My Time at Portia

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aedenthorn

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aedenthorn

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37 comments

  1. ngucholon
    ngucholon
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    Do you have mission id? 
    Plz give me🥺🥺🥺
  2. haywud
    haywud
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    Just wanted to say thank you for such a neat mod. Being able to basically create my own weapons without having a lot of modding knowledge is really nice. I'm still experimenting with the limitations of it, but even without knowing the limits it's still really neat to mess with.

    It also ended up helping me with something else completely unrelated that had been bugging me. I hate that the game says that Sam and Phyllis are friends, especially since Sam LOVES telling me that Phyllis is her best friend, and I hate that you don't get points between them when they gain new relationship levels. So after looking in the LocalDb.bytes file to find values for the weapons, I found the data for relationship links in there and I edited it so that Sam and Phyllis are linked. Now whenever one gains a new relationship level, the other gets some points as well.
  3. wailam
    wailam
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    -
  4. KyutaSyuko
    KyutaSyuko
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    Any plans to provide full ranged weapon support, or at the very least add in rangeCriticalAmount, as well as expand to clothing and accessories?
  5. Lau7
    Lau7
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    {
    "name":"Purple Lightning",
    "description":"OP Light.",
    "effect":"A blade forged from light",
    "buyPrice":"150000",
    "sellPrice":"50000",
    "iconPath":"Sprites/Package/Item_weapon_PurpleMist",
    "modelPath":"Weapon/Marco_Weapon_PurpleMist:R_Hand",
    "dropModelPath":"ItemMall/ItemMall_weapon_PurpleMist",
    "displayScale":"1",
    "orderIndex":"11014",
    "intendType":"1",
    "skillIds":"2,420002,420003,420004",
    "attack":"300",
    "defense":"0",
    "critical":"1",
    "antiCritical":"0",
    "hpMax":"0",
    "cpMax":"0",
    "alwaysOnHand":"false",
    "holdInBothHands":"false",
    "digGridCount":"0",
    "digIntensity":"0",
    "rate":"1",
    "meleeCriticalAmount":"0.5",
    "storeId":"1",
    "chance":"1",
    },

    A very OP weapon
  6. Raijitee
    Raijitee
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    What is the file for the texture packs for the weapons?
  7. cjsaus
    cjsaus
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    Can I add an Resilience option to the weapon in this mode?
    1. aedenthorn
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      what's resilience?

      I think that might be antiCritical
    2. cjsaus
      cjsaus
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      I found it. Thank you. antiCritical is that.
    3. aedenthorn
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      right, I noticed that.
  8. cjsaus
    cjsaus
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    It's fun and great, but it's a very difficult mode! I don't know how to make it yet, but I'll use it well.
    1. cjsaus
      cjsaus
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      Thanks to that, I made my own hammer. The question is... can't you adjust the attack speed of the weapon?
    2. aedenthorn
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      I'm not sure... Some of the animations might have fixed times, but I think there are settings in the skills file that you can adjust.
    3. cjsaus
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      OK. Thank you for your answer. Let me ask you one more question. I changed my hammer skills. But Skills 20 and 21 don't work independently. Do you know the cause? It only works when it's 19, 20, and 21.

