My Time at Portia
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rrpbercik

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rrpbercik

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About this mod

Add windmill and laboratory to home level 2 and 3. Allow replace models for home and yard items.

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Set of visual tweaks for House:
  • add windmill and laboratory to home level 2 and 3 (they were part of the unfinished / abandoned home plugins system, windmill is show on almost all home images since alpha stage, including game main menu, but can't be obtained by normal way)
  • item models replacement - using configuration file Settings-ReplaceItems.json (in this mod directory) it's possible replace model of items putting in house or yard to other model
    • sample config (Settings-ReplaceItems.sample.json) is attached and replace:
      • "Metal Storage" model by "Helper's Storage Box"
      • unused factory wall items (3044001-3044004) by items that normally can't be put in yard (image), those items can be added to shop by Custom Merchandise Mod.
    • INFO: only "on ground" model is replaced, so while moving item game use original model and item still need original area
    • INFO: some of sample replacement need post-creation tweaks doing by C# code (e.g. disable some parts of asset)
    • WARNING: some replacements can crash game (e.g. don't replace normal item by storage box)

Source code included - feel free to modify, redistribute, etc.

Require:

Install:
  • Download
  • Use Unity Mod Manager to install zip file
  • (optional) create and edit (GAME_DIR)\Mods\HouseVisualTweaks\Settings-ReplaceItems.json file for configure models replacement (example config is in Settings-ReplaceItems.sample.json file)