My Time at Portia
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aedenthorn

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18 comments

  1. JovianStone
    JovianStone
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    How is pricing applied?

    I added a few items (permanent buff items) and they automatically have prices set to them, which is great. I'm guessing that pricing the items is more involved, and would require more modding.
    1. aedenthorn
      aedenthorn
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      it's set in Props_total_table I think.
    2. JovianStone
      JovianStone
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      Different question...Is it a good, or bad, idea to add a few of the unimplemented items to the museum. Would it be taking up a space for vanilla items?
    3. Queina1
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      From what I can tell from the wiki, the unimplemented items do have space in the museum for them.

      https://mytimeatportia.fandom.com/wiki/Portia_Museum#Relics
  2. Queina1
    Queina1
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    I want to use this mod and I've read your instructions but my brain is just not letting me figure it out. All I really want right now is to just be able to go to like Total Tools for instance and buy tempering liquid so I don't have to commission the Civil Corp to go get some for me along with a bunch of other stuff that I may or may not need. Add industrial engines to that list. Got a commission for 4 recycling machines and holy crap you need a ton of hardened clay and industrial engines.
    1. aedenthorn
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      So, just make a copy of unimplemented_items.json that you find in the mod's assets folder. Then open it up with notepad and edit the values that you need to get the items you want in stores. You need the number associated with the item and the numebr associated with the store, and just replace those values in the json file and you should get what you want. You can add extra "nodes" or remove nodes you don't need, but you do need to understand what a json node is I think.
    2. Queina1
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      Yea..... You've completely lost me.
    3. aedenthorn
      aedenthorn
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      ¯\_(?)_/¯
    4. Queina1
      Queina1
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      Ok I'm trying to figure this out. Can I just add to the unimplimented_items.json? Or do I need to create a whole new json file?

      Edit: It worked. I just added to the two items to the json file you provided following the same format as the other items. (Put them at the bottom of the list), and they're there at Total Tools! Sweet, ok I understand this now, was just struggling before.
    5. aedenthorn
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      Awesome :)
  3. dw420
    dw420
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    A few questions:
    a) Can we create multiple .json files or should we include all edits in one?

    b) Normally .json doesn't allow comments (they are treated as code) ...does this apply here too?

    c) ...long shot...is there a way to remove merch already present in the shops?

    1. aedenthorn
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      yep, multiple json files are okay.
    2. dw420
      dw420
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      Sweet...

      One last thing...

      You mention that the IDs can be found from "Props_total_table in the database". In what asset (?) is that table located?

      (I'm looking to re-organise the whole table in a more "digestible" form....organising entries thematically etc...and eventually put all items on sale across the shops)
    3. aedenthorn
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      The database is Portia_Data\StreamingAssets\CccData\LocalDb.bytes
    4. dw420
      dw420
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      Thank you.
  4. dw420
    dw420
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    just a heads up...UMM reports an update of this and the Marriage Mod being available while there is none :)
    1. aedenthorn
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      The marriage mod was behind, but this one seems up to date... are you sure this is the one it says needs an update?
    2. dw420
      dw420
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      its gone now.. my eyes must have been playing tricks on me.