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  • Tristram Nights

    Tristram Nights

    Last Update: 11 Feb 2015
    Author: Kaliopsys

    D’étranges lumières commencent à apparaître derrière les fenêtres noircies du Monastère. Des créatures difformes sont aperçues s’aventurant autour de la Cathédrale. Des cris horribles flottent dans le vent, qui semblent venir de très loin sous la terre. Il est évident qu’il se passe quelque chose de surnaturel dans ce lieu autrefo

    • 86.7MB
    • 6
    • 89

    Tristram Nights

    Last Update: 11 Feb 2015
    Author: Kaliopsys

    D’étranges lumières commencent à apparaître derrière les fenêtres noircies du Monastère. Des créatures difformes sont aperçues s’aventurant autour de la Cathédrale. Des cris horribles flottent dans le vent, qui semblent venir de très loin sous la terre. Il est évident qu’il se passe quelque chose de surnaturel dans ce lieu autrefo

  • Arnheim Core Content

    Arnheim Core Content

    Last Update: 23 Apr 2013
    Author: henesua

    These HAKs, TLKs, and Overrides are required for playing in Arnheim. The Overrides are ONLY used during character creation. Also required is Project Q v1.6

    • 16.8MB
    • 7
    • 308

    Arnheim Core Content

    Last Update: 23 Apr 2013
    Author: henesua

    These HAKs, TLKs, and Overrides are required for playing in Arnheim. The Overrides are ONLY used during character creation. Also required is Project Q v1.6

  • AI - Light Shy Creatures

    AI - Light Shy Creatures

    Last Update: 14 Mar 2012
    Author: henesua

    (NWN 1 - AI Scripts) The purpose of this AI system is to enable light shy behavior amongst creatures. Hostile \"light shy\" creatures will not attack PCs that have a torch equipped, and will flee if the PC carrying the torch gets too close.

    • 33KB
    • 3
    • 91

    AI - Light Shy Creatures

    Last Update: 14 Mar 2012
    Author: henesua

    (NWN 1 - AI Scripts) The purpose of this AI system is to enable light shy behavior amongst creatures. Hostile \"light shy\" creatures will not attack PCs that have a torch equipped, and will flee if the PC carrying the torch gets too close.

  • Roadside Garrison Prefab - CEP

    Roadside Garrison Prefab - CEP

    Last Update: 29 Oct 2013
    Author: TheCapulet

    A Roadside Garrison Fort Prefab using CEP to it\'s fullest. It has a road running north/south, with a garrison/fort to the west of the road, behind a stand of birch trees. It also has 2 cave entrances. One in the NW corner, and one via placeable fissure in the NE corner.

    • 20KB
    • 1
    • 67

    Roadside Garrison Prefab - CEP

    Last Update: 29 Oct 2013
    Author: TheCapulet

    A Roadside Garrison Fort Prefab using CEP to it\'s fullest. It has a road running north/south, with a garrison/fort to the west of the road, behind a stand of birch trees. It also has 2 cave entrances. One in the NW corner, and one via placeable fissure in the NE corner.

  • Black Fire Weapon VFX

    Black Fire Weapon VFX

    Last Update: 21 Mar 2012

    This mod replaces an existing weapon visual effect in Neverwinter Nights with a dark, smoky, evil-looking black visual effect. It is set up to be used as an override for players, but the files can of course be used in a hak also. The mod consists of 7 model files for each weapon type; one for each existing visual effect. Depending on how you cho

    • 206KB
    • 12
    • 246

    Black Fire Weapon VFX

    Last Update: 21 Mar 2012

    This mod replaces an existing weapon visual effect in Neverwinter Nights with a dark, smoky, evil-looking black visual effect. It is set up to be used as an override for players, but the files can of course be used in a hak also. The mod consists of 7 model files for each weapon type; one for each existing visual effect. Depending on how you cho

  • Darkness Enthralled - Part 1 - Back Tracking

    Darkness Enthralled - Part 1 - Back Tracking

    Last Update: 30 Apr 2012
    Author: Vehemence6

    \"After awakening in a field surrounded by bodies, you struggle to regain your memories and understand what exactly happened to you the night prior. Plagued by odd nightmares and unexplainable coincidences, you begin to realize there is something sinister at work here. The town of Darren offers you a safe haven and a chance to take back what\\\'s y

