Nehrim: At Fate's Edge

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dark0neIsVirgin

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dark0neisvirgin

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About this mod

This mod is for people like me who were disillusioned by the fact that you don't actually gain any awesome powers from absorbing Tyr or becoming the new master of Citadel of Shadows.
This mod places Altars of Spellmaking and Enchanting to the Throne Room of Citadel of Shadows, also you will find 1 amulet and 2 rings that will turn you godlike

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This mod is for people like me who were disillusioned by the fact that you don't actually gain any awesome powers from absorbing Tyr, defeating Sarantha or becoming the new master of Citadel of Shadows. There was no "power running through my veins" slaying all the gods, there was no godliness in the so called title of "Shadow God", no grandeur things like Narathzul Arantheal mentioned, my character was the same character, it was only revealed that he would not age (hah, how convenient). This mod is for solving all of these issues.

The promised power is here.


This mod places Altars of Spellmaking and Enchanting to the Throne Room of Citadel of Shadows, also you will find 1 amulet and 2 rings that will turn you godlike.

While I was planning for this mod, I drew inspiration from aspen121's similar mod ( https://www.nexusmods.com/oblivion/mods/49990 ) for the first time. But that one didn't quite cut it for me, as his mod placed the altars right inside Tirin Abbey, a place where you can reach as soon as you started the game. Altar of Spellmaking is a tool that can be used for exploitation, giving yourself massive free magicka boosts to cast custom-made spells that require a lot of magicka. Such a thing could only be worthy of beings such as the Lightborn, who have attained their own divinity through magic. (At least in my own head canon, that is...)

So, Altars of Spellmaking and Enchanting should be none other than a worthy endgame reward for the player. Since, player cannot enter Citadel of Shadows until post-game to claim their rewards. 

In addition to the Altars, I've also placed one Amulet and two Rings inside the same Throne Room, they are OP items that should remind you of the infamous Enchantment exploitation of Skyrim (and by extention Enderal)


Items:
Amulet of Omnipotence
Fortify Strength and Endurance 100 points each
Fortify Blade, Blunt and Destruction 100 points each
Feather 500 points
Restore Life 15 points (per second)

Ring of Omnipresense
Fortify Agility and Speed 100 points each
Fortify Marksman, Security, Sneak and Illusion 100 points each
Restore Fatigue 15 points (per second)

Ring of Omniscience
Fortify Intelligence and Willpower 100 points each
Fortify Alchemy, Restoration, Mysticism and Alteration 100 points each
Restore Magicka 15 points (per second)


By no means I would consider this as just a plain cheat mod though, because you will have the right to attain these awesome powers only at the endgame. I thought the end reward of the storyline was immensely lacking in this kind of stuff. Also powerful custom spells will definitely cost you a fortune, but now there is a use for all the money sitting in the Bank of Erothin uselessly, isn't there?

Also in the screenshots, the names of the magic schools are Enderalized. You can check my other mod for that if you are curious:
https://www.nexusmods.com/nehrim/mods/26

Installation:

Extract the .rar file inside Data folder, check the .esp in the Nehrim launcher. 
Mods that modify Hall of the Shadow Gods room in the Citadel of Shadows might be incompatible with this.

Credits go for team SureAI and also aspen121's original mod.