Mount & Blade II: Bannerlord
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Welcome_To_Hell

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WelcomeToHell

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About this mod

This mod changes melee weapons collision reactions when striking other characters. Swords axes and polearms no long clip through the character on hits.

ith all other hits the weapon either "Bounces" off the armor or gets "Stuck" in the body part based on Attack Damage Type and Armor Material Type of the victim

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UPDATE v1.1 
 - Fix to work with new libarary Taleworlds.ObjectSystem.dll (Introduced in Bannerlord v1.3)
 - Slightly lowered the default "stuck" values for mail and plate armor types 


This mod changes melee weapons collision reactions when striking other characters. Swords axes and polearms no long clip through the character on hits.

The weapon clips through the character like in vanilla only if: the hit is a fatal blow, weapon doing the damage is a cutting weapon, and it hits the neck, hands or legs hitbox. 

With all other hits the weapon either "Bounces" off the armor or gets "Stuck" in the body part based on: 

1) Attack Damage Type (Cut, Pierce or Blunt)
2) Armor Type of the body part hit (Naked, Cloth, Leather, Chainmail or Plate)
3) Damage Threshold done to the agent, if the damage is below the damage limit, it glances off the armor. If its above it gets stuck in the victims body part

Values fully configurable in the xml file "realistic_weapon_collision.xml"

Also removes the redicilous blood sprays everywhere if the armor of the hit body part is either Chainmail or Plate and the damage type is Cut or Blunt, it no longer sprays the blood but leaves bloody marks on the body part / armor. 

This mod is purely visual and does not change any values for weapons / armor or change how the game calculates damage. Tested and works on the 1.2 branch. Probably will not with any mods that mess with weapon collision or weapon hit particles.

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