    • 0KB
    • 0
    • 0

    Darkness Enthralled - Part 1 - Back Tracking

    Last Update: 30 Apr 2012
    Author: Vehemence6

    \"After awakening in a field surrounded by bodies, you struggle to regain your memories and understand what exactly happened to you the night prior. Plagued by odd nightmares and unexplainable coincidences, you begin to realize there is something sinister at work here. The town of Darren offers you a safe haven and a chance to take back what\\\'s y

  • Death - Customizable System

    Death - Customizable System

    Last Update: 14 Mar 2012
    Author: henesua

    (NWN 1 Scripts) The purpose of this system is to enable custom dying/death scripts to interrupt and replace the default behavior for the PC. Custom death/dying behavior can be unique to a particular killer of the PC or to the area in which the PC dies.

    • 15KB
    • 1
    • 66

    Death - Customizable System

    Last Update: 14 Mar 2012
    Author: henesua

    (NWN 1 Scripts) The purpose of this system is to enable custom dying/death scripts to interrupt and replace the default behavior for the PC. Custom death/dying behavior can be unique to a particular killer of the PC or to the area in which the PC dies.

  • Angelina Jolie half elf in red dress

    Angelina Jolie half elf in red dress

    Last Update: 24 Mar 2018
    Author: Arland

    Adds a beautiful looking Angelia Jolie portrait to the game for the player to use at character creation. Could be nice as a half elf character, maybe?

    • 295KB
    • 0
    • 21

    Angelina Jolie half elf in red dress

    Last Update: 24 Mar 2018
    Author: Arland

    Adds a beautiful looking Angelia Jolie portrait to the game for the player to use at character creation. Could be nice as a half elf character, maybe?

  • Wizard Arcana Placeables

    Wizard Arcana Placeables

    Last Update: 23 Mar 2012

    This mod adds a collection of 73 new wizard arcana placeables to Neverwinter Nights. In addition to the NWN 1.69-compatible hak, a small demo module/prefab, and an erf containing blueprints for all 73 placeables, a CEP 2.2-compatible hak is also included. Some additional resources are provided as well (tga textures and a 2da resource for the con

    • 3.1MB
    • 3
    • 57

    Wizard Arcana Placeables

    Last Update: 23 Mar 2012

    This mod adds a collection of 73 new wizard arcana placeables to Neverwinter Nights. In addition to the NWN 1.69-compatible hak, a small demo module/prefab, and an erf containing blueprints for all 73 placeables, a CEP 2.2-compatible hak is also included. Some additional resources are provided as well (tga textures and a 2da resource for the con

  • NWN Monster Replacer

    NWN Monster Replacer

    Last Update: 06 Apr 2014
    Author: Death lok

    A pack containing a series of Overrides for Vanilla NWN Creatures, some retextures of Vanilla content, others from separate Hak files compiled into one.

    • 36.4MB
    • 69
    • 1.2k

    NWN Monster Replacer

    Last Update: 06 Apr 2014
    Author: Death lok

    A pack containing a series of Overrides for Vanilla NWN Creatures, some retextures of Vanilla content, others from separate Hak files compiled into one.

  • Innocuous Familiars

    Innocuous Familiars

    Last Update: 20 Apr 2013
    Author: henesua

    (NWN 1 - Scripts, Blueprints and 2DA) Small familiars that are more like spies than meat shields such as rats, bats, crows, and vipers. For builders this system enables much more flexibility with regards to a familiar\'s appearance and abilities.

    • 660KB
    • 7
    • 135

    Innocuous Familiars

    Last Update: 20 Apr 2013
    Author: henesua

    (NWN 1 - Scripts, Blueprints and 2DA) Small familiars that are more like spies than meat shields such as rats, bats, crows, and vipers. For builders this system enables much more flexibility with regards to a familiar\'s appearance and abilities.

  • Almraiven

    Almraiven

    Last Update: 13 Mar 2012
    Author: Fester Pot

    This module was created for a single player first level Wizard or Sorcerer of any sex and race. The adventure takes place within the nation of Calimshan on the eastern shore in a port city known as Almraiven.

    • 21KB
    • 56
    • 2.6k

    Almraiven

    Last Update: 13 Mar 2012
    Author: Fester Pot

    This module was created for a single player first level Wizard or Sorcerer of any sex and race. The adventure takes place within the nation of Calimshan on the eastern shore in a port city known as Almraiven.

