 

Don't forget to wishlist Starfield on Steam or join Constellation on Bethesda's website to stay updated. 

323 comments

  1. akuma9384
    akuma9384
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    A lot of negative nancys on here. Ill enjoy the game just like I did cyberpunk at launch. Dont expect anything and have fun, jeez people forget what gaming is all about. Its a game and it will have bugs and other non sense but I will still enjoy the play through.
    1. SigmaSquadron
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      Nothing against people having fun in their own way, but they are selling a product. Bethesda should be shunned if that product doesn't perform as the buyers expected. Selling a broken game shouldn't be considered a normal thing, but alas, it wasn't released yet, so the benefit of the doubt is still valid, even with Bethesda's track record.
    2. CJSmith668
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      Ive never had any problems with CP on Day one launch, neither have I experienced any bugs from any other Day one launches. I has led me to believe that Day One launch problems are hardware related and less about software. I run all ASUS hardware, Intel processor and ASUS Nvidia 3070 RTX Ti and ASUS 1070 GTX Ti before that. I've had problems with MSI in the past and my one of my friends who has an MSI computer always has Day one launch issues.   
    3. ARahimi
      ARahimi
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      its not a product the same as a carton of milk is.
      it's a product by artists and techs with a desire to build and craft something they're passionate about.

      if you cant show them respect, guess what, don't buy it.
    4. dynomice
      dynomice
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      "Don't expect anything" from a $60 game? How much harder can you simp for a billion dollar company? 
    5. maxqazwsxedc
      maxqazwsxedc
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      Good for you but some ppl actually work for the money they use to buy a game, don't tell them to stfu if they won't like a half assed buggy micro transaction simulator, those ppl are a more positive force than any fanboys for the industry 
  2. JoeBlow90
    JoeBlow90
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    And.. it's been postponed to 2023... 
  3. NOTATALLAMUSED
    NOTATALLAMUSED
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    I´m extremely wary of Bethesda since they decided to first dumbify FO4 and then the dumpster fire that is 76.. I very much believe we´re going to see a bugged out game with micro-transactions.. Wokery ad nauseam and no actual roleplaying.. I refer to FO4 with its system of "whatever you do I´m gonna answer the same way" mechanism..  I´ll wait and see.. maybe I´ll be pleasantly surprised but.. I´m not betting on it
    1. ginaritchie
      ginaritchie
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      i can't think what your comment about wokery is for. nor do i care...
    2. sniperwolf80mm
      sniperwolf80mm
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      Pretty much agree w/ everything you said.
    3. Drakebrand
      Drakebrand
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      I feel the same way but not so much about the wokery. 
    4. dynomice
      dynomice
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      Agree with your worries 100%.
  4. craola
    craola
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    LMAO
  5. Beedle246
    Beedle246
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    This game is not gonna be good
    1. TheBlazeking1001
      TheBlazeking1001
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      You are 100% right, how can the modding community make space suits slutty?
  6. BuliwyfWolfgar
    BuliwyfWolfgar
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    Before forewarned, I'm not and have never been a hater -  just a logical realist...

    Preparing for Starfield?, ahhh not just space bugs you'll be battling when it comes out.  Personally, I will wait for the USP team to step up, before I suit up to go into battle.  You know the USP team right?, the highly skilled, yet totally unpaid bug zappers, no not space bugs - the Unoffical Starfield Patch team, the team that we will need before we can actually play, said Starfield (as it's meant to be played), because of the CK bugs that have existed since Morrowind.  Just think FO4 in space, Starfield loading in 3, 2, 1........................., but we did have cool elevator rides and music as a loading screen.
    1. bedilruzak13
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      i dont really care about the graphic and some in game mechanic, as long as it is support mod then the mods can do it all, just like skyrim
    2. HazakTheMad
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      Maybe, but it seems the main patch project won't be the UP team, there is a community patch project headed by Picksaurous and Halgari.
    3. Beedle246
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      Yeah it's just gonna be Outerworlds and Outerworlds sucked too
  7. bedilruzak13
    bedilruzak13
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    As long as it's supporting mod and it got no micro transaction, maybe a couple cheap dlc, i dont mind the bug
  8. yammahatom
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    change engine = no Modding support. I'm prefer broken @ss game but can mod it live longer and always have fresh new game play than stable but lack of modding then dead like outer world
    1. NestleCrunched
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      100% agree
    2. valecx
      valecx
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      There's absolutely no reason why they couldn't use a new engine and have mod support. Their determination to use an outdated engine boggles the mind. Don't trust the promotional materials they release. This game won't do anything special graphically, so it'd best have a lot of innovation otherwise.
    3. ExelArts
      ExelArts
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      id rather a new modarn engine and modding support why would you think a new engine wouldnt support moding
    4. CansecoDev
      CansecoDev
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    5. HazakTheMad
      HazakTheMad
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      A completely new engine, not based on previous engine like Creation 2, isn't gurenteed to be modable, some engines are modable, but are exceedingly hard to do so, while others just don't at all.
      Things like Unity and Unreal can be modable, but are rarely ever so, and starting a whole new engine with nothing from previous engines would be a very big undertaking, I trust that Creation 2 will be better, but I don't have any allusions as to what those improvements will be.
    6. xrayy
      xrayy
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      valecx: "There's absolutely no reason why they couldn't use a new engine and have mod support."

