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File credits
Fredrik - Code, textures, minor models and testing. Zip - Models, marketing and testing. Athlon - Testing and bug consulting. Spee-Dee - Rust/worn texture BrennFuchS - GT Textures
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Changelogs
Version 1.4
Upgrade to Mod Loader Pro.
Simplified installation, assets now packed inside the dll.
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Added Fleetari support for painting the car, custom paint must now be ordered from Fleetari.
Added support for the Grandmother church lift job.
Added GT paints, courtesy of BrennFuchS
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Fixed grandmother not giving the key (hopefully).
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Adjusted the suspension slightly.
Version 1.3
Complete code redesign into Unity configurable.
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Fixed paint reflections.
Fixed gauge needle initial emission.
Fixed police interaction.
Fixed wheels continuously spinning.
Fixed interaction still working while in a menu.
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Adjusted force feedback settings to allow for more precise tuning.
Adjusted fuel gauge, now measuring while the ignition is on as opposed to only when the engine is on.
Adjusted custom skin refresh key to be configurable. Default: F5
Version 1.2.1
Fixed potential saving issue.
Version 1.2
Added default worn paintjob (courtesy of Spee-Dee).
Added wheel rotation saving.
Added option to disable vehicle light shadows (for those who have fps drops when braking etc.)
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Fixed matte paint normal map.
Fixed engine shaking animation being on while the engine was off.
Fixed mirror refresh not properly applying on load.
Fixed item drop speed.
Fixed Tailgate color saving.
Fixed (potentially) NPC door opening getting stuck sometimes.
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Adjusted fuel tank cap rotation.
Adjusted door, tailgate and hood opener colliders.
Adjusted gear indicator to follow in-game setting.
Version 1.1
Added vehicle head bob (follows ingame setting like the other vehicles).
Added setting to adjust the refresh rate of the mirrors.
Added setting to disable the steering wheel rotation assist calculation.
Added oil pressure light (cosmetic, like the CHG light).
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Fixed odometer saving.
Fixed left door and rear mirror inverted reflection.
Fixed radio accidentally saving to game save.
Fixed door, hood and tailgate interaction at low framerates.
Fixed on-foot NPC collision.
Fixed windshield potentially breaking when coming too close.
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Adjusted stall RPM.
Adjusted brakes to be slightly stronger.
Adjusted engine audio volume and position.
Adjusted exhaust smoke trail.
Adjusted bed colliders.
Tangerine FZ-120 Pickup Authors : Fredrik and Zip
Description: Provides the player with a new type of transportation, the pickup, the staple of all farmland utility needs. Has a nice big bed for all your transporting needs (fits 3 beer cases across length-wise). But wait, to whom does this car belong to? It belongs to your grandmother, who might hand you the keys if you help her out with her groceries. If you do acquire it, you'll have a friend for the rest of your life, you can do all kinds of activities, including, but not limited to, racing, lifts, transporting engine parts on the aforementioned big bed. Just make sure to fill the fuel tank up with gasoline! If you want a new paintjob, why not paint the car with spray cans, bought at 'Teimon Kauppa', the best store in Peräjärvi, if you're feeling extra fancy you can design your own custom skin and order it from Fleetari. Drive safe and remember to wear your seat belt!
Features:
A new fully working car, seamlessly integrated into the game.
Interactive to, or beyond, the scale of other vehicles in the game.
All major parts paintable (Doors, Hood, Tailgate, Body and Fuel Hatch).
Openable Doors, Hood, Tailgate and Fuel Hatch.
Fully detailed interior with gauges, knobs, glovebox, seat belt, sunvisors and interior light.
Integrated and working with the various jobs and activities in the game, giving lifts, drag racing etc.
Custom skin support, place Tangerine.png (template available in Miscellaneous files) in Images-folder (Load/Reload skin with F5-key). You can order paints at Fleetari's repair shop from the default catalog.
Put TangerinePickup.dll in your "Mod Loader Pro" mods-folder. eg. "Steamapps\common\My Summer Car\Mods"
If you like it, why not give it a thumbs up? Feedback in any form is appreciated and encouraged.
If you have problems, need help or found a bug, please post a bug report in the BUGS-tab and let us know. It's very important that you give me as much information as possible if you run into a problem. This is an absolutely huge mod (2100+ lines of code, 88000 vertices and 6 months of work), there's bound to be problems, so please do be as detailed as you possibly can. Keep in mind, bug reports without a proper description of the problem (reproduction steps are also welcome), list of other mods and a pastebin link of the output_log.txt (located in game folder\mysummercar_data) will be immediately removed without warning at my discretion.