  • Runes of Power

    Runes of Power

    Last Update: 25 Feb 2015
    Author: tension69

    Runes Of Power. ( Nov 2002 ) Enlisted by King Coutos , you find yourself on a quest to find ancient stone runes that are the only hope of stemming the tide of evil ebbing away at your peaceful land. A single player adventure by : SpacialKatana

    • 815KB
    • 12
    • 221

    Runes of Power

    Last Update: 25 Feb 2015
    Author: tension69

    Runes Of Power. ( Nov 2002 ) Enlisted by King Coutos , you find yourself on a quest to find ancient stone runes that are the only hope of stemming the tide of evil ebbing away at your peaceful land. A single player adventure by : SpacialKatana

  • C'n'L Scrolls

    C'n'L Scrolls

    Last Update: 23 Feb 2015
    Author: Utopolyst

    Colored and Leveled Scrolls.

    • 325KB
    • 42
    • 510

    C'n'L Scrolls

    Last Update: 23 Feb 2015
    Author: Utopolyst

    Colored and Leveled Scrolls.

  • Dynamic Titans

    Dynamic Titans

    Last Update: 17 Mar 2012

    This mod adds fully dynamic Titans to Neverwinter Nights, as a new appearance type (\'Titan\') selectable from a creature\'s properties in the toolset. A number of heads are included for both male and female Titans (10 for each), and as implied by \"dynamic,\" all 1.69 armour, anatomy (including tattoos), helms, shields, weaponry, wings and tails a

    • 1KB
    • 10
    • 126

    Dynamic Titans

    Last Update: 17 Mar 2012

    This mod adds fully dynamic Titans to Neverwinter Nights, as a new appearance type (\'Titan\') selectable from a creature\'s properties in the toolset. A number of heads are included for both male and female Titans (10 for each), and as implied by \"dynamic,\" all 1.69 armour, anatomy (including tattoos), helms, shields, weaponry, wings and tails a

  • Cormyr and The Dalelands Persistent World Haks

    Cormyr and The Dalelands Persistent World Haks

    Last Update: 27 Jun 2013
    Author: Draega07

    The required hak and tlk files for the CD PW.

    • 403.5MB
    • 28
    • 893

    Cormyr and The Dalelands Persistent World Haks

    Last Update: 27 Jun 2013
    Author: Draega07

    The required hak and tlk files for the CD PW.

  • LWM and CMP custom music pack

    LWM and CMP custom music pack

    Last Update: 04 Aug 2016
    Author: LonewolfMods

    A Msuic add on pack using CMP as a base

    • 455.9MB
    • 0
    • 21

    LWM and CMP custom music pack

    Last Update: 04 Aug 2016
    Author: LonewolfMods

    A Msuic add on pack using CMP as a base

  • Biowares City Interior Tileset Retexture

    Biowares City Interior Tileset Retexture

    Last Update: 14 Jul 2013
    Author: BriddyG

    You only need one - place the Hak file in your Hak folder and extract to add to a custom module, or extract Override file into your Override folder and enjoy the retexture in all games.

    • 72.6MB
    • 136
    • 2.4k

    Biowares City Interior Tileset Retexture

    Last Update: 14 Jul 2013
    Author: BriddyG

    You only need one - place the Hak file in your Hak folder and extract to add to a custom module, or extract Override file into your Override folder and enjoy the retexture in all games.

  • Blue Conversation Text Colour Changer

    Blue Conversation Text Colour Changer

    Last Update: 06 Oct 2016
    Author: Surazal

    This is a very simple override to change the dark blue text in NWN’s conversation window to green so that it is easier to read on a dark background.

    • 2KB
    • 3
    • 87

    Blue Conversation Text Colour Changer

    Last Update: 06 Oct 2016
    Author: Surazal

    This is a very simple override to change the dark blue text in NWN’s conversation window to green so that it is easier to read on a dark background.

  • Room of Destiny

    Room of Destiny

    Last Update: 08 Mar 2016
    Author: DavidLech

    My first module. <br /><br /> <br /><br />Cheat module. <br /><br /> <br /><br />Create or load character and save at the end.

    • 64KB
    • 4
    • 128

    Room of Destiny

    Last Update: 08 Mar 2016
    Author: DavidLech

    My first module. <br /><br /> <br /><br />Cheat module. <br /><br /> <br /><br />Create or load character and save at the end.

