Need For Speed: Heat

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Yorpie

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Yorpie

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About this mod

My take on the pursuit system in NFS Heat.

Enables the Camaro & Ford Explorer during pursuits, removes the Rhino incoming notification, makes daytime cops as difficult as nighttime cops, retextures all the police vehicles, rebalances all heat levels, making them take longer to increase plus makes lower heats easier and higher heats h

Requirements
Permissions and credits
Mirrors
Donations
My take on the pursuit system in NFS Heat.

IMPORTANT FOR INSTALLATION
NOTE: In order to play this mod, you require the latest version of Frosty Editor. You can download it from this link:
https://archive.org/details/frosty-editor-v-1.0.5.9-alpha-20200116https://archive.org/details/frosty-editor-v-1.0.5.9-alpha-20200116

After you finished downloading, simply open up the editor, select your needforspeedheat.exe file, then open up my fbproject file and last but not least, press launch to play the game with my mod activated.

Features:
THE CARS:
- The Ford Police Interceptor Utiilty and the Chevrolet Camaro have now been added to the car roster used by the cops during pursuits.
- All police cars have received new or edited skins. Regular cops are green and white while HSTF units are black and gray. HSTF Crown Vics & Dodge Chargers
are faster compared to their PCPD counterparts.
- Killswitches are now equiped in Corvette Interceptor units as well instead of only Chargers, plus they lock onto you faster so watch yourself! Maybe that
Killswitch Jammer will prove usefull for once.
- All police cars have been improved in performance, meaning they will keep up with you better, with Interceptors being designed to keep up with 400+ cars and
are only limited by their own driving ability.

HEAT LEVELS:
- Lower heat levels are easier then before while higher heat levels are harder. Each heat level gradually increases in difficulty as to prevent any unwanted
difficulty spikes and take longer to increase.
- There now is a total of 6 levels of police heat and each of the five original heat levels is made up out of two stages, with the second stage being activated
once the heat bar is halfway full.
- Parked cop cars are always Ford Crown Victorias but are either PCPD or High-Speed Task Force depending on your location, PCPD mostly serves the urban areas while HSTF sticks to the highways and more remote locations.
- Patrolling cops have been removed since their driving AI sucks, as they crashed into everything and sometimes even into the player triggering a chase.
Instead cops will start to come out during the night once you complete an activity or when you agitate a cop by honking at him, they can even give chase at heat level 0 now. Patrolling cops always use Dodge Chargers and either are PCPD or HSTF depending on where you at, with PCPD sticking to the urban areas while HSTF will patrol the highways, major roads and more remote locations.

OTHER CHANGES:
- Hiding on top of certain spots such as the abandoned shopping mall or the containers on Port Murphy no longer works to lose the cops, you have to outrun them. Jumps are still your best friend, although at higher heat levels their usefullness is decreased.
- Rhinos have their 'rhino incoming' message removed and their map blip is the same as other cops, so keep your eyes and ears open.
- Instead of day/nighttime cops, both times feature regular police on patrol and low heat levels while the High-Speed Task Force is summoned at higher heat
levels to take over the pursuit from the patrol units.
- Cops are on the same level of difficulty during both day and nighttime, only difference being the fact that heat resets during daytime and the different police
chatter depending on the time of day.
- Cops have their vision cones increased in size, fines are now twice as expensive, cops take longer before they lose sight of you & police searches now take
twice as long.
- The health bar above the police cars will be hidden during pursuits, only cosmetic, you can still crash them out.

BONUS: There are two versions of the mod which are practically the same. The version for people below REP 50 has only one difference and that is that heat level 6 is still displayed as 5, for the simple reason that it breaks the REP multiplier otherwise making it hard to level up. This change is purely cosmetic, the actual cop difficulty remains the same.

That's about all I can think of right now, any feedback or suggestions are always welcome.But above all, have fun with the mod!

A RUN DOWN OF THE HEAT LEVELS:
Also note that the .5 after some heats indicates that this heat level is made up out of 2 stages, with a starter stage and once your heat gets to the halfway point, a harder version of that heat level takes its place.In total, internsally, there are 12 heat levels, which includes heat 0, five heat levels with two stages each and heat level 6.

