About this mod
This mod adds the possibility of training skills in the game.
It adds a training camp at the ATN campsite, a repeatable miniquest at Concrete Forest Apartments, a training course (and part-time job) at the Haggerty clinic.
Skills that can be trained currently: Melee, Archery, Botany, Trapping, Hiding, Tracking, Medic, Electrician, Mechani
- Permissions and credits
More information available at the forum thread:
https://bluebottlegames.com/node/6126
At the ATN campsite you can undergo training sessions of Melee, Ranged, Hiding, Tracking, Botany and Trapping, by paying an amount of money.
After the right amount of training sessions, the player will learn the skill.
The training sessions will also tire the player and make him slightly hunger/thirsty, depending on the kind of training he undergoes. The training sessions can be re-done only after 16 hour from the last one.
An encounter with will be triggered at Concrete Forest Apartments, after choosing the option Check Out the Crowd. The player will meet a retired technician looking for help. After accepting his proposal, you will be able to bring electrical devices (laptops, islabs, phones/smartphones) or small parts (in chunks of 20 pieces) in exchange for trainings in Mechanic or Electrician. If the players already possess these skills or doesn't want any training, it is possible to just receive some money reward for the deliveries, after bringing a sufficient amount of material.
At the Haggerty Medical School there is available a training course to learn the Medic skill. It is pricey, after all is a medical school. However, it is worth the
trouble: after proving their skills, the player can perform *paid* night shift at the clinic every few days. They won't be a walk in the park, though.
More details below.
If the skill enables recipes, these will be added to the list of known recipes after learning the skill.
I've tried to balance the costs: from the augmentations available at the Haggerty clinic, we can deduce that each "skill point" is worth about 1000$. So skills that take 4 skill points will cost about 4000$ total, summing all the training sessions. For Mechanics and Electrician works differently however, since the skill advancements are based on bringing objects, rather than paying cash.
Here are the skills you can train:
ATN Campsite:
Melee
Cost: $300 per session
Number of sessions: 13
Session drawbacks: 45 Tiredness, 10 Hunger, 16 Thirst, 2 Bruises
Ranged
Cost: $300 per session
Number of sessions: 13
Session drawbacks: 35 Tiredness, 5 Hunger, 10 Thirst
Botany
Cost: $400 per session
Number of sessions: 10
Session drawbacks: 10 Tiredness
Trapping
Cost: $330 per session
Number of sessions: 12
Session drawbacks: 20 Tiredness, 5 Hunger, 5 Thirst
Tracking
Cost: $100 per session
Number of sessions: 10
Session drawbacks: 15 Tiredness, 10 Hunger, 5 Thirst
Hiding
Cost: $200 per session
Number of sessions: 10
Session drawbacks: 5 Tiredness, 5 Hunger, 10 Thirst
Concrete Forest Apartments:
Electrician, Mechanics
An encounter will be triggered after choosing Check Out the Crowd. This will unlock a miniquest about collecting electronic and mechanical material in exchange for trainings in Electrician or Mechanics, or for a money reward.
How it works:
You can deliver five items to advance the miniquest. After delivering each item you can choose the reward to receive, either a Electrician training, a Mechanic training, or just money. In any case you will have to bring several items to gain the skills or the money reward. The number of items to deliver depends on the item value.
Here is a list of the deliverable items, along with the number of items you need to bring to receive the reward, if you were to bring only that specific item.
- Laptop - 10
- iSlabs - 20
- Smartphone - 40
- Cellphone - 50
- 20x Assorted small parts* - 100
Bringing different items contributes proportionally, for example you can get the reward after any of this following combination of delivered items:
5 laptops, 10 iSlabs
3 laptops, 5 iSlabs, 5 Smartphones, 5 Cellphones, 20x20=400 Assorted small parts
Approximatively, the total value of the items you need to deliver amounts to $500. The money reward is $1500
Haggerty Medic School:
Medic
Cost: $300 the basic lessons, 400$ the advanced lessons
Number of sessions: 10 basic + 7 advanced
Session drawbacks: 10 Tiredness, 5 Hunger, 5 Thirst
Finishing the 10 basic lessons grants some medical recipes (clear rugs (disinfectant), rough splint) and access to the advanced course.
Finishing the 7 advanced lessons will finally grant the Medic skill and the increased healing rate associated.
Paid night shifts at Haggerty Clinic
After finishing the advanced course, you will be eligible to take the final exam to get the Medic Certificate from the clinic. Once you get the certificate, you can perform paid night shifts at the clinic every 3 days. The shifts will be very tiring, so present yourself in good conditions. The clinic won't allow anybody visibly sick to work in there, obviously. Furthermore, there is a small chance that you will get a disease from one of the patients during the night shift. You will be given a hint in case this happens.
People who choose the Medic skill from the start don't need to attend the course, and can pay a lump sum of 1500$ to take the exam and get the certificate.
Paycheck: 340$
Availability: every 3 days.
Night shift drawbacks: 195 Tiredness, 35 Hunger
Small chance of contracting a disease
Install
Place the folder `TrainingMod` inside the `Mods` folder in the main directory of NEO Scavenger, and add the following lines to the `getmods.php`:
&strModName0=TRN&strModURL0=Mods/TrainingMod/MainFiles
&strModName1=0&strModURL1=Mods/TrainingMod/VanillaOverrides
adjust the numbers 0,1 and the `nRows` parameter according the number of mods you have.
For example, if you had the Training mod and the DevKit mod, it would look like this:
nRows=5
&strModName0=TRN&strModURL0=Mods/TrainingMod/MainFiles
&strModName1=0&strModURL1=Mods/TrainingMod/VanillaOverrides
&strModName2=BBC&strModURL2=Mods/DevKit/BBC
&strModName3=DevKit&strModURL3=Mods/DevKit/DevKit
&strModName4=0&strModURL4=Mods/DevKit/0
More information available at the forum thread:
https://bluebottlegames.com/node/6126