Dieser Mod ist ein kompletter Overhaul der Spielmechaniken von Nehrim. Inkludiert sind eine Menge Balance Änderungen, Verbesserung der KI, eine Menge von Inkonsistenzen/Fehler wurden behoben und vieles mehr.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.06
- Renamed "Sword of Goth" to "Goth"
- Soul Flayer base damage from 32 to 33
.
- Reduced the damage and health of all rats
.
- Increased the speed of mounts
- Increased manacost of all spells by about 2%
- Weapon damage skill scaling from 1.2% to 1.28%
Version 1.05
- Completely rebalanced/fixed the skill requirement of all spells depending on their ranks (generally spells have higher requirements)
- Mana per Intelligence from 2.4 to 2.25 (2 = oblivion vanilla)
- Manaregen per Willpower from 0.027 to 0.025
- Fire/Frost/Shock Shield, Mana Sink manacost from 20/40/60/80 to 22/44/66/88
- Fire Shield Rank III fixed resistance (from 20% to 15%)
- Teleport Waverock/Citadel fixed manacost and spell school
- Summon duration from 180 to 120
- Added Blessing Rank IV spell runes and placed them into the world
.
- Mana Potion duration from 8 to 7, mana from 5/10/15/20/25 to 4/9/15/22/30
- Stamina Potion duration from 10 to 8, stamina from 5/10/15/20/25 to 4/9/15/22/30
- Antidote/Cure Paralysis Potion value from 100 to 80
- Reduced the value of high level sigil stones
.
- Health gained per level from "Endurance * 0.10" to "Endurance * 0.103" (0.11 = vanilla)
- Reverted sneak values to oblivion but made sound and light slightly more important (and therefore slightly harder to sneak than vanilla Oblivion)
- Changed starting skills on Alemanne and Normanne (shifted 15 skills from non-magic to magic)
- Some changes to diseases
- Increased creature speed slightly
.
- Fixed sets only granting the current bonus and not everything (e.g. 2 part bonus not included in 3 part bonus)
- Set bonus names changed, last set piece is always called "Complete", removed "Bonus" from the names
- Renamed the complete set tokens, removed value/weight/armor
- Magic Wind set bonus added intelligence bonus and increased willpower/magic resist slightly
- Embrace of the Novice set bonus changed illusion to intelligence, 1 willpower shifted to 1 intelligence
- Slightly increased armor of the Star Battalion set
- Rebalanced the value/health of set armor
.
- Completely reworked all containers (crates, sacks, chests, barrels, coffins) with a ton more variety, more believeable and overall more loot
- Replaced many health/mana/stamina potions (mostly health/mana) with random potions
- Added a lot more variety to potion drop lists (there were a lot of missing potions)
- Reduced the amount of lockpicks found
- Reduced the amount of arrows found in iron/silver/elven quiver from 30-35 to 20
- Removed some items from village containers (scrolls/potions), added some items that make sense
- Some additional small changes to loot distribution
Version 1.04
Changes to Unique items sold by the master craftsman
- Cursed Shield health from +10 to -10, mana from +5 to +20
- Renamed "Starling Shield" to "Ancient Starling Shield"
- Renamed "Starling Bastard Sword" to Ancient Starling Bastard Sword"
- Renamed "Battle pride Hood (Battle pride)" to "Legion Helmet", removed set script (is no longer wrongfully part of the battle pride set)
- Enchanted Walking Stick base armor from 8 to 6
- Increased base value:
Starling Shield +1k
Apocalypse + 15k
The Bellhammer +7k
Aeterna Magic Hammer +15k
Starling Bastard Sword +10k
.
- Changed the value of some meat/prepared meat
- Renamed "Spirit" to "Schnapps", renamed "Expensive Apple-Booze" to "Apple Schnapps"
- Reworked the inventory of the marketplace vendors in Erothin, no longer have potions and rare ingredients, now only have things like food and drinks
- Most innkeeper no longer sell healing potions, reworked some innkeeper inventories slightly depending on their region
- Some other small changes to vendors
- Increased the amount of food found in the world and on vendors
- Mussels renamed to Clams, instead of dropping a pearl 100% now has a droplist with 3 different pearls and a chance of getting nothing
- Added 3 additional books to bookshelf loot
- Added some variety to some container loot drops, rebalanced/fixed some container loot drops
.
- Added unique/realistic loot to many enemies (more than 10 different enemies, most enemies in the game now drop something)
- Increased the value of lion pelts and bear pelts sligthly
- Increased Goblin loot variety and chance of drop
- Kobold now cast Fire Arrows (with some exceptions), more Kobolds can cast
- Added variety to many weapon lists of enemies and rebalanced some weapon lists (e.g. low level bandits only have dull weapons but have more variety)
- Added better weapons to some high level enemies
.
- Removed duplicate ectoplasm, bone meal, claws and taproot (replaced with the other one)
- Replaced "Metafire" with "Firesalts" (it was the exact same except the name)
- Replaced "Void Salt" with "Mana Salt" (void salt was pretty much the same and was only available 3 times in the game)
- Renamed "Dreugh Wax" to "Sea Monster Wax"
- Renamed "Horn" to "Minotaur Horn"
- Renamed "Claw" to "Sharp Claw" (this only applies to a certain claw variety)
- Renamed "Vengeance" and "Revenge Filled" Ghosts variants to "Vengeful" Ghosts
.
