My Summer Car

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ELS122

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ELS122

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About this mod

an update of the classic Developers Toolkit, and Developers Toolkit II mods.
This has many new features like pinable object to later change variables with, adding/deleting components, and MANY other features!

Requirements
Permissions and credits
Changelogs
Features:
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delete objects,
duplicate objects,
delete components on objects, add components to objects,
change variables on objects,
pin objects to a list that you can use to set variables in components, or just have a fast way to switch between objects.
teleport object to the player
rename objects
also has many sorting options including Alphabetical, by Child Amount, or no sorting at all!
and when you have many objects shown, it doesn't lag the game like the previous mods did!
And even edit mod variables!!!



How to use:
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Press "Ctrl + Z" to open the menu.
Enter the object name you want to search in the search bar, or just leave it empty, and press search!
If you want to change the sorting style, just click the sorting button.
The question mark "?" opens the inspector menu for the objects which shows components of the object,
when the question mark is white, the object only has the transform component
when the question mark is yellow, the object has more components
when the question mark is red, the object has a PlayMakerFSM component
If you want to delete objects or components, you'll have to toggle the "Allow deleting" toggle, this is here so you don't accidentally click on delete.
The "[PREFAB]" text is shown on objects that are a prefab, meaning that the object isn't used itself and is duplicated when needed.
You can change the results to only show Prefabs, NO Prefabs, or everything.
The arrow on the right of objects is shown if the object has child objects, and the number shows how many there are.
Global variables are the variables that can be accessed without a reference to any object, which usually means that they're used in many places.
To pin objects to a list, you open the inspector window of the object, and click on pin.
the "?" button opens the inspector window for that object,
the "¤" button removes the object from the list.
To search objects that have the same name as the object you're looking at, you can click on "Find" in the inspector window.
To dupe objects you just press "Dupe".
To Teleport the object, you press the "TP to me" button in the inspector window. (only works when in game)
you can change the yOffset to offset the "y" position value of the object relative to the player.
To add components, you just click on Add Components in the inspector window, and click "Add" on whichever component you want to add.
To change the transform values of an object, you can change them manually by typing them in and pressing apply, or alternatively increment them by the set Button Increment value.
If you want the values to update automatically you can enable AutoUpdate in the transform tab



Planned feature:
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Have the options save every time you quit the game, and be the same when you load again
Ability to change FsmVector2, FsmVector3, FsmColor, FsmGameObject, and FsmTransform variables.
Ability to fully configure FSM scripts.
Ability to show outlines for colliders.
More components in the Add Components list
Ability to hide menu's and re-open then quickly, which helps with mod troubleshooting that have the UI hidden by this mod.







































few minor known problems:
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when in game menu, the first time the mod has loaded you will have to press the open-menu keybind twice!
when you have a lot objects shown, when you scroll till the end, there is a sudden jump to the end... this doesn't hide any objects, just isn't smooth.
this is a result of the code that fixes the problem with the lag when many objects are loaded...