0 of 0

File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use

Tags for this mod

About this mod

(NWN 1 - Scripts, Blueprints and 2DA) Small familiars that are more like spies than meat shields such as rats, bats, crows, and vipers. For builders this system enables much more flexibility with regards to a familiar\'s appearance and abilities.

Permissions and credits
I first developed "Innocuous Familiars" for Arnheim, but am revamping the whole system for the January 2013 Custom Content Challenge. The inspiration for the project was to make familiars more like their original pen and paper versions, in which the familiars are primarily small animals, and the magic-user acquires them through casting a spell.

Here are the basics of this project:

- All of the standard familiars are replaced by typical animals: crow, bat, rat, viper. They are innocuous creatures without spell-like abilities, but the fliers can actually fly, and the rat and viper can slip around doors. In addition to these starting familiars there are others which must be found in game such as dire creatures and beasts or even rarer magical creatures like Imps and Pixies.

- The new spell, Bind Familiar, is used to gain new familiars through the course of play or to reincarnate a dead one. In either case, the process is the same: find a suitable creature and target it with the spell. You may have to negotiate with intelligent creatures and convince them to submit to the spell, otherwise a creature with an Intelligence greater than 5 will consider a wizard casting this spell on them as hostile.

- Some features for familiars have been implemented: Spell Sharing of personal spells cast by the master, Master Benefits while the familiar is summoned (Alertness + some others), and Cast Master's Spell (familiars can recast a hostile spell which the master stores on them). Also, the Mark Target ability enables familiars to create a spell focus from a targeted creature or location. The Spell Focus can later be used by the master as a proxy target for a few select spells. A few spells were set up in the demo as examples: bestow curse (lvl 4), dimensional jump (lvl 4), and dimensional portal (lvl 5).

In general however this package is not about what I am giving to you in it, but the flexibility it gives a builder. I will be releasing full documentation to explain how to use the new 2da to custom design new familiars. Its fairly easy to do and takes less time than creating 40 creature blueprints and a handful of their creature weapons and hides. You no longer need to create creature blueprints, although you can if you want, and so there are less blueprints overall to work with when you create custom familiars. With a modicum of scripting you can also set up your familiar to have its own spell-like abilities. I am creating some magical familiars to demonstrate how it is done.

I hope you all enjoy this. I've had a great time just tinkering with it as I develop it.