Replace your headlights on the satsuma with these aftermarket Projectors reworked 3d models with full 3D projectors. New Bulbs to install with a wear system and replacements at the shop the custom settings gives finer controls over the lighting aspects.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
New logic for controlling the lights as well as a new wear system.
Unlimited replaceable parts in the shop
Bug in the settings is now fixed
Purchased parts will spawn in the garage.
Once the lamp hours reach 0 the lamp will need to be replaced. You can now replace at any time
Fixed placement difference between the left and right headlight.
Version Version V3.0.0 Beta
Rewrite to use the MscModApi this allows major features to be used such as the bolts, shop, spare parts, boxes etc.
Refactor logic for power system checks
Refactor logic for control knob checks
Bolts added to both parts these are fully functional and require a spanner/sock size of 8
Version V2.4
Updated to use mscloader 1.1.16
Added bolt logic
Fixed issues with purchasing replacement bulbs at the shop
Fixed sunlight issues (V2.3.1)
Version V2.2
Reference fix for MODApi v1.2.0
Version V2.1
Fixed PartSave function resulting in spare parts being installed. Increased light spread when using main beams. Issue with MOP has been resolved. Added MSCLoader Update notification
Version V2.0
New 3D projector models, New textures 4x new H7 Bulb models Light bulb Box models, New logic for removing H7 Bulbs from the projectors, New Open box Logic and Purchase logic. Updated to run ModApi 1.2.0 MSCLoader 1.1.7
Version V1.2
GUI Update, Press F6 to open and close the GUI You now adjust the following settings: Intensity Spot Angle( how far the light is spread) Range Position of the light source with the previous release the light sources were overlapped to create an even beam pattern (Be careful with this Y coordinates adjusts left to right.) The default position is Left: 0,0,0 Right 0,-0.999,0
Version V1.1
Both headlight parts have to be installed before the logic will function previously you only needed the left light installed The Satsuma now needs to have power going to it.
Version V1.0
New Projectors with 2D textures new light sources.
Version 3.0.1
Added settings Intensity colour rage etc can now be set and saved this will be reloaded on restart.
Replace your headlights on the satsuma with these aftermarket Projectors simply remove your old headlights and install in place. Spawn location is on the work bench Projector Headlights V3.0.2 This update brings back the wear system and the replaceable parts in the shop, you will find a set of aftermarket projector headlights on your work bench along with two brand new lamps. Note the lamp has to be installed first simply installing the headlights will result in no output. You will need MscLoader and MscModApi v1.1.1. Download MscModApi
Installation You will need to install the lamps first simply flip the headlight over so the lens is facing down and hover the bulb over the top.
Once installed you can go ahead and install the headlight to the car.
Control settings you can now set Intensity, Angle, Range, Colour. This is done via the Mods settings control. There is no Keybind
Shop/Spares with the new system you can purchase as many spares as you like and the mod will be able to keep track of every item, note spares will not respawn where they are left due to the api mechanics they will spawn on a shelf as seen below.
To purchase a new lamp head over to Teimo's you will see a board called ModShop click on this to see a list of items.
Now click on the list to see the items and purchase as many as you need.
Now once purchased they will spawn on the counter
Once you reload the game any spares will be spawn in the garage as below
If you have any issues let me know, this is the initial release with the new part system and wear so if there are any bugs let me know. Please provide as much information as possible when reporting a bug.
Projector Headlights V3.0.0 Beta This is the start of the new version Bolts are working correctly however there is no wear or parts in the shop however these will be here shortly. The code has been optimized for performance You will need MscLoader and MscModApi. Download MscModApi
14/12/22: I am going to be re writing the mod to remove alot of useless code and optimise alot of it. There is currently no time frame on this.