HEAT 0
NEW
+ Parked Cops

HEAT 1
NEW
+ Pursuit
+ Ambient Police Patrols
VEHICLES
No Active Spawns
SUPPORT
None
MISCELLANEOUS
Pursuit Range x50 metres

HEAT 1.5
NEW
+ PCPD Ford Crown Vic
+ Reinforcements
VEHICLES
PCPD Ford Crown Victoria x2
SUPPORT
Reinforcements of 1 vehicle every 45 seconds
MISCELLANEOUS
Pursuit Range x100 metres

HEAT 2
NEW
+ PDPD Dodge Chargers
+ Blocking Tactic
VEHICLES
PCPD Ford Crown Victoria x2
PCPD Dodge Charger x1
SUPPORT
Reinforcements of 2 vehicle every 40 seconds
MISCELLANEOUS
Pursuit Range x150 metre

HEAT 2.5
NEW
+ HSTF Ford Crown Vic
+ Spike Strips
VEHICLES
PCPD Ford Crown Victoria x2
PCPD Dodge Charger x1
HSTF Ford Crown Victoria x1
SUPPORT
Reinforcements of 2 vehicle every 35 seconds
Spike Strips with 12.5% spawn chance
MISCELLANEOUS
Pursuit Range x200 metres

HEAT 3
NEW
+ HSTF Ford Explorer
+ PIT Manouevre Tactic
VEHICLES
PCPD Ford Crown Victoria x1
PCPD Dodge Charger x2
HSTF Ford Crown Victoria x1
HSTF Ford Explorer x1
SUPPORT
Reinforcements of 3 vehicle every 30 seconds
Spike Strips with 25% spawn chance
MISCELLANEOUS
Pursuit Range x250 metres

HEAT 3.5
NEW
+ HSTF Dodge Charger
+ Killswitch
VEHICLES
PCPD Dodge Charger x2
HSTF Ford Crown Victoria x2
HSTF Ford Explorer x1
HSTF Dodge Charger x1
SUPPORT
Reinforcements of 3 vehicle every 25 seconds
Spike Strips with 37.5% spawn chance
MISCELLANEOUS
Pursuit Range x300 metres

HEAT 4
NEW
+ HSTF Chevrolet Camaro
+ Grinding Tactic
VEHICLES
PCPD Dodge Charger x1
HSTF Ford Crown Victoria x2
HSTF Ford Explorer x1
HSTF Dodge Charger x2
HSTF Camaro x1
SUPPORT
Reinforcements of 4 vehicle every 20 seconds
Spike Strips with 50% spawn chance
MISCELLANEOUS
Pursuit Range x350 metres

HEAT 4.5
NEW
+ HSTF Helicopter
+ Handbrake Tactic
VEHICLES
HSTF Ford Crown Victoria x1
HSTF Ford Explorer x2
HSTF Dodge Charger x2
HSTF Camaro x1
HSTF Helicopter x1
SUPPORT
Reinforcements of 4 vehicle every 15 seconds
Spike Strips with 62.5% spawn chance
MISCELLANEOUS
Pursuit Range x400 metres

HEAT 5
NEW
+ HSTF Corvette Pursuit
+ Sideswipe Tactic
VEHICLES
HSTF Ford Explorer x2
HSTF Dodge Charger x2
HSTF Camaro x1
HSTF Chevrolet Corvette Pursuit x1
HSTF Helicopter x1
SUPPORT
Reinforcements of 5 vehicle every 10 seconds
Spike Strips with 75% spawn chance
MISCELLANEOUS
Pursuit Range x450 metres

HEAT 5.5
NEW
+ Ramming Tactic
+ Barriers
VEHICLES
HSTF Ford Explorer x1
HSTF Dodge Charger x1
HSTF Camaro x1
HSTF Chevrolet Corvette Pursuit x3
HSTF Helicopter x1
SUPPORT
Reinforcements of 5 vehicle every 5 seconds
Spike Strips with 87.5% spawn chance
Barriers with 50% spawn chance
Rhino every 37,5 seconds
MISCELLANEOUS
Pursuit Range x500 metres

HEAT 6
NEW
+ HSTF Corvette Interceptor
+ SWAT Rhino rams
VEHICLES
HSTF Ford Explorer x1
HSTF Camaro x1
HSTF Chevrolet Corvette Pursuit x2
HSTF Chevrolet Corvette Interceptor x3
HSTF Helicopter x1
SUPPORT
Instant Reinforcements of 6 vehicles
Spike Strips with 100% spawn chance
Barriers with 100% spawn chance
Rhino every 25 seconds
MISCELLANEOUS
Pursuit Range x550 metres