About this mod
Increasing pursuits' and races' difficulty. Aggressive cops, much more skilled AI racers
- Permissions and credits
- Mirrors
It doesn't matter which cop is chasing the player and how many of them there are involved - if they fall back after every meter they go, they don't pose any threat.
Now it's not enough to hold down W and sometimes A/S/D to win. I tried to make the chases both in free roam and races as difficult as possible without Unlimiter, but so that all events remain passable.
Installation:
Extract GLOBAL folder in game directory. There is Standard version in zip file, so you won't have to create a backup folder
Short gameplay video: https://youtu.be/zg4sWv8Tba0
Pursuit features:
- Cops no longer fall back by modifying FullEngagementRadius. However, all of them are still programmed to do so both in free roam and races, but changing FullEngagementRadius reduce the frequency
- Increased AccelerationMultiplier and MAX_AI_SPEED for cop cars
- CollapseAggression and BoxinTightness are 1 on all Heat levels
- Increased Blacklist milestones* and bounty requirements, as well as bounty during the chases
- Faster police conversations
- Cops spawn in all races except Drag
- 150 cops. BackupCallTimer is 5 sec. and triggers when 10 cops are remaining
- Roadblocks and helicopter are in all Heat levels
- Roadblocks have 80% chance of spike strips and may spawn in races
- Helicopter flies for 150 sec. and respawns in 10 sec.
* Increased milestones change works only on the new created profiles
Race features:
- Most of the cars' parameters are increased to make them and the game itself faster
- All cars are unlocked after the player enters the garage at the start of game
- AI racers' SkillLevel is 100 everywhere except Sonny's milestone races (60 for balance reasons; circuit and sprint were almost impossible with SkillLevel 100 because of roadblocks and boxings)
- The traffic is removed from Drag races
- Increased TrafficLevel in all races except Drag. 100 in Prologue and Boss races, 80 everywhere else. Also traffic cars stop spawning after the chase is started because of game limits
- Added 1 lap for Prologue circuit race, removed 1 lap of Big Lou second boss race
Other features that I wanted to fix or implement but didn't succeed:
- Adding rhinos and helicopter in races. Just doesn't work, and doesn't matter what to type in supporttable and supportracetable. Can be done only with PursuitActionMode in ExtraOptions file
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- Occurs only in Heat 1: after the race is over, cops may behave as they try to turn right/left while moving forward; also cops chasing the AI racer may don't disappear and keep pursuing and spawning roadblocks for them
- Also wanted to turn on unused cop speech (Heat 6-10, high jump, weather etc.)
Heat Levels:
1. Federal Unit
2. Heavy SUV
3. Heavy SUV + Federal Undercover
4. Cross
5. Cross + Federal Undercover
6. Cross + Heavy SUV
7. Heavy SUV
8. Federal Undercover
9. Cross + Heavy SUV
10. Cross
Also made the Lite version if the usual one seems too hard:
- 80 cops. BackupCallTimer is 30 sec. and triggers when 5 cops are remaining
- Roadblocks in races are always without spike strips
- A smaller chance of roadblock's spawn in races in Heat 1-2
- Helicopter respawns in 30 sec.
- Less patrolling cops, less Blacklist requirements
- SkillLevel of the first five bosses has been decreased to 80
Heat Levels in Lite version:
1. State Undercover
2. Federal Unit
3. Heavy SUV
4. Cross
5. Heavy SUV + Federal Undercover
6. Cross + Heavy SUV
7. Heavy SUV
8. Federal Undercover
9. Cross + Heavy SUV
10. Cross
Versions
1.0 (13.09.2024)
1.1 (20.01.2025)
- Rhinos are removed. No any changes of pursuitsupport folder worked to fix rhinos, so decided to completely remove them so that the player would be pressured by 8 pursuers rather than 4-6 units and two inactive rhinos
- Increased TrafficLevel in all races except Drag
- Increased Blacklist milestones requirements. In the Lite version, some of them are reduced
- The total amount of bounty required to complete the game has been increased by 100 million in both versions (now regular version is 400 million, Lite - 250 million)
- Added 1 lap for Prologue circuit race, removed 1 lap of Big Lou's second boss race
- (Lite) SkillLevel of the first five bosses has been decreased to 80
- Changed BustSpeed in some Heats (previously: 15 km/h in Heats 1-3, 30 km/h in Heats 4-10)
* Heat 1: 15 km/h
* Heat 2-3: 20 km/h
* Heat 4-5: 30 km/h
* Heat 6-10: 40 km/h
Recommended to use HelicopterBountyFix in ExtraOptions script.
Credits:
- nfsu360 for NFS-VltEd
- JackJohnson for Relentless Cops mod
- GTV_5000 for Police Fix and Gameplay Fix mods
Have fun!