Need for Speed Unbound

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YingZi01

Uploaded by

YingZi01

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About this mod

Enhanced Police Pursuit System, adds the Crown Victoria and Rhino, and textured them!

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Changelogs
This mod changes the probability of all roadblocks spawning, police cars have been tuned to their performance, which means they will keep up better with you and are only limited by their driving ability.

  • Thanks to Laura, the author of the NFS Reckless Reborn mod, helped me make these new features for version 1.6
  • Want to experience the NFS Reckless Reborn mod? Welcome to the NFS Reckless Reborn Discord server (<-Click here) and download!


  • Starting with version 1.6, the Harder and Challenge versions have their own new features
  • Changed the health and tenacity of police cars, and removed the limit on the number of police cars in a race
  • Check the changelog or readme file for details

  • Starting with version 1.3, the police will have Undercover Crown Victoria and Undercover Dodge Charger
  • The default color of undercover police cars is white, if you want black, you can get it on the download page
  • (For UNITE MOD)If Undercover Crown Victoria still has the regular version of Crown Victoria police car light bar, you can find the file to fix it in Optional Files
  • Want a more elaborate and realistic police car livery? Download my other mod: Chicago police car livery <-Click here

Installation:

This mod requires Frosty Mod Manager 1.0.7.0 or above version to install this mod.

Police car performance:
Police car speed adjustment:
  • Dodge Charger:  Vanilla:  100mph Now: 167mph  \\Challenge:180mph
  • Ford Explorer:  Vanilla:  95mph Now: 150mph  \\Challenge:160mph
  • Camaro:  Vanilla:  150mph Now: 180mph  \\Challenge:200mph
  • Ford Raptor:  Vanilla:  200mph Now: 143mph  \\Harder:155mph  \\Challenge:200mph
  • Chevrolet Corvette:  Vanilla:  300mph Now: 300mph (no change)
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NEW POLICE CAR:
  • Crown Victoria: 150mph  \\Challenge:155mph
  • Rhino: 143mph  \\Challenge:155mph
  • Crown Victoria (UC): 153mph  \\Challenge:155mph
  • Dodge Charger (UC): 170mph  \\Challenge:180mph

Heat levels:
  • The number of patrol cars and pursuit cars of all heat levels has been changed.
  • Changed the number of police reinforcements and the maximum number of chased police cars per heat levels.
  • Starting with heat Level 3, helicopter will join chase.
  • At wanted level 0, the police will also start chasing you. (If you don't like this, you can download -No chase at heat level 0- on the download page.)
  • The Escape Cash Rewards has also been adjusted: level 1: 500 level 2: 1000 level 3: 2000 level 4: 3000 level 5: 4000(Gives you more cash while escaping the police) When using the Getaway Driver:  Cash ×2

Other changes:
  • Retextures part of the livery of the police car. (You can preview them on the image page)
  • The health bar above the police cars has been removed, the pursuit bar has also been removed, only the number of chased police cars is now shown.
  • If you don't want to remove them, I have mods in my file which can enable them.
  • Increased the number of restarts to 20

Standard version:
Contains all the basic features of this mod, but only slightly enhances the vanilla game's police chase system

Harder version:
  • 1.Changing the game difficulty will not change the pursuit system difficulty
  • 2.The cooldown in all heat levels has all been changed to 40 seconds
  • 3.Enhanced health for Dodge Charger, Ford Explorer, Chevrolet Corvette; Slightly reduced the health of the Ford Raptor
  • 4.Reduced Camaro's health and toughness; Enhanced toughness on the Ford Explorer
  • 5.The default visual distance for all Heatlevel cop has been increased to 175; the vanilla version remains at 150, with Heatlevels 1-2 having lower distance (You can also find view distance packs in the Optional files section for you to choose from)
  • 6.The horsepower of Undercover Dodge Charger, Crown Victoria and Rhino have been enhanced (High balance, neither too fast nor too slow) 


Challenge version:
  • 1.Changing the game difficulty will not change the pursuit system difficulty
  • 2.The cooldown in all heat levels has all been changed to 40 seconds
  • 3.Enhanced health for Dodge Charger, Ford Explorer, Chevrolet Corvette
  • 4.Reduced Camaro's health and toughness; Enhanced toughness on the Ford Explorer (Compared to the Harder version, they have more health)
  • 5.The default visual distance for all Heatlevel cop has been increased to 200; the vanilla version remains at 150, with Heatlevels 1-2 having lower distance (You can also find view distance packs in the Optional files section for you to choose from)
  • 6.The horsepower and top speed of all police cars have been enhanced (Significantly enhanced)
  • 7.Vanilla version to get cash rewards and number of restarts

