About this mod
Now, you can have a Mustang cop car in your game!
- Requirements
- Permissions and credits
Original description from Connor: It's my second car mod, and a convert from Most Wanted! A mod originally made by Riverflo, I was granted permission from him to convert this car to Carbon, and release it as a standalone mod.
Modifications:
- Yesn't
Features:
- Deploys on Heat 1 and 2 (Alongside the Civic Cruisers)
- Preset vehicle available, drivable from Quick Race, Performance Values from the Mustang, if modded, can have '06 Shelby GT500 parts
- When damaged, there are scratch marks
- Dispatch identifies them as Ford Mustangs
- Binary compatibility, and support for OGVI or VltEd (Pick your flavour!)
Known issues:
- Rushed PPD Livery
Minor issues:
- Some parts may present clipping issues
Installation:
- Get OGVI or VltEd and Binary.
- Instructions are in the 7z file.
Mod Compatibility:
- Vanilla Game
- Improvement Mod V1/V2
- Ultimate Mod
Credits:
- AvalancheTK - Original livery, new livery, and texture overhaul
- Riverflo - Permission for converting mod
- Soundphreak/Myself - Converting the mod to Carbon, partial NFSMS scripting
- Verm/Lunerine - Extensive ZModeler work, livery work (conversion to PPD), partial NFSMS scripting
- Red_Fire - Providing template file to use with Binary
- ARCHIE - OGVI
- MaxHwoy & rx - Binary
- Oleg - ZModeler
- nfsu360 - CarToolkit, and TexEd
- thulium - Modelulator (Reference guide for the Mustang police car's bullbars from Undercover PS2)
- Airoz - Screenshots
- RedkleR/Roskler - Modifying the OGVI installer and creating the VltEd installer (thus adding VltEd support for the mod!)
- And everyone else from the Gallardo mod for teaching me the ways!
Changelog:
- 1.0 - Initial Release
- 1.1 - - Mod supports OGVI or VltEd (Pick your flavour!), courtesy of RedkleR/Roskler
- 1.1.1 - An issue was present with the OGVI version of the Mustang. It has now been corrected.
- 1.2 - Texture/Livery Overhaul
- 1.3 - Carbon 18th-year Anniversary Update - Organized installer, readme changes, performance changes, appropriate Cost of State,
eliminating unnecessary things