The first batch of XCOM 2 mods have been uploaded! The addition of these mods marked the launch of our new XCOM 2 Nexus Site which includes file, image, and video shares as well as a forum for anyone looking to talk about XCOM 2 modding.
One of the great things about modding is the wide variety of additions that authors create and these mods are no exception:
Free Camera Rotation by wghost81 is a retooling of her excellent and well implemented mod for Enemy Unknown that unlocks the camera rotation and is configurable via .ini edits.
Witcher Character Pool by DzjengisKhan provides the first character replacement mod, featuring Geralt and friends from the Witcher! So. Awesome.
The folks over at Long War Studios, known for their expansive and heavily praised mod XCOM: Long War, were given early access to the XCOM 2 SDK that has enabled them to bring us three mods on launch day:
SMG Pack adds 3 new sub-machine guns to the game. Great for close encounters, when a pistol just won’t cut it.
Leader Pack adds new perks to the Guerrilla Tactics school, allowing leaders to buff their entire squad.
Muton Centurion Alien Pack brings a fearsome new class of alien mid-campaign, that features the classic Enemy Unknown ability “War Cry”.
Additionally, thanks to 2K’s consideration and of course, DuskDweller’s tireless efforts, Nexus Mod Manager now supports XCOM 2, effective immediately! This of course includes one-click downloads, intuitive mod management and more. You’ll be prompted to update next time you start NMM. If you haven’t tried this powerful free tool yet, learn more at our download page.
Those of you looking for more information about creating XCOM 2 mods can start by downloading the SDK from steam, found by selecting “Tools” in steam library search bar. Documentation is included the folder: Steam\steamapps\common\XCOM 2 SDK\Documentation. For more direction visit our forums where graciously, Amineri, long time Nexus member and part of Long War Studios is offering her expertise.
Given the quality of mods for the past XCOM titles, it’ll be very exciting to see how quickly things develop for the XCOM 2 modding community. Not only files, but contributions to our forums like Amineri’s will help ensure the community thrives.
Thank you for your continued support! Have a great weekend, Commander!
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A moderator has closed this comment topic for the time beingplease can you make mod that will turn off rounds limitations?
Thanks
1) Soldiers are supposed to get hurt, so you're encouraged to have a pool of soldiers to rotate through
2) Not all missions have limitations on the number of rounds
3) The missions that do have limited rounds do so not only for strategic purposes, but also thematic ones. There isn't much point in disarming a bomb that will never go off anyway, for instance.
That being said, the SDK is available for download to anyone who wants it, so you can always read through the notes and make this mod yourself.
In nearly every mission you are forced to play the same way. xcom 1 got it right by having the terror missions where you were forced to play aggressively to save people but the rest you can at least _try_ to minimize losses. Yes you are supposed to take injuries and losses but that doesn't justify forcing a single play style (and even a specific optimal team comp and skill selection in many cases). Unfortunately removing the timer alone is a poor solution because it leaves two problems: That difficulty is balanced towards having a timer (becomes too easy) and that cover/overwatch is so strong in the game it will generally still result in only one playstyle namely moving to cover and overwatching the entire team every turn.
In order to fix the problem they need 2 changes. 1: remove timers from most missions. 2: better AI so that once aliens detect you they attempt to surround the group and attack all at once limiting the 'camping in overwatch' strategy. This way every strategy has significant advantages and disadvantages and would allow far more variety in effective playstyles.
I have a cracked xcom2 btw
any help?
*nevermind. Didnt see the thingy in the launcher.
***EDIT***
Woops! Currently running a cracked copy of the game (the FitGirl Repack) and realized that I had set my XCOM 2 game location to the cracked binary's location "...\XCOM 2\NoDVD\sam2k8\Binaries\Win64" instead of the typical Steam install's game directory "...\XCOM 2\steam\steamapps\common\xcom 2".
In other words, if you're running the FitGirl Repack, make sure your NMM shows the "XCOM 2 Mods Directory*:" on the "XCOM 2" tab in Settings as "...\XCOM 2\steam\steamapps\common\xcom 2". Once I had rediscovered / reassigned the game's location, I uninstalled / reinstalled each mod, ran the ModlauncherWPF.exe, checked each box, hit Play, immediately quit, then ran the executable file created on the desktop by the repack installer. Then BOOM. All mods are finally working. Sweet sweet victory.