Need For Speed: Heat

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About this mod

This mod aims to allow more car diversity and new ways to play and race across the city along with adding some really useful new tools for the player.

Permissions and credits
For ease of use, the mod its split into different files, just in case someone don't want the changes that comes from a particular part of the mod.

For this mod to work you need Frosty Mod Manager Alpha version, download it from here: Downloads - The Frosty Tool Suite

Brakes Changes:

All brakes have now stronger brake force and torque reduction.

Handling Changes:

Helps to simplify drifting while using drifting parts.

Drifting while using drifting parts now feels more natural and 360s are now possible. Big thx to Oka/Hayeduce for all his testing and knowledge on the matter and to Mercy Alex for his help nailing down issues with vanilla physics.

Offroad parts now have a lesser impact on the general car ability to steer so they can be better used for offroading races that also have onroad parts while also having a reduced performance penalty. Thx to Alixe-V/Tesseract for his help testing this changes.

Improved stability while using the increased health item.

Drag tires now have a bit of better steering, but even worst lateral grip.

Regular Elite tires now have the same traction that other Elite tires.

Improved CPU and GPU Performance:

Set culling and LOD settings to properly cut object details outside of visual range and cull them away from GPU rendering path when they are outside of the viewing angle.

Items and NOS Changes:

Disables UNITE NOS changes to make them work as expected in multiplayer games.

Turn usable items into cooldown based items.

Cars Performance Changes:

All cars have new engine options available.

Muscle like cars and trucks have Nissan 1430HP and Jaguar 1532HP engine swaps available.

All Supercars have Ferrari 1446HP and Nissan 1430HP engine swaps available.

All other cars have Nissan 1430HP engine swaps available.

All cars for sale in the store are sorted by manufacturer and model.

All cars now have their performance streamlined in order to be competitive with each other (including trucks).

All turbos has been rebalanced to be more competent with each other. Turbo Charger now have higher PSI while Dual Turbo Charger have better lag time. Centrifugal acts now as a middle ground between Single and Dual turbos. Screw Supercharger now have a bit stronger low end boost than Roots and Roots have a stronger high end boost that Screw.

Added a new Twincharger that have half the lag time of a regular Dual Turbos, but also lower PSI similar to Superchargers while having a bit more of high end power.

Traffic Disabler:

Removes traffic cars from the game. Works only in offline mode.

Visual Damage Remover:

As the name says, it simply remove visual damage from the car, for those who like the car to look like new no matter what.

Redline Buffs:

Redline stuff. Absurdly high speed cars, absurdly high power NOS upgrades, high NOS refill ratio, almost infinite NOS because active items have only 10 seconds cooldown, all gearboxes are AWD now and more stuff! Have fun breaking the law, or your neck, what happens first.

All items that where buffed are Ultimate tier, so they are easy to recognize.

Visual Clarity:

Removes Film Grain and Sharpening from the game without touching vanilla graphics style.

Extended Live Tuning:

Extends Live Tuning settings in order to implement Differential bias, Brake Bias and Improved Traction Control sliders.

The mod its designed to be used with UNITE 3.0 without the handling overhaul. Load all the files at the bottom for it to work.

Special thanks to Alixe-V, Mercy Alex, Oka/Hayeduce and everyone helping test and nailing down issues.

Special thanks to Sandro Romero for his Iconography. Contact him at [email protected]

Join the discord group to share feedback!