About this mod
This is several ReShade presets that aim to make the colors look more realistic, and also add more modern effects, such as ambient occlusion, bloom (this can be turned off if you don't want it), SMAA, and SSR. There are multiple versions, each having different performance profiles, without sacrificing quality too much
- Permissions and credits
- Changelogs
- Donations
1. Download ReShade (use the singleplayer version)
2. Start ReShade, and pick the game's exe
3. When asked what API the game runs in, choose DirectX9, unless using DXVK, in which case you'll need to pick Vulkan (DXVK may run these presets worse than DirectX9, in which case you can use the included "d3d9.dll" file to revert back)
4. When prompted to pick a preset, choose the preset of your choice ("ultra quality" is very intensive, and likely needs a pretty high-end card to run smoothly; "quality" ran at a locked 72 FPS on my GTX 1650, as did the other presets)
5. Install all of the shader packages that are already selected
6. On the add-ons screen, pick ReShade Effect Shader Toggler
7. In-game, disable anti-aliasing (the presets have their own SMAA solutions; anti-aliasing causes issues since it prevents ReShade from getting the depth buffer), disable reflections, as it's no longer needed due to SSR, and disable "enhanced contrast" (the color correction was done assuming that it's off). You can also disable tinting if you wish. I'd also suggest for you to disable fog, as the MXAO can appear through it (I think the game looks better without it anyways, to be honest)
8. To disable effects (such as bloom), press the "home" key (or whatever you have it set to), and click the checkbox. They can be turned back on the same way
9. Copy "ReshadeEffectShaderToggler.ini" to the game's folder. This will fix the issue of the HUD appearing in the reflections, as well as the issue where the ambient occlusion covers the HUD
Made on:
GTX 1650 (laptop); "balanced" runs at 72 FPS in 1080p with a clock speed of around 1400 MHz, "quality" has similar performance; it's fairly light overall
Changes in 2.6 (might be the final version):
Improved antialiasing (hopefully; hard to tell on my laptop's screen)
Sharpening added back in (but with a low value)
Fixed ReShade Effect Shader Toggler (fixed graphical glitch at bottom of screen)
Changes to bump mapping (a little bit stronger)
Better performance presets (each one should have a bigger difference in performance)
Changes to the README
!!!This may be the final version!!!
*Texture mod used in screenshots: https://www.nexusmods.com/needforspeedunderground2/mods/31