My Time at Portia
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aedenthorn

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aedenthorn

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27 comments

  1. skippitydodah
    skippitydodah
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    Well I don't suppose anyone comes through here anymore but I'm gonna take a chance. I have this mod installed and the window shows everything working fine. The problem is when I add a number of skill points to add to the game it just never works. I put a number in and hit OK or whatever it is, then I hit save and close the window and go on with the game. When the save loads...no points have been added. I'm hoping someone might see this and tell me what I'm doing wrong. By the way, the discord for this modder seems dead also, so no help there.
    1. H2Ox
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      You have to add while in game
  2. kalledyret
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    Hey does somebody knows like if you etc. get Advanced mining to over 100 % so it would say "100% chance of double drops when mining" Will you get the more if you reach 200 % ? Same goes for the Loot skill. Thanks! Love the mod so far.
    1. AgentBun
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      Avoid going over 100% on any skill, or the game 'can' get confused and break your save. It's safer to stop at <99% than going beyond >101%.
  3. swingguy0
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    Just want to say thank you. This is exactly what I was looking for on my new play through. Now after beating the game the first time, I can "prestige" a new playthrough with a whole skill branch filled out from the start :D
  4. Beast92764
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    How do you get this to load? I installed it just fine, now what?
  5. Xordaii
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    Both this and Inventory Resize are showing up as 0.1.1 version in UMM. The line in the info.json file should be
    "Version": "0.1.2",
    and is
    "Version": "0.1.1",
    instead.

    For others that just want a quick fix, just change the number inside the folder in the Mods folder. Restart UMM and it will detect the correct version.
    1. Oooooo661
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      Thanks, I figured that would fix it but was too lazy to try.
  6. Oooooo661
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    I know I'm a little late to the party, but when I use this mod it seems to work how it's supposed to, however, whenever I load a character all skill tiers are locked except for the first one. Putting 5 points into the first tiers doesn't unlock the second tier, so unless I uninstall the mod I'm locked out of later skill tiers. There's no error in the logs when I load it so I'm not sure what's causing this. I got it to work once on a new character, I think after I had freshly installed the mod again, however, after adding all the skillpoints, saving the game, then coming back to the character after reloading the game I was once again locked out of the upper tiers. I'm not really sure what's causing this and can't use the mod for now. Also, possibly unrelated, but I downloaded the .12 version from the downloads page but the mod manager is still saying it's version .11, dunno if that makes a difference or not. Any help would be appreciated. (I'm trying to use the mod in conjunction with the skill limit remover. I tried disabling all mods except this one but it still wasn't working, not even after a game restart.)

    Ok, so, I tested it out by disabling all mods above or below and restarting the game to see if the problem persisted. JustSomeCheatMods will break your skill tree if you enable the 99 max skills option while using this mod (or at least it did in my experience). If you want higher skill caps, use the Skill Limit Remover, it seems to work fine for me so far. 
    1. alonsir
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      THANX YOU ARE MY HERO BABY, I GOT THAT PROBLEM TO AND I DIDNT KNOW WHAT TO DO UNTIL I READ YOU
  7. isekaiossan
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    This mod stopped working after the update on the 27th, so could you please update it?
    1. aedenthorn
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      What doesn't work?
    2. isekaiossan
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      I get an error and the MOD itself cannot be loaded
    3. aedenthorn
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      Can you find that exception in the Detailed Logs? There's a button in UMM to open the file, and you have to find that exception when MoreSkillPoints loads.

      It's working fine for me.
    4. isekaiossan
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      [MoreSkillPoints] [Exception] TargetInvocationException - Exception has been thrown by the target of an invocation.System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly '0Harmony-1.2, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null' or one of its dependencies.File name: '0Harmony-1.2, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null'  at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0   --- End of inner exception stack trace ---  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0   at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0   at UnityModManagerNet.UnityModManager+ModEntry.Invoke (System.String namespaceClassnameMethodname, System.Object& result, System.Object[] param, System.Type[] types) [0x00000] in <filename unknown>:0 
      I'm not familiar with the program so I don't know what's causing the error
    5. aedenthorn
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      Can you try 0.1.1 version?
    6. isekaiossan
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      [MoreSkillPoints] Version '0.1.1'. Loading.[MoreSkillPoints] [Error] Error trying to call 'MoreSkillPoints.Main.Load'.[MoreSkillPoints] [Exception] TargetInvocationException - Exception has been thrown by the target of an invocation.System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly '0Harmony-1.2, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null' or one of its dependencies.File name: '0Harmony-1.2, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null'  at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0   --- End of inner exception stack trace ---  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0   at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0   at UnityModManagerNet.UnityModManager+ModEntry.Invoke (System.String namespaceClassnameMethodname, System.Object& result, System.Object[] param, System.Type[] types) [0x00000] in <filename unknown>:0

      It still doesn't work
    7. aedenthorn
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      Oops, I think I didn't actually update the file. Can you try 0.1.2?
    8. isekaiossan
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      It went well! Thank you for the fix!
    9. Zankastia
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      Thank you for the fix.
  8. lorddragoblade
    lorddragoblade
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    ty i askt you made sty safe champ
  9. Sephirajo
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    This is an awesome mod, I do notice something though which I'll put here so others know about it.  When you put more than 4 points into the stamina reducing skills they start paying back stamina each swing, which could be a little too OP for some people.  That's my only issue with this mod otherwise it's great because some of those skills cap waaaaay too low.  Thank you for your hard work
    1. aedenthorn
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      You're probably talking about the skill limit removal mod. This mod shouldn't cause problems, but that one easily can if you don't limit yourself appropriately.
    2. Sephirajo
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      Oh yes, wrong mod, but this one is awesome too.  I use the two in conjunction :D
  10. Yllibb
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    I have to say that I absolutely love the mods you make for this game. And that you're still adding them as time goes by. That said, there is a strange thing with the workbench. If you max it out to 100% instead of letting you create unlimited items it says "Already at max capacity." I'm going to assume this has something to do with the fact that when things cost zero on the workbench instead of giving you max numbers it gives you nothing. Not even a zero. So the workbench things you're not supposed to make those things anymore. That's my guess anyway. I still love this mod, and a lot of the other mods you make. I'm just glad there's an acupuncturist in the game. :D
    1. aedenthorn
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      Thanks! Yes, the skill limit removal mod lets you break the game.
    2. Yllibb
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      Hey, I had to find some way to break the game without having irreparable damage to my save! Well, hopefully it's something you can work on. And if not, that's fine. Having these great mods is more than enough.