      And I made a nice hammer. I changed the sound to fit the hammer. I want to share this with you. Can I upload it?
    4. cjsaus
      cjsaus
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      {
      "name":"War Hammer+",
      "description":"A hammer that has greatly improved its performance through repeated research in the military.",
      "effect":"Attack using the attack key.",
      "buyPrice":"100000",
      "sellPrice":"10000",
      "iconPath":"Sprites/Package/Item_weapon_hammer_2",
      "modelPath":"Weapon/Weapon_Hammer_2:R_Hand",
      "dropModelPath":"ItemMall/Item_Hammer_2",
      "displayScale":"1.4",
      "orderIndex":"11016",
      "intendType":"1",
      "skillIds":"10006,19,20,21,10005",
      "attack":"350",
      "defense":"100",
      "critical":"0.25",
      "antiCritical":"0",
      "hpMax":"0",
      "cpMax":"0",
      "alwaysOnHand":"false",
      "holdInBothHands":"false",
      "digGridCount":"0",
      "digIntensity":"0",
      "rate":"1",
      "meleeCriticalAmount":"0.5",
      "storeId":"5",
      "chance":"1",
      },
    5. cjsaus
      cjsaus
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      {
          "_comment": "???????-------???",
          "id": "10005",
          "breakless": true,
          "totalTime": "2.2",
          "nextSkillTime": "0.3",
          "exIncreaseValue": 1,
          "Cmd": [
            {
              "name": "AnimationCmd",
              "executeFactor": "0",
              "animation": "jian2-3",
              "caster": "true",
              "receivers": "false"
            },
           {
              "name": "ClashCmd",
              "executeFactor": "0.6",
              "dmg": "0",
              "attackFactor": "10"
            },
            {
              "name": "FilterCmd",
              "executeFactor": "0.58",
              "Filter": {
                "name": "RegionFilter",
                "region": {
                  "name": "Cube",
                  "pos": {
                    "x": "0",
                    "y": "0",
                    "z": "4"
                  },
                  "size": {
                    "x": "4",
                    "y": "8",
                    "z": "8"
                  }
                }
              }
            },
            {
              "name": "EffectCmd",
              "executeFactor": "0.01",
              "casterEffectId": "31"
            },
            {
              "name": "SoundCmd",
              "executeFactor": "0.2",
              "soundId": "24000"
            },
            {
              "name": "SoundCmd",
              "executeFactor": "0.59",
              "soundId": "29007"
            },
            {
              "name": "ClashSoundCmd",
              "executeFactor": "0.59",
              "material": "2"
            },
            {
              "name": "Vibrate",
              "AnimEvent": "c",
              "eventName": "Jian_Attack3"
            },
            {
              "name": "CameraCmd",
              "executeFactor": "0.6",
              "wiggleMode": 1,
              "wigglePath": "Wiggle/AttackWiggle3"
            },
            {
              "name": "FrameFreezeCmd",
              "executeFactor": "0.4",
              "count": "0.15"
            },
            {
              "name": "FrameFreezeCmd",
              "executeFactor": "0.6",
              "count": "0.1"
            },
            {
              "name": "ForceMoveCmd",
              "executeFactor": "0.59",
              "animation": "Hit2",
              "minTime": "0.2",
              "dir": {
                "x": "0",
                "y": "0",
                "z": "11"
              }
            }
          ]
        },
       {
          "_comment": "??3??-------???",
          "id": "10006",
          "breakless": false,
          "totalTime": "0.32",
          "nextSkillTime": "0.2",
          "exIncreaseValue": 1,
          "Cmd": [
            {
              "name": "AnimationCmd",
              "executeFactor": "0",
              "animation": "Attack0",
              "caster": "true",
              "receivers": "false"
            },
            {
              "name": "FilterCmd",
              "executeFactor": "0.85",
              "Filter": {
                "name": "RegionFilter",
                "region": {
                  "name": "Cube",
                  "pos": {
                    "x": "0",
                    "y": "0",
                    "z": "3"
                  },
                  "size": {
                    "x": "5",
                    "y": "5",
                    "z": "6"
                  }
                }
              }
            },
            {
              "name": "Vibrate",
              "AnimEvent": "a",
              "eventName": "Jian_Attack1"
            },
            {
              "name": "ClashCmd",
              "executeFactor": "0.85",
              "dmg": "0",
              "attackFactor": 1.1"
            },
            {
              "name": "EffectCmd",
              "AnimEvent": "a",
              "casterEffectId": "100"
            },
            {
              "name": "SoundCmd",
              "executeFactor": "0.75",
              "soundId": "24000"
            },
            {
              "name": "ClashSoundCmd",
              "executeFactor": "0.85",
              "material": "2"
            },
            {
              "name": "CameraCmd",
              "executeFactor": "0.85",
              "wiggleMode": 1,
              "wigglePath": "Wiggle/AttackWiggle1"
            },
            {
              "name": "FrameFreezeCmd",
              "executeFactor": "0.85",
              "count": "0.05"
            },
            {
              "name": "ForceMoveCmd",
              "executeFactor": "0.85",
              "animation": "Hit",
              "minTime": "0.1",
              "dir": {
                "x": "0",
                "y": "0",
                "z": "6"
              }
            }
          ]
        },
  9. jinfix29
    jinfix29
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    Great mod. Thanks :D

    btw, i just wondering where is the original weaponitems.json from the game located? i want to try to make my own weapon.
    1. aedenthorn
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      There isn't such a file in the game, it's something used with this mod. You have to access the database to find the values you need.
    2. jinfix29
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      I'm looking for something like glowing effect in the water sword or Macuahuitl and apply it to my created weapon. I'm quite confused looking the value in the database.
      Maybe you can help me with this?
      Thanks :)
    3. aedenthorn
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      I think effects are all in the skills json file. You'll have to look in the database to see which skills those weapons implement and then look in Skills.json to see what those skills do.
  10. drew9090
    drew9090
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    I know this has probably been covered somewhere on the page, but I couldn't find it there or in the comments. I don't know how you change the shop id location for the non-custom weapons. Does anyone know where the place to change those shop ids is?
    1. drew9090
      drew9090
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      I was foolish and was checking through the json files. It can be found in the settings of UMM when you launch the game.