Neverwinter Nights

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Created by

Ben Harrison

Uploaded by

SpiritOfDragonsong

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About this mod

A small collection of new content for the community\'s free and unrestricted use. All resources are organised into folders within the single file download - this collection is intended mainly for modders, compilers and experienced builders. See the included readme file for further information.

Permissions and credits
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Neverwinter Nights
Farewell Content Package
by Ben Harrison
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Index:
1: Content List
2: Use
3: Farewell, NWN (Notes for the Community)

A small collection of new content for the community's free and unrestricted use. All resources are organised into folders within the single file download - this collection is intended mainly for modders, compilers and experienced builders. See the included readme file for further information.

I've departed the NWN community, and stopped all development on my projects, but I wanted to leave the community with a little collection of new content rather than simply vanishing.

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1. Content List
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  • "Aribeth's Sword"
  • "Fantasy Shields"
  • "NPC No-Turn Script"
  • "Old/Frail Anim Phenotype"
  • "Persistent World OOC VFX"
  • "Real Spike Traps"
  • "Royo Aribeth Head"
  • "Ruleset Icons"


"Aribeth's Sword"
A new longsword based heavily on Aribeth's sword, as presented in the "Aribeth's Farewell" artwork from BioWare's 1.69 patch release. The weapon is single-part (the entire sword is contained in the _t [top] piece), and includes matching icons and null middle and bottom pieces.

"Old/Frail Phenotype"
A new phenotype for all player races and both genders, which simply mimics the animations of the "old man" and "old woman" NPC models. Only the HotU robes are supported.

"Persistent World OOC Visual Effects"
A set of three new visual effects which place glowing "AFK," "BRB," and "OOC" markers above an object or creature's head, intended for PW "OOC" type areas or situations.

"Luis Royo Aribeth Head"
A modified version of Aribeth's head model for female humans and elves, featuring an asymmetrical face tattoo, a gemstone hair bangle, and a long ponytail. Inspired by Luis Royo's "Urano's Drops" and originally created for a friend's character.

"Ruleset Icon Pack"
A collection of simple feat and skill icons (mostly modified and/or recoloured BioWare icons) for use in your ruleset mods, originally created for my (discontinued) world project.

"NPC No-Turn Script"
A simple script in .erf format that, when placed in an NPC creature's OnConversation event, will prevent that NPC from turning to face the clicking PC (but start any dialogue normally). This is extremely basic scripting, but a solution to the NPC-automatically-facing-PC issue is not immediately obvious to many builders.

"Fantasy Shields"
Two new shield items, a "Heavy Cog" large shield (inspired by, but using no resources from, Lineage 2's concept art) and a "Neverwinter" large shield (my own design using the Neverwinter Nights eye). Matching icons are included.

"Real Spike Traps"
A set of six new animated placeables: two ground spike traps and a wall spike trap in wood and metal spike varieties.

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2. Use
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All of the listed content is compatible with NWN/SoU/HotU 1.69 only, and no hak is included - only the required resources (models, textures, icons...) for the content itself. It's intended mostly for modders/compilers or experienced builders to incorporate into their own haks and modules.

*Aribeth's Sword
Uses longsword slot 9, colour 1 only.

*Old/Frail Pheno
Uses phenotype 9. A modified phenotype.2da is included.

*Persistent World OOC VFX
Should be applied to an object as a permanent or temporary (DUR_) VFX with the EffectVisualEffect function. A modified visualeffects.2da is included.

*Royo Aribeth Head
Female human head 028, female elf head 017, normal pheno only. Tattoo1 = face tattoo colour, tattoo1 = eye colour, metal1 = bangle colour, metal2 = gemstone colour.

*Ruleset Icon Pack
Use general feat/skill-related names of 15 characters or less, with ife_ or isk_ prefixes as standard.

*NPC No-Turn Script
Packaged in .erf format; includes a single script file (bh_conv_noturn) to be placed into an NPC's OnConversation event slot.

*Fantasy Shields
Use large shield slots 076 (heavy cog) and 077 (neverwinter). Both shields have an altered grip position, in an attempt to avoid BioWare's "stuck to the forearm with wooden blocks" solution; there will probably be minor clipping with some armour parts.

*Real Spike Traps
A modified placeables.2da is included; all are prefixed with "BH Trap". The traps should be non-static; right clicking and selecting "Activated" or "Deactivated" extends/fires or retracts the spike traps, respectively.

I recommend placing a deactivated trap in an area, then painting a trigger around the immediate area of the spikes (where a PC might walk) and using an OnEnter script to activate the trap placeable (and deal whatever effects you deem appropriate), then deactivate it after a short delay. The animations consist of a rapid extension/appearance of the spikes (activated), and then a slow retraction of them (deactivated).

Example code for testing:
void main()
{
object oTrap = GetNearestObjectByTag("trap");
AssignCommand(oTrap, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE));
DelayCommand(3.0, AssignCommand(oTrap, PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)));
}

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3. Farewell, NWN (Notes for the Community)
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The NWN community is free to use, modify, compile, and redistribute this content in any way they desire, as ever, and there's no need to seek my permission or even to credit me when doing so.

Barring unlikely and unforeseen circumstances, this will be the last Neverwinter Nights content I create. I wish I could have done something really spectacular for you all, but having taken my leave of the game and its community, extended efforts to produce "farewell" content -- just the resources here represent many hours of work -- appealed to me less and less.

Even so, I hope some of this will be of use in your worlds and adventures.

Bye everyone. Thanks for all the fun!

-Benjamin
03/11/2010