Just wanted to say thank you for such a neat mod. Being able to basically create my own weapons without having a lot of modding knowledge is really nice. I'm still experimenting with the limitations of it, but even without knowing the limits it's still really neat to mess with.
It also ended up helping me with something else completely unrelated that had been bugging me. I hate that the game says that Sam and Phyllis are friends, especially since Sam LOVES telling me that Phyllis is her best friend, and I hate that you don't get points between them when they gain new relationship levels. So after looking in the LocalDb.bytes file to find values for the weapons, I found the data for relationship links in there and I edited it so that Sam and Phyllis are linked. Now whenever one gains a new relationship level, the other gets some points as well.
OK. Thank you for your answer. Let me ask you one more question. I changed my hammer skills. But Skills 20 and 21 don't work independently. Do you know the cause? It only works when it's 19, 20, and 21.
And I made a nice hammer. I changed the sound to fit the hammer. I want to share this with you. Can I upload it?
I'm looking for something like glowing effect in the water sword or Macuahuitl and apply it to my created weapon. I'm quite confused looking the value in the database. Maybe you can help me with this? Thanks :)
I think effects are all in the skills json file. You'll have to look in the database to see which skills those weapons implement and then look in Skills.json to see what those skills do.
I know this has probably been covered somewhere on the page, but I couldn't find it there or in the comments. I don't know how you change the shop id location for the non-custom weapons. Does anyone know where the place to change those shop ids is?
37 comments
Plz give me🥺🥺🥺
It also ended up helping me with something else completely unrelated that had been bugging me. I hate that the game says that Sam and Phyllis are friends, especially since Sam LOVES telling me that Phyllis is her best friend, and I hate that you don't get points between them when they gain new relationship levels. So after looking in the LocalDb.bytes file to find values for the weapons, I found the data for relationship links in there and I edited it so that Sam and Phyllis are linked. Now whenever one gains a new relationship level, the other gets some points as well.
"name":"Purple Lightning",
"description":"OP Light.",
"effect":"A blade forged from light",
"buyPrice":"150000",
"sellPrice":"50000",
"iconPath":"Sprites/Package/Item_weapon_PurpleMist",
"modelPath":"Weapon/Marco_Weapon_PurpleMist:R_Hand",
"dropModelPath":"ItemMall/ItemMall_weapon_PurpleMist",
"displayScale":"1",
"orderIndex":"11014",
"intendType":"1",
"skillIds":"2,420002,420003,420004",
"attack":"300",
"defense":"0",
"critical":"1",
"antiCritical":"0",
"hpMax":"0",
"cpMax":"0",
"alwaysOnHand":"false",
"holdInBothHands":"false",
"digGridCount":"0",
"digIntensity":"0",
"rate":"1",
"meleeCriticalAmount":"0.5",
"storeId":"1",
"chance":"1",
},
A very OP weapon
I think that might be antiCritical
And I made a nice hammer. I changed the sound to fit the hammer. I want to share this with you. Can I upload it?
"name":"War Hammer+",
"description":"A hammer that has greatly improved its performance through repeated research in the military.",
"effect":"Attack using the attack key.",
"buyPrice":"100000",
"sellPrice":"10000",
"iconPath":"Sprites/Package/Item_weapon_hammer_2",
"modelPath":"Weapon/Weapon_Hammer_2:R_Hand",
"dropModelPath":"ItemMall/Item_Hammer_2",
"displayScale":"1.4",
"orderIndex":"11016",
"intendType":"1",
"skillIds":"10006,19,20,21,10005",
"attack":"350",
"defense":"100",
"critical":"0.25",
"antiCritical":"0",
"hpMax":"0",
"cpMax":"0",
"alwaysOnHand":"false",
"holdInBothHands":"false",
"digGridCount":"0",
"digIntensity":"0",
"rate":"1",
"meleeCriticalAmount":"0.5",
"storeId":"5",
"chance":"1",
},
"_comment": "???????-------???",
"id": "10005",
"breakless": true,
"totalTime": "2.2",
"nextSkillTime": "0.3",
"exIncreaseValue": 1,
"Cmd": [
{
"name": "AnimationCmd",
"executeFactor": "0",
"animation": "jian2-3",
"caster": "true",
"receivers": "false"
},
{
"name": "ClashCmd",
"executeFactor": "0.6",
"dmg": "0",
"attackFactor": "10"
},
{
"name": "FilterCmd",
"executeFactor": "0.58",
"Filter": {
"name": "RegionFilter",
"region": {
"name": "Cube",
"pos": {
"x": "0",
"y": "0",
"z": "4"
},
"size": {
"x": "4",
"y": "8",
"z": "8"
}
}
}
},
{
"name": "EffectCmd",
"executeFactor": "0.01",
"casterEffectId": "31"
},
{
"name": "SoundCmd",
"executeFactor": "0.2",
"soundId": "24000"
},
{
"name": "SoundCmd",
"executeFactor": "0.59",
"soundId": "29007"
},
{
"name": "ClashSoundCmd",
"executeFactor": "0.59",
"material": "2"
},
{
"name": "Vibrate",
"AnimEvent": "c",
"eventName": "Jian_Attack3"
},
{
"name": "CameraCmd",
"executeFactor": "0.6",
"wiggleMode": 1,
"wigglePath": "Wiggle/AttackWiggle3"
},
{
"name": "FrameFreezeCmd",
"executeFactor": "0.4",
"count": "0.15"
},
{
"name": "FrameFreezeCmd",
"executeFactor": "0.6",
"count": "0.1"
},
{
"name": "ForceMoveCmd",
"executeFactor": "0.59",
"animation": "Hit2",
"minTime": "0.2",
"dir": {
"x": "0",
"y": "0",
"z": "11"
}
}
]
},
{
"_comment": "??3??-------???",
"id": "10006",
"breakless": false,
"totalTime": "0.32",
"nextSkillTime": "0.2",
"exIncreaseValue": 1,
"Cmd": [
{
"name": "AnimationCmd",
"executeFactor": "0",
"animation": "Attack0",
"caster": "true",
"receivers": "false"
},
{
"name": "FilterCmd",
"executeFactor": "0.85",
"Filter": {
"name": "RegionFilter",
"region": {
"name": "Cube",
"pos": {
"x": "0",
"y": "0",
"z": "3"
},
"size": {
"x": "5",
"y": "5",
"z": "6"
}
}
}
},
{
"name": "Vibrate",
"AnimEvent": "a",
"eventName": "Jian_Attack1"
},
{
"name": "ClashCmd",
"executeFactor": "0.85",
"dmg": "0",
"attackFactor": 1.1"
},
{
"name": "EffectCmd",
"AnimEvent": "a",
"casterEffectId": "100"
},
{
"name": "SoundCmd",
"executeFactor": "0.75",
"soundId": "24000"
},
{
"name": "ClashSoundCmd",
"executeFactor": "0.85",
"material": "2"
},
{
"name": "CameraCmd",
"executeFactor": "0.85",
"wiggleMode": 1,
"wigglePath": "Wiggle/AttackWiggle1"
},
{
"name": "FrameFreezeCmd",
"executeFactor": "0.85",
"count": "0.05"
},
{
"name": "ForceMoveCmd",
"executeFactor": "0.85",
"animation": "Hit",
"minTime": "0.1",
"dir": {
"x": "0",
"y": "0",
"z": "6"
}
}
]
},
btw, i just wondering where is the original weaponitems.json from the game located? i want to try to make my own weapon.
Maybe you can help me with this?
Thanks :)