About this mod
Fixes for the Sarnor Enhanced mod https://www.nexusmods.com/nehrim/mods/35.
- Requirements
- Permissions and credits
All credits of the original mod go to Arxvallium. This mod was published with explicit consent from him.
To install, just the .esp in the Data folder, put the mod after the Sarnor mod in the load order and activate it.
Thanks to Isewein for pointing out some improvements.
Changes/fixes:
Fixes:
- “suspect list” conversation option is no longer available before obtaining the quest from the Chief
- missing dialog options for Erik during "Salvage Diving" are now working
- "Helmut" should now correctly be lootable for his teeth after death, when the mod "Unofficial Nehrim fixes" is activated
- Fey's ring in the quest "Lost Adventurers" has been slightly replaced to the ground to avoid falling into unreachable terrain
- "Helmut” should now fit through the entrance of his own lair, thus not allowing to pick him off with range attacks/spells
- renamed the building "Sarnor - Lodge" to "Sarnor - Larder" judging by its interior
- if you enter Damien’s room after you talked to Nordrak in the quest "Cahbaet Espionage" the quest skips direcly to the discovery stage - the evidence is all too obvious
- dialog options of some NPCs have been improved to have a smoother experience
- Sulai passed -> past
- Mario “the this regions”
- Damien “ripe for opportunity” -> “ripe with opportunity”; “posters opposed to” -> “posters as opposed to”