      are you sure ? in my opinion the exact opposite is the case. most game engines are modular building cases. there is no reason at all to waste time with a completely new engine and the related hassle if you can use the proven good parts and exchange the outdated or erratic ones like outdated interfaces.
      the modding capability is one of the key features of the creation engine and the reason why people are still playing even 11 year old bethesda games (or even older ones). i don't know if it would be a good idea to drop this one and all the positive experiences with this approach.
      much more important is the future support of dx12 and /or vulkan interface and to optimize especially this engine module and features like dlss and fsr 2.x
       
    7. Astrotom3000
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      change engine = no Modding support.

      Right, because literally no other engine in existence supports mods.
    8. SlappedChimp
      SlappedChimp
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      It's completely up to the Devs whether or not it's modular & accessible enough for modding. 
      It's more work to design it in such a way that people can freely, retroactively alter parts of the game in a tidy, simple way.

      Epic Games focuses on the Unreal Engine, but Bethesda focuses on large, open-world Games that take longer to complete, so I can see why they may have side-lined some persistent Engine issues and instead focused on what gameplay features and graphical enhancements they wanted for their next project.
    9. Democrab
      Democrab
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      "id rather a new modarn engine and modding support why would you think a new engine wouldnt support moding "

      Which modern engine would you like? Because there isn't really that many beyond maybe Unity and Godot. I know you're going to say UE5 or the like but somehow miss the fact that it's just an updated 90s engine just like Creation or most of the other big names engines are and the few that aren't from the 90s usually aren't any better than those engines anyway. Changing engines means changing the way everything is handled: Every existing external tool, the script extenders, etc would need to be restarted from scratch with a new engine and there's very few benefits that any existing engine can provide. (eg. UE5 won't even look any better. UE hasn't been able to do anything but blurtastic FXAA/TAA since UE3 and has lighting that makes most things look like they're made from plastic ala early 90s CGI, some games get past that true but it takes a huge amount of effort - effort that Bethesda doesn't really put into their engine.)

      What you people actually want is for Bethesda to put a larger amount of effort in their engine: Fix the easy to fix problems (eg. Setting fMaxTime to allow for >60fps works even in Oblivion, as do nonstandard screen ratios. In other words the Engine supports both techs, but Bethesda's configuration doesn't.) and try to actually switch over to modern APIs like Vulkan.
    10. bedilruzak13
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      its clear they said it, it support mods
  9. zMaZT3Rz
    zMaZT3Rz
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    I hope there's not going to be another laggy ass section in the game like downtown Boston in Fallout 4.

    In any event
    1. craola
      craola
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      Consumers don't learn, and this game will have pre-order records that probably break Skyrim. It's a new IP, something Bethesda hasn't done in quite a very long time. 
    2. Tegakari
      Tegakari
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      I'd never expect a PCMR chud to show any signs of intelligence, so this meme isn't surprising.
      Anti-pre-order sentiment has been obsolete for years now due to the ability to refund on several platforms. There's essentially no reason not to pre-order.
  10. Derplimat
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    What one must realize, is that Skyrim and Fallout are the most modded games of all time as a direct result of how "easy" it is to modify their games. Not because their great, new gameplay styles/mechanics. A new engine would change that dramatically. You claim their game engine is outdated although it itself has been updated and modified throughout the years. Much like the Unreal Engine which was originally licensed in 1996. Epic Games has just funneled way more money into updating it. Creating a new game engine isn't easy. Bethesda would've changed the game engine at anytime we wouldn't have the collective 230.6k downloadable files on the Nexus with their whopping 4.8 BILLION Downloads. In closing, a new game engine would still indeed have modding support, but it would only be a fraction of a fraction of what we have now, and by the logic of half of these comments, If Bethesda's game engine is old and outdated so is Unreal.
    1. AlanFox89
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      If I know anything, the RED engine had it's debut in The Witcher 2, the v ersion we see in CP2077 is the RED Engine 4.
    2. Derplimat
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      My one sentence regarding CDPR's REDengine has been redacted for clarity, however it appears you fail to see the big picture.
    3. UwUBoneworketh
      UwUBoneworketh
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      Dying Light's engine, Chrome Engine, was made originally in 2006, it ended up being used unlicensed by City Interactive before they became CI, It's now on Chrome 6 for DL and DL2. (also Hellraid but that game is in development hell)