News & Updates

  • April Giveaway #2

    It's time for our second giveaway of the month!

    For those of you that may have missed the initial announcement; as part our initiative to increase our social media following and presence, we will be running a series of giveaways.
    Why do we care about our social media presence?
    Why not just run ads on social media?
    You can read more about that here!

    Regardless of our reasons, we're giving away free stuff! A £35 Steam Gift Card to be precise!
    (Ap...

    • 603 Comments
  • Vortex Alpha Release

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex".

    A couple of weeks ago we did a limited Alpha release of Vortex to 1,000 users, many of whom have been extremel...

    • 331 Comments
  • February Giveaway #1

    I'm going to be completely straight with you, we're currently working on increasing our social media presence for Nexus Mods and have budgeted a small amount each month towards increasing our social media readership. We could certainly put that money straight into purchasing Facebook and Twitter ads, but I much prefer the idea of using that money instead to fund giveaways that benefit our users and that everyone can enter (even if you don't care about or hate social media).

    To that e...

    • 55 Comments
  • Hiring for community management positions

    As part of our relocation process to our offices in Exeter, we now have two job openings at Nexus Mods working within our community management team.

    This position is based in our offices in Exeter in the UK and you will need a right to work in the UK before you apply.

    Here are the details.


    The Role
    As a community manager, it is your responsibility to interact with and look after the Nexus Mods community and understand the needs and wants of the var...

    • 61 Comments
  • Limited Vortex alpha release today, full release soon

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex" and we aimed for a January 2018 release date.



    With that in mind, the full release of Vortex is alm...

    • 363 Comments
  • We're Hiring: Vortex developer

    Last year we set up our first office for Nexus Mods and began the process of relocating as many of the current staff as possible into the new environment.

    As part of this process, we now have a job opening at Nexus Mods working on our Vortex software with Tannin, which is replacing the Nexus Mod Manager.

    This position is based in our offices in Exeter in the UK, which I know limits our available recruiting pool from the sites, but I always post our job openings up on the ...

    • 47 Comments
  • Year in review and looking forward

    A belated Merry Christmas and a happy new year to everybody!

    We've been quiet in our news section recently as we've been busily working away on the site redesign and Vortex development, but the new year brings the perfect chance to update you on what happened last year and what we're working on in 2018.


    2017 in numbers

    We welcomed 1,612,142 new users to Nexus Mods in 2017, or to put it another way, a new member joined Nexus Mods every 20 seconds. We now ...

    • 90 Comments
  • Mod Author Donation System

    While a few of the developers continue to work on the new site design, fixing up bugs, improving page load time performance and responding to useful critiques and suggested improvements to the UI and UX from users, I wanted to take some time out to announce a new feature that a few of our other developers are currently working on that we plan to launch in the first quarter of 2018. A new year's resolution of sorts, if you will.

    The new functionality I want to talk about today is...

    • 413 Comments
  • PC Modding Race Giveaway! We have tons of games and gear to give away from GOG.com, CORSAIR, and MSI!

    In celebration of our new site design, we have teamed up with GOG.com, CORSAIR, MSI, and PCMasterRace to share our love for PC gaming worldwide through a massive giveaway! Before we get into the juicy details though, I wanted to take a quick trip down memory lane and look at some of the previous designs we've used at Nexus Mods before reaching this point.

    Since its initial founding in 2001, Nexus Mods has been through many incarnations. It all started with Morrowind Chronicles, a fan...

    • 82 Comments
  • Redesign Launch - Stage 2 in progress

    We're currently implementing stage 2 of our redesign soft launch process and as such, you might experience a few oddities and/or get thrown about a bit between the old and new designs as we gradually implement the changes and stress test things.

    Stage 2 is moving the nexusmods.com domain over to the new design so by default, users will be on the new design. During this time we're still allowing users to access the old website design via https://old.nexusmods.com.

    If durin...

    • 1183 Comments
  • An update on Vortex development

    It's time for a Vortex development update!

    Since our last news post back in May we have setup a focus group of around 30 individuals who have been given access to an early build alpha of Vortex using a rudimentary design and UX flow. Tannin has been working with these users, taking on their feedback and patching up bugs that have been found over the past couple of months. At this stage, the core functionality is all done and now it's a matter of rounding off any rough ed...

