Neverwinter Nights
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Created by

Ben Harrison

Uploaded by

SpiritOfDragonsong

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Safe to use

About this mod

This mod adds a collection of 97 new dark future placeables to Neverwinter Nights, suitable for decorating a grim, industrial modern world.

Permissions and credits
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Neverwinter Nights 1
Dark Future Placeables
by Ben Harrison
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Index:
1. Introduction
2. Installation
3: Use
4: Notes for the Community
5: Credits & Links
6: Updates & Bugfixes

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1. Introduction
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This mod adds a collection of 97 new dark future placeables to Neverwinter Nights.

In addition to the NWN 1.69-compatible hak, a small demo module/prefab, and an erf containing blueprints for all 97 placeables, d20mm-compatible and CEP 2.2-compatible haks are also included. Some additional resources are provided as well (tga textures and a 2da resource for the convenience of modders).

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2. Installation
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Place the files in the indicated folders of your NWN install (usually C:\NeverwinterNights\NWN):

dfuture_plc.hak -> \hak
(and/or)
dfuture_plc_cep.hak -> \hak
(and/or)
dfuture_plc_d20.hak -> \hak

dfuture_plc.erf -> \erf

Dark Future Placeables Demo.mod -> \modules

Once you've installed the files, open a module and select Edit -> Module Properties, then select the Custom Content tab. There, select dfuture_plc OR dfuture_plc_cep OR dfuture_plc_d20 from the drop-down list and add it (for the CEP or d20mm versions, make sure they are ABOVE all other hak files in the list). Let the module build, and then save.
If you want to use the blueprints provided, open a module and select File -> Import, then select dfuture_plc.erf and import.

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3. Use
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Once installed and added correctly as detailed above, 97 new placeable appearances will be available. They can be found in the appearance list of a placeable's properties, under "Dark Future, ...", and, if you've imported the included erf, in the Miscellaneous custom placeables palette.

A number of the placeables (particularly the "Pipe" and "Mesh Fence" sets) are designed to be modular, in that you can piece multiple placeables together to create a variety of different structures. Best results can be achieved with close zooms and use of the right click object -> Adjust Location feature in the toolset.

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4. Notes for the Community
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Several texture elements used are the work of others (see the credits below) who kindly, and specifically gave me permission to use, edit and redistribute them in this form. Please don't modify and redistribute the textures included in this mod without first contacting me about it. If you only want to redistribute the content of this mod as part of a compilation or module-specific hak, then you're free to do so, but please include the texture-related portion of the credits below in your documentation.

It follows that individuals and custom content teams are welcome to use, modify, and combine MY content in whatever way they desire, without asking for my permission or giving me any credit whatsoever.

These placeables are released mostly for the benefit of the d20 Modern Mod team and their users: http://frozenfar.com/d20mm

This mod uses DDS textures only, converted using a 9-series nVidia GPU.
TGA versions are provided in a resources folder for those who need or want them.

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5. Credits & Links
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Several texture elements were created by the following talented people:
Henrik Larsson - http://www.henriklarsson.info/index.html
Yves Allaire - http://www.evillair.net/v2

Special thanks to you both!

Modelling, texturing, packaging, documentation, area/blueprint creation:
Benjamin Harrison ([email protected])

Additional rusty metal texture element by:
angelboiii

Some texture elements from:
http://www.cgtextures.com

NWN(!), official tools, and many default textures used:
BioWare

Texture manipulation:
The GIMP
http://www.gimp.org

3D:
GMax
http://www.turbosquid.com/gmax

NWMax
http://nwvault.ign.com/View.php?view=other.detail&id=626

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6. Updates & Bugfixes
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26/03/2009
* Initial release