New anim loop features that can hide or add things in default bioware tilesets.
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BabaYaga - though probably not first person who did this kind of thing, Ive get this idead and learned how to from him and his Ravencast forest tileset.
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New anim loop features that can hide or add things in default bioware tilesets. The idea comes from BabaYaga from whom I learned how to do it. Advantage over the old placeables-less hakpacks is that this will not change old tiles retroactively. By default tile looks like before, only after defactivating animloops, placeables will be hidden.
So far only fields in rural tilesets. The animloop feature allows to hide the plants on the field. Each tiles has three animloops.
More tiles will probably come when I get better with this, suggestions are welcome.
Originally I wanted to add this into Community Patch hak content, but since I noticed some crashes while having this in override, Im posting this here first. I know hak is different thing than override I know, but better safe than sorry. Please report any issues with this or any errors in models.
Models are not compiled and not contained in hak. I havent seen reason to make hak just for 6 files - just add them to your hak or override (but be carefull with override it might crash on PWs with areas not done using this). Then you will be able to use this feature in toolset and see it in game.