Neverwinter Nights
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Created by

Ben Harrison

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SpiritOfDragonsong

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About this mod

This mod adds a wearable wizard hat (as a new cloak model) to Neverwinter Nights, for all standard races and phenotypes. In addition to the NWN 1.69-compatible hak and an erf containing an example wizard hat, a CEP 2.2-compatible hak is also included. A simple 2da resource is included (for the convenience of modders) as well.

Permissions and credits
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Neverwinter Nights 1
Wizard Hats
by Ben Harrison
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Index:
1. Introduction
2. Installation
3: Use
4: Notes for the Community
5: Credits & Links
6: Updates & Bugfixes

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1. Introduction
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This mod adds a wearable wizard hat (as a new cloak model) to Neverwinter Nights, for all standard races and phenotypes.

In addition to the NWN 1.69-compatible hak and an erf containing an example wizard hat, a CEP 2.2-compatible hak is also included. A simple 2da resource is included (for the convenience of modders) as well.

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2. Installation
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Place the files in the indicated folders of your NWN install (usually C:\NeverwinterNights\NWN):

wizard_hats.hak -> \hak
(and/or)
wizard_hats_cep.hak -> \hak

wizard_hats.erf -> \erf

Once you've installed the files, open a module and select Edit -> Module Properties, then select the Custom Content tab. There, select either wizard_hats OR wizard_hats_cep from the drop-down list and add it (for the CEP version, make sure it is ABOVE all other CEP files in the list). Let the module build, and then save.
If you want to use the blueprint provided, open a module and select File -> Import, then select wizard_hats.erf and import.

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3. Use
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Once added correctly (as detailed above), a new "Wizard Hat" appearance will be available in a cloak item's appearance properties.
Cloth 1 is the main hat colour, Leather 1 is the main band colour, and Metal 1 is for the disk and studs on the band.

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4. Notes for the Community
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Individuals and custom content teams are welcome to use, modify, and combine this content in whatever way they desire, without asking for my permission or giving me any credit whatsoever.
I draw the line at passing this content off as your own work, though; and if you do re-release or include this content in your own releases, I'd appreciate it if you'd feed my narcissism by letting me know via e-mail.

I originally intended to include more hat variations, but by the time I'd repositioned them for all the races & genders by hand, and having recently created the Wizard Arcana placeables, I was starting to get a little burned out on, well, wizard hats. I may update this release with skull, feather, and other variations eventually (the included plt texture includes such elements already if you want to have a go yourself).

The author of this mod accepts no responsibility for damage caused to your wizard hat during the evocation of fire magic or in extremely windy weather.

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5. Credits & Links
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Modelling, texturing, packaging, documentation, blueprint creation:
Benjamin Harrison ([email protected])

The wizard hat model and texture elements are taken from my own Wizard Arcana Placeables mod.

Partial inspiration, and some help with model positioning (as reference only):
Lisa's Cavalier Hat
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=1742

Some base texture elements from:
http://www.cgtextures.com

NWN(!), official tools, and many default textures used:
BioWare

Texture manipulation:
The GIMP
http://www.gimp.org

PLT Plugin for the GIMP
http://nwvault.ign.com/View.php?view=other.Detail&id=670

3D:
GMax
http://www.turbosquid.com/gmax

NWMax
http://nwvault.ign.com/View.php?view=other.detail&id=626

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6. Updates & Bugfixes
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31/01/2009
*Initial release