The features from POLICE PURSUIT SYSTEM PLUS NEXT:
  • 1. Increase the horsepower of the Crown Victoria and Rhino, they can catch up to A+ class and some S class cars now
  • 2. Slightly reduce the horsepower of the Ford Raptor
  • 3. Add two new roadblocks
  • 4. Improve cop AI to reduce their collision probability

Notices:

  • In the VOL 2 update, police cars in the chase were limited to a maximum of 12 police chases (including helicopters), so the police will not deploy all support police cars now.
  • But now it became if there is one less chasing police car, one will be dispatched. (Now, the types of police cars that arrive for support now possess an element of unpredictability.)

Heat level 0

Dodge Charger
Patrol: 1
Ford Explorer
Patrol: 1
Crown Victoria
Patrol: 1

Heat level 1
Reinforcements: 4
Dodge Charger

Patrol: 1
Pursuit: 1
Ford Explorer
Patrol: 2
Pursuit: 2
Crown Victoria
Patrol: 2
Pursuit: 2
Crown Victoria (UC)
Patrol: 1
Barriers (Dodge Charger) with 20% spawn chance

Heat level 
 2
Reinforcements: 6
Dodge Charger

Patrol: 2
Pursuit: 2
Ford Explorer
Patrol: 2
Pursuit: 2
Crown Victoria
Patrol: 2
Pursuit: 2
Chevrolet Corvette
Patrol: 1
Pursuit: 1
Crown Victoria (UC)
Patrol: 1
Pursuit: 1
Dodge Charger (UC)
Patrol: 1
Barriers (Dodge Charger) with 40% spawn chance

Heat level 
 3
Reinforcements: 12
Dodge Charger

Patrol: 2
Pursuit: 3
Ford Explorer
Patrol: 2
Pursuit: 3
Crown Victoria
Patrol: 2
Pursuit: 3
Chevrolet Corvette
Patrol: 1
Pursuit: 2
Camaro
Patrol: 1
Crown Victoria (UC)
Patrol: 2
Pursuit: 2
Dodge Charger (UC)
Patrol: 1
Pursuit: 1
Helicopter
Pursuit: 1
Barriers (Dodge Charger) with 80% spawn chance
Spike Strips (
Dodge Charger) with 40% spawn chance

Heat level 
 4
Reinforcements: 17
Dodge Charger

Patrol: 2
Pursuit: 3
Ford Explorer
Patrol: 2
Pursuit: 2
Crown Victoria
Patrol: 2
Pursuit: 2
Chevrolet Corvette
Patrol: 2
Pursuit: 4
Camaro
Patrol: 1
Pursuit: 1
Crown Victoria (UC)
Patrol: 1
Pursuit: 2
Dodge Charger (UC)
Patrol: 2
Pursuit: 2
Ford Raptor
Patrol: 1
Pursuit: 2
Rhino
Pursuit: 1
Helicopter
Patrol: 1
Pursuit: 1
Barriers (Dodge Charger) with 80% spawn chance
Barriers (Ford Raptorwith 20% spawn chance
Spike Strips (Dodge Charger or Ford Raptor) with 80% spawn chance

Heat level 
5

Reinforcements: 23
Dodge Charger

Patrol: 2
Pursuit: 4
Ford Explorer
Patrol: 2
Pursuit: 2
Crown Victoria
Patrol: 2
Pursuit: 2
Chevrolet Corvette
Patrol: 2
Pursuit: 6
Camaro
Patrol: 2
Pursuit: 2
Crown Victoria (UC)
Patrol: 1
Pursuit: 2
Dodge Charger (UC)
Patrol: 1
Pursuit: 2
Ford Raptor
Patrol: 2
Pursuit: 3
Rhino
Patrol: 1
Pursuit: 2
Helicopter
Patrol: 2
Pursuit: 2
Barriers (Dodge Charger) with 60% spawn chance
Barriers (Ford Raptorwith 80% spawn chance
Spike Strips (Dodge Charger or Ford Raptor) with 80% spawn chance