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PODstail

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About this mod

Increasing pursuits' and races' difficulty. Aggressive cops, much more skilled AI racers

Permissions and credits
Mirrors
The mod is inspired by Relentless Cops  and Police Fix mods. 
It doesn't matter which cop is chasing the player and how many of them there are involved - if they fall back after every meter they go, they don't pose any threat.
Now it's not enough to hold down W and sometimes A/S/D to win. I tried to make the chases both in free roam and races as difficult as possible without Unlimiter, but so that all events remain passable.

Installation:
Extract GLOBAL folder in game directory. There is Standard version in zip file, so you won't have to create a backup folder

Short gameplay video: https://youtu.be/zg4sWv8Tba0

Pursuit features:
- Cops no longer fall back by modifying FullEngagementRadius. However, all of them are still programmed to do so both in free roam and races, but changing FullEngagementRadius reduce the frequency
- Increased AccelerationMultiplier and MAX_AI_SPEED for cop cars
- CollapseAggression and BoxinTightness are 1 on all Heat levels
- Increased Blacklist milestones* and bounty requirements, as well as bounty during the chases 
- Faster police conversations
- Cops spawn in all races except Drag
- 150 cops. BackupCallTimer is 5 sec. and triggers when 10 cops are remaining
- Roadblocks and helicopter are in all Heat levels
- Roadblocks have 80% chance of spike strips and may spawn in races
- Helicopter flies for 150 sec. and respawns in 10 sec.

* Increased milestones change works only on the new created profiles

Race features:
- Most of the cars' parameters are increased to make them and the game itself faster
- All cars are unlocked after the player enters the garage at the start of game
- AI racers' SkillLevel is 100 everywhere except Sonny's milestone races (60 for balance reasons; circuit and sprint were almost impossible with SkillLevel 100 because of roadblocks and boxings)
- The traffic is removed from Drag races
- Increased TrafficLevel in all races except Drag. 100 in Prologue and Boss races, 80 everywhere else. Also traffic cars stop spawning after the chase is started because of game limits
- Added 1 lap for Prologue circuit race, removed 1 lap of Big Lou second boss race

Other features that I wanted to fix or implement but didn't succeed:
- Adding rhinos and helicopter in races. Just doesn't work, and doesn't matter what to type in supporttable and supportracetable. Can be done only with PursuitActionMode in ExtraOptions file
- Rhinos immediately drive away most of the time (Rhinos are removed in 1.1 version)
- Occurs only in Heat 1: after the race is over, cops may behave as they try to turn right/left while moving forward; also cops chasing the AI racer may don't disappear and keep pursuing and spawning roadblocks for them
- Also wanted to turn on unused cop speech (Heat 6-10, high jump, weather etc.)

Heat Levels:
1. Federal Unit
2. Heavy SUV
3. Heavy SUV + Federal Undercover
4. Cross
5. Cross + Federal Undercover
6. Cross + Heavy SUV
7. Heavy SUV
8. Federal Undercover
9. Cross + Heavy SUV
10. Cross

Also made the Lite version if the usual one seems too hard:
- 80 cops. BackupCallTimer is 30 sec. and triggers when 5 cops are remaining
- Roadblocks in races are always without spike strips
- A smaller chance of roadblock's spawn in races in Heat 1-2
- Helicopter respawns in 30 sec.
- Less patrolling cops, less Blacklist requirements
- SkillLevel of the first five bosses has been decreased to 80

Heat Levels in Lite version:
1. State Undercover
2. Federal Unit
3. Heavy SUV
4. Cross
5. Heavy SUV + Federal Undercover
6. Cross + Heavy SUV
7. Heavy SUV
8. Federal Undercover
9. Cross + Heavy SUV
10. Cross

Versions
1.0 (13.09.2024)
1.1 (20.01.2025)
- Rhinos are removed. No any changes of pursuitsupport folder worked to fix rhinos, so decided to completely remove them so that the player would be pressured by 8 pursuers rather than 4-6 units and two inactive rhinos
- Increased TrafficLevel in all races except Drag
- Increased Blacklist milestones requirements. In the Lite version, some of them are reduced
- The total amount of bounty required to complete the game has been increased by 100 million in both versions (now regular version is 400 million, Lite - 250 million)
- Added 1 lap for Prologue circuit race, removed 1 lap of Big Lou's second boss race
- (Lite) SkillLevel of the first five bosses has been decreased to 80
- Changed BustSpeed in some Heats (previously: 15 km/h in Heats 1-3, 30 km/h in Heats 4-10)
* Heat 1: 15 km/h
* Heat 2-3: 20 km/h
* Heat 4-5: 30 km/h
* Heat 6-10: 40 km/h

Recommended to use HelicopterBountyFix in ExtraOptions script.

Credits:
- nfsu360 for NFS-VltEd
- JackJohnson for Relentless Cops mod
- GTV_5000 for Police Fix and Gameplay Fix mods

Have fun!