    • 440 Comments
  • New Nexus Mods design launched

    Hello everyone,

    The time is almost upon us as we near the official release of our redesign. We're now ready to share the redesign with all of you in the hopes that you can help us in identifying the remaining issues before we officially go live and change the site over.

    We're doing a very soft launch of this redesign. In September we provided the mod authors with access to the new site to receive their feedback and bug hunting help and a few weeks ago we provide...

    • 1222 Comments
  • Happy 10th Anniversary to The Witcher series!

    Hi everyone! This week is the 10th anniversary of The Witcher series by CD Projekt Red and, to celebrate, our friends at GOG.com are running some excellent deals!

    As all of these games are highly moddable, we wanted to let you know firsthand about these deals.

    List of moddable games on sale right now:


    The Witcher Series:

    The Witcher 3 - GOTY Edition (60% off)

    The Witcher 3 - Expansion Pass (50% off)

    The Witcher 3: Bl...

    • 62 Comments
  • We're Hiring: UI Designer/Front End Developer Position

    Update: Thank you to all the applicants and submissions, please note that this position is now filled.

    We're looking for a UI Designer/front end developer to join our team at our office in Exeter, UK. The ideal candidate will be multi skilled with experience working with HTML/CSS/JS for both websites and desktop applications.

    Your primary short term role will be to help design and shape our new desktop application "Vortex" which is replacing the Nexus Mod M...

    • 84 Comments
  • Mod Spotlight: Frosty Tool Suite

    Frosty Tool Suite
    The Frostbite Engine is one of the most powerful game engines around, and the backbone of many of the most popular games. Unless you only play indie games, you've likely played a game running on the Frostbite Engine. Up until recently, however, modding Frostbite Engine games was a daunting task (and by daunting I mean near-impossible).

    When GalaxyMan2015 (known as Ehamloptiran here on Nexus Mods) couldn't find the tools to dig into the Frostbite Engin...

    • 26 Comments
  • Staff Picks - 07 June 2017

    This week we have enlisted the help of one of our moderators, Jokerine, to fill in for BlindJudge while he is away. She takes a look at cleaning up with command console in Fallout: New Vegas, while SirSalami decides to play The Witcher 3 with some help from Geralt's friends. Our guest submission adds a unique and lore-friendly set of armor to Morrowind and I'll be trying to beat the summer heat in Stardew Valley! 

    We love to hear the communities picks so keep them comin...

    • 9 Comments
  • Nexus Mods and GOG Giveaway

    EDIT: Wow, we've had an incredible turnout for this giveaway. Thank you to the thousands who entered!

    With help from GOG, 60 winners were chosen at random and have been emailed their keys. Be sure to check your inbox!

    If you didn't win this time, don't sweat it. We'll keep trying to bring you more opportunities like this in the future. Follow us on Facebook and Twitter to get notified about the latest modding news, events, and giveaways like this...

    • 189 Comments
  • Staff Picks - 24th May 2017

    This week in our Staff Picks - Terrorfox1234 shows he has a heart and looks to rehome an elderly gentleman, SirSalami goes all Hitman and sneaks around Skyrim dressed in the clothes of his enemies, Svariato decides that they are going to begin sinking oils back like they are shots to grant various powers to their characters and weapons, and I go all John Woo and decide that I'm going to run through the Fallout 4 wasteland taking pot shots at the limbs of all those who offend or attack me!...

    • 24 Comments
  • The Great Thumbnail Rebuild

    We have been gearing up for some time to get ready to rebuild the thumbnails for over 2.5 million images that you’ve all uploaded over the years so that they are a much higher quality for the new website design that we've been working on.

    We kicked off this rebuilding process at the start of last week, and it is now complete. The higher quality thumbnails may take some time to filter down through our various CDN providers as they are heavily cached.

    Some of you m...

    • 53 Comments
  • Staff Picks - 17th May 2017

    This week we have some cracking picks for you all to take a look at. SirSalami has found an incredible dodge mod for Skyrim that not only adds an ability for you to dodge attacks, but also your enemies. I have a Star Wars based mod from nubyplay that I have had great fun checking out (frazzling enemies with lightning or sending them skyward never seems to get old), Terrorfox1234 has multicolored torches with a variety of uses, and Robbie922004 has come through again yet with a great pick and wri...

    • 0 Comments
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