- (Battle Pride) Battle Pride Greaves removed enchantment (battle pride set has no enchantments)
- Rebalanced the values of alchemical apparatusses, Calcinator/Retorte = 100% value, Mortar = 75% value and Retort = 125% value
- Weight/value of some ingredients rebalanced
- Fixed some more english translation issues
Version 1.03
- This patch will now actually load NGO after the Translation.esp to prevent the Translation file to overwrite NGO (I forgot to add this in 1.02)
Version 1.02
There is a problem with the Nehrim Launcher which causes the load order to not work as intended.
This patch will always load NGO after the Translation.esp to prevent the Translation file to overwrite NGO.
.
- Fixed some more translation issues
- Increased the weight of mushroom caps from 0.1 to 0.2
- Fixed 2 scripts which were outdated on my part
- Increased the relationship to all NPC's to fix the problem that most NPC's look angry
There are still some NPC's who look angry if you play an aeterna and in certain dialogue (both is intended)
- Changed prices to compensate for the increased relationship (5% increased buy, 1% decreased sell price)
Version 1.01
- Fixed arrow enchantments (effect from self to touch)
- Renamed "(Alessia's Battle Hymn)" to "(Avenzin's Battle Hymn)" (the original german name which is referenced in game)
- Increased iron armor health
- Replaced "Rusty Iron Greaves" with "Iron Greaves" on hundreds of guards/soldiers etc.
- Increased base trap damage by x1.5-3 (mostly x3), reduced level scaled trap damage by about 30%
.
- Health gained per level from "Endurance * 0.11" to "Endurance * 0.10" (like in vanilla Oblivion)
- Level up attribute gain is no longer dependant on skills gained (it's always +1 on 3 attributes)
Dieser Mod ist ein kompletter Overhaul der Spielmechaniken von Nehrim. Inkludiert sind eine Menge Balance Änderungen, Verbesserung der KI, eine Menge von Inkonsistenzen/Fehler wurden behoben und vieles mehr.
Der Mod ist stark inspiriert von alten RPG´s. Die Welt von Nehrim ist harscher, konsistenter und hoffentlich immersiver.
MAIN FEATURES
Es wurden viele Änderungen an der Benennung/Beschreibung von Elementen vorgenommen Der Schwierigkeitsregler wurde überarbeitet, der verursachte/erlittene Schaden ist nur mehr +/- 20% Alle Fertigkeiten steigen um 45-75% langsamer Überarbeitete Startattribute/Fähigkeiten der Rassen Überarbeitetes Level Up System Der durch Waffen verursachte Grundschaden wurde erhöht Die Basis Schadensbegrenzung beim Blocken wurde erhöht, und die Werte für die Basisrüstung wurden erhöht
Überarbeitete Bewegungsgeschwindigkeit des Spielers, der Kreaturen und der NPCs Überarbeitete Ausdauerkosten bei allen Aktionen Überarbeitete Geburtszeichen Verbesserte feindliche Kampf-KI Überarbeitete feindliche Widerstände
Das Wirken von Zaubersprüchen verbraucht keine Ausdauer, Ausdauer beeinflusst die Wirksamkeit des Zauberwirkens nicht mehr ALLE Zauber wurde überarbeitet (weitere Details unten) Überarbeitete Beute, um glaubwürdiger/vielfältiger zu sein Überarbeitete und mehr Siegelsteine Überarbeitete Schriftrollen, umbenannt und ausgeglichen zu ihrem Zaubergegenstück
Viele unnötige doppelte Waffen mit seltsamen Namen/Werten wurden entfernt (weitere Details unten) Überarbeitete Werte für Waffenreichweite und Geschwindigkeit basierend auf dem Waffentyp Der Schaden von Waffen wurde je nach Geschwindigkeit/Reichweite ausgeglichen Überarbeitete Rüstung, leichte Rüstung ist nicht mehr so gut wie schwere Rüstung
und VIELES mehr ... Die vollständige Liste der Veränderungen befindet sich im Docs Tab.
Da ich lieber Zeit damit verbringe an der Mod zu arbeiten ist die Liste der Änderungen auf englisch. Falls irgendwelche Fragen auftauchen kannst du diese gerne im Discord oder auf nexus stellen.
INSTALLATION:
- Main File downloaden - In den Data-Ordner von Oblivion entpacken (wo sich Nehrim befindet) - Spieldateien im Nehrim Launcher öffnen - "Nehrim - Gameplay Overhaul.esp" und "Nehrim - Gameplay Overhaul Deutsch.esp" aktivieren - Sicherstellen, dass "Nehrim - Gameplay Overhaul.esp" ganz unten in der Liste ist und darunter "Nehrim - Gameplay Overhaul Deutsch.esp" ist - Nicht notwendig aber höchstens empfohlen: NGO - Unofficial Nehrim Fixes - Informationen lesen
INFORMATIONEN
- Dieser Mod ist nicht Save-Game kompatibel, ein neuer Spielstand wird empfpohlen
- Ausschließlich mit der Steam Version von Nehrim kompatibel
- Dieser Mod ist ein kompletter Overhaul des Spiels and somit werden die meisten Mods Konflikte verursachen! Das installieren von Texturen und anderen Replacer Mods sollte in den meisten Fällen keine Probleme verursachen.
- Bei weiteren Fragen, kannst du dich gerne dem Discord-Kanal anschließen.
- Falls du mich unterstützen willst kannst du das über Ko-Fi oder